77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Enemie_Movement_Kamikaze : MonoBehaviour
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{
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public float speed = 3f; // Bewegungsgeschwindigkeit
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private Transform player; // Referenz auf den Spieler
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public int life = 2;
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private Slider slider;
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public GameObject uiElement;
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Enemie_Spawn_System enemie_Spawn_System;
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[SerializeField] float dmg = 0.0f;
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void Start()
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{
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// Spieler-Objekt finden
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player = GameObject.FindGameObjectWithTag("Starship").transform;
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slider = FindObjectOfType<Slider>();
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enemie_Spawn_System = GameObject.Find("Enemie_Spawner_System").GetComponent<Enemie_Spawn_System>();
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}
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void Update()
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{
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if (player == null) return; // Falls kein Spieler gefunden wurde, nichts tun
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// 1. Richtung zum Spieler berechnen
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Vector2 direction = (player.position - transform.position).normalized;
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// 2. Gegner drehen (damit er den Spieler anvisiert)
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float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(0, 0, angle - 90);
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// 3. Bewegung zum Spieler
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transform.position = Vector2.MoveTowards(transform.position, player.position, speed * Time.deltaTime);
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player Bullet"))
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{
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Bullet_movement bulletScript = other.gameObject.GetComponent<Bullet_movement>();
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if (bulletScript != null)
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{
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life--;
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Debug.Log("Gegner Getroffen! -2");
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if (life <= 0)
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{
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Destroy(gameObject);
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enemie_Spawn_System.ChangeEnemyCounter(-1);
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}
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}
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}
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if (other.CompareTag("Starship"))
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{
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Destroy(gameObject);
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enemie_Spawn_System.ChangeEnemyCounter(-1);
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slider.value -= dmg;
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}
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if (other.CompareTag("Starship") && slider.value <= 0f) // zerst<73>rt das Starship bei 0hp oder weniger
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{
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Destroy(other.gameObject);
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//ChangeEnemyCounter(-1);
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if (other.CompareTag("Dead"))
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{
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uiElement.SetActive(true);
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}
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}
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}
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}
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