using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerShooting_Laser : MonoBehaviour
{
    [SerializeField] private KeyCode shootingKeyCode = KeyCode.Mouse0;
    [SerializeField] private float shootDelay = 1;
    private float timer = 0;
    public GameObject Starship_LASER_bullet;


    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        HandleShooting();
    }

    private void HandleShooting()
    {
        timer += Time.deltaTime;
        if (Input.GetKey(shootingKeyCode) && timer >= shootDelay)
        {
            timer = 0;

            if (Starship_LASER_bullet != null)
            {
                GameObject newBullet = Instantiate(Starship_LASER_bullet, transform.position, Quaternion.identity);
                newBullet.transform.up = transform.up;
            }
        }

    }
}