using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenĂ¼_Rotation : MonoBehaviour { void Update() { Movement(); } private void Movement() { Vector3 mousePosition = Input.mousePosition; mousePosition = Camera.main.ScreenToWorldPoint(mousePosition); Vector2 direction = new Vector2(mousePosition.x - transform.position.x, mousePosition.y - transform.position.y); transform.up = direction; } }