using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UIElements; public class OnPlayerDeath : MonoBehaviour { [SerializeField] private UnityEngine.UI.Image DeathScreen; [SerializeField] private TMP_Text Score; [SerializeField] private TMP_Text Highscore; [SerializeField] private TMP_Text RoundCounter; [SerializeField] private TMP_Text Verbleibend; // Start is called before the first frame update public void onDeathUI() { DeathScreen.gameObject.SetActive(true); Score.gameObject.SetActive(false); Highscore.gameObject.SetActive(false); RoundCounter.gameObject.SetActive(false); Verbleibend.gameObject.SetActive(false); } }