using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerRotation : MonoBehaviour { // Update is called once per frame void Update() { Vector3 mousePosition = Input.mousePosition; mousePosition = Camera.main.ScreenToWorldPoint(mousePosition); Vector2 direction = new Vector2(mousePosition.x - transform.position.x, mousePosition.y - transform.position.y); transform.up = direction; //https://www.youtube.com/watch?v=9_i6S_rDZuA script von hier } }