31 lines
691 B
C#

using UnityEngine;
[ExecuteInEditMode]
public class ParallaxCamera : MonoBehaviour
{
public delegate void ParallaxCameraDelegate(float deltaMovement);
public ParallaxCameraDelegate onCameraTranslate;
private float oldPosition;
void Start()
{
oldPosition = transform.position.x;
}
void Update()
{
if (transform.position.x != oldPosition)
{
if (onCameraTranslate != null)
{
float delta = oldPosition - transform.position.x;
onCameraTranslate(delta);
}
oldPosition = transform.position.x;
}
}
}
//https://www.youtube.com/watch?v=MEy-kIGE-lI