using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class DeathWall : MonoBehaviour { public Transform player; public float speed = 2f; void Update() { if (player != null) { Vector3 targetPosition = new Vector3(player.position.x, transform.position.y, transform.position.z); transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime); } } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { SceneManager.LoadScene("GameOverScene"); } } }