using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class FlagScript : MonoBehaviour { private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { Debug.Log("Spieler hat die Flagge berührt! Level gewonnen!"); WinLevel(); } } private void WinLevel() { SceneManager.LoadScene("NextLevel"); } }