RitterRun/Assets/Scripts/WallMovement.cs

32 lines
704 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DeathWall : MonoBehaviour
{
public Transform player;
public float speed = 2f;
void Update()
{
if (player != null)
{
Vector3 targetPosition = new Vector3(player.position.x, transform.position.y, transform.position.z);
transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime);
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
SceneManager.LoadScene("GameOverScene");
}
}
}