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using UnityEngine;
public class GroundSpawner : MonoBehaviour
{
public GameObject groundPrefab;
public Vector3 nextSpawnPos;
void Start()
{
SpawnGround();
}
// instantiating ground
public void SpawnGround()
{
GameObject temp = Instantiate(groundPrefab, nextSpawnPos, Quaternion.identity);
nextSpawnPos = temp.transform.GetChild(1).transform.position;
}
}