From 0698d6020e312a11a6aa6c1453f342abd287a5dd Mon Sep 17 00:00:00 2001
From: "RUDIAUSBUDDELN\\bib" <Lilia.Schwab@edu.bib.de>
Date: Mon, 17 Mar 2025 20:17:49 +0100
Subject: [PATCH] =?UTF-8?q?=C3=84nderungen=20am=2017.03.2025=20aus=20der?=
 =?UTF-8?q?=20Schule=20getroffen.?=
MIME-Version: 1.0
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---
 Assets/Prefab/PlatfLevel-1.prefab             |  47 +++-
 Assets/Scenes/GameScene.unity                 | 245 ++++++++++++++++--
 Assets/Scenes/MenuScene.unity                 | 226 ++++------------
 Assets/Scripts/GameScene/DestroyScanner.cs    |  23 ++
 .../Scripts/GameScene/DestroyScanner.cs.meta  |  11 +
 .../GameScene/OffScreenDestroyPlatform.cs     |  23 ++
 .../OffScreenDestroyPlatform.cs.meta          |  11 +
 Assets/Scripts/GameScene/PlatformGenerator.cs |   4 +-
 Assets/Scripts/GameScene/PlatformSpawner.cs   |  23 ++
 .../Scripts/GameScene/PlatformSpawner.cs.meta |  11 +
 Assets/Scripts/GameScene/PlayerController.cs  |   5 +-
 Assets/Scripts/GameScene/SpawnScanner.cs      |  18 ++
 Assets/Scripts/GameScene/SpawnScanner.cs.meta |  11 +
 Assets/Scripts/GameScene/movePlatform.cs      |  22 ++
 Assets/Scripts/GameScene/movePlatform.cs.meta |  11 +
 Assets/Scripts/MenuScene/ChangeScene.cs       |  25 ++
 Assets/Scripts/MenuScene/ChangeScene.cs.meta  |  11 +
 Assets/Scripts/MenuScene/MenuScript.cs        |   3 +-
 Assets/Sprites/UI/MenuScene/button.png        | Bin 441 -> 397 bytes
 Assets/Sprites/UI/MenuScene/button.png.meta   |   2 +-
 ProjectSettings/EditorBuildSettings.asset     |   3 +
 21 files changed, 541 insertions(+), 194 deletions(-)
 create mode 100644 Assets/Scripts/GameScene/DestroyScanner.cs
 create mode 100644 Assets/Scripts/GameScene/DestroyScanner.cs.meta
 create mode 100644 Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs
 create mode 100644 Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs.meta
 create mode 100644 Assets/Scripts/GameScene/PlatformSpawner.cs
 create mode 100644 Assets/Scripts/GameScene/PlatformSpawner.cs.meta
 create mode 100644 Assets/Scripts/GameScene/SpawnScanner.cs
 create mode 100644 Assets/Scripts/GameScene/SpawnScanner.cs.meta
 create mode 100644 Assets/Scripts/GameScene/movePlatform.cs
 create mode 100644 Assets/Scripts/GameScene/movePlatform.cs.meta
 create mode 100644 Assets/Scripts/MenuScene/ChangeScene.cs
 create mode 100644 Assets/Scripts/MenuScene/ChangeScene.cs.meta

diff --git a/Assets/Prefab/PlatfLevel-1.prefab b/Assets/Prefab/PlatfLevel-1.prefab
index 9b48a66..90dfa7d 100644
--- a/Assets/Prefab/PlatfLevel-1.prefab
+++ b/Assets/Prefab/PlatfLevel-1.prefab
@@ -10,7 +10,7 @@ GameObject:
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@@ -41,7 +41,9 @@ GameObject:
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diff --git a/Assets/Scenes/GameScene.unity b/Assets/Scenes/GameScene.unity
index 824748a..392d03a 100644
--- a/Assets/Scenes/GameScene.unity
+++ b/Assets/Scenes/GameScene.unity
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   m_TagString: Ground
@@ -321,6 +323,137 @@ SpriteRenderer:
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diff --git a/Assets/Scenes/MenuScene.unity b/Assets/Scenes/MenuScene.unity
index 4fd0773..773203b 100644
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---- !u!114 &1184203305
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-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1184203303}
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-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
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-  m_OnCullStateChanged:
-    m_PersistentCalls:
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-  m_Sprite: {fileID: 21300000, guid: 600275ea2399ab443989a8fae8bcdeea, type: 3}
-  m_Type: 0
-  m_PreserveAspect: 0
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-  m_FillAmount: 1
-  m_FillClockwise: 1
-  m_FillOrigin: 0
-  m_UseSpriteMesh: 0
-  m_PixelsPerUnitMultiplier: 1
---- !u!222 &1184203306
-CanvasRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1184203303}
-  m_CullTransparentMesh: 1
 --- !u!1 &1370500321
 GameObject:
   m_ObjectHideFlags: 0
@@ -1051,14 +901,13 @@ RectTransform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
-  - {fileID: 1001477185}
   - {fileID: 1877623619}
   m_Father: {fileID: 1924043230}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: -254}
-  m_SizeDelta: {x: 160, y: 30}
+  m_SizeDelta: {x: 630, y: 153}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1370500323
 MonoBehaviour:
@@ -1103,7 +952,19 @@ MonoBehaviour:
   m_TargetGraphic: {fileID: 1370500324}
   m_OnClick:
     m_PersistentCalls:
-      m_Calls: []
+      m_Calls:
+      - m_Target: {fileID: 1924043231}
+        m_TargetAssemblyTypeName: MenuScript, Assembly-CSharp
+        m_MethodName: Quit
+        m_Mode: 1
+        m_Arguments:
+          m_ObjectArgument: {fileID: 0}
+          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+          m_IntArgument: 0
+          m_FloatArgument: 0
+          m_StringArgument: 
+          m_BoolArgument: 0
+        m_CallState: 2
 --- !u!114 &1370500324
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1124,8 +985,8 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
-  m_Type: 1
+  m_Sprite: {fileID: 21300000, guid: e5bfc99b704110645a91f000781bee76, type: 3}
+  m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
   m_FillMethod: 4
@@ -1326,10 +1187,10 @@ RectTransform:
   m_Children: []
   m_Father: {fileID: 1370500322}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: -0, y: -19}
-  m_SizeDelta: {x: 0, y: 0}
+  m_AnchorMin: {x: 0.5, y: 1}
+  m_AnchorMax: {x: 0.5, y: 1}
+  m_AnchoredPosition: {x: 0, y: -76.5}
+  m_SizeDelta: {x: 630, y: 153}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1877623620
 MonoBehaviour:
@@ -1440,6 +1301,7 @@ GameObject:
   - component: {fileID: 1924043229}
   - component: {fileID: 1924043228}
   - component: {fileID: 1924043227}
+  - component: {fileID: 1924043231}
   m_Layer: 5
   m_Name: UI-Canvas
   m_TagString: Untagged
@@ -1535,6 +1397,19 @@ RectTransform:
   m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0, y: 0}
+--- !u!114 &1924043231
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1924043226}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 74e31f827dc1ef847b31ffe90a0e3554, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  TimeText: {fileID: 0}
 --- !u!1 &2008538593
 GameObject:
   m_ObjectHideFlags: 0
@@ -1564,16 +1439,15 @@ RectTransform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
-  m_ConstrainProportionsScale: 0
+  m_ConstrainProportionsScale: 1
   m_Children:
-  - {fileID: 1184203304}
   - {fileID: 2069380702}
   m_Father: {fileID: 1924043230}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: -93.000015}
-  m_SizeDelta: {x: 160, y: 30}
+  m_SizeDelta: {x: 630, y: 153}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &2008538595
 MonoBehaviour:
@@ -1618,7 +1492,19 @@ MonoBehaviour:
   m_TargetGraphic: {fileID: 2008538596}
   m_OnClick:
     m_PersistentCalls:
-      m_Calls: []
+      m_Calls:
+      - m_Target: {fileID: 1924043231}
+        m_TargetAssemblyTypeName: MenuScript, Assembly-CSharp
+        m_MethodName: ChangeScene
+        m_Mode: 1
+        m_Arguments:
+          m_ObjectArgument: {fileID: 0}
+          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+          m_IntArgument: 0
+          m_FloatArgument: 0
+          m_StringArgument: 
+          m_BoolArgument: 0
+        m_CallState: 2
 --- !u!114 &2008538596
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1639,8 +1525,8 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
-  m_Type: 1
+  m_Sprite: {fileID: 21300000, guid: e5bfc99b704110645a91f000781bee76, type: 3}
+  m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
   m_FillMethod: 4
@@ -1689,10 +1575,10 @@ RectTransform:
   m_Children: []
   m_Father: {fileID: 2008538594}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: -0, y: -19}
-  m_SizeDelta: {x: 0, y: 0}
+  m_AnchorMin: {x: 0.5, y: 1}
+  m_AnchorMax: {x: 0.5, y: 1}
+  m_AnchoredPosition: {x: 0, y: -76.5}
+  m_SizeDelta: {x: 630, y: 153}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &2069380703
 MonoBehaviour:
diff --git a/Assets/Scripts/GameScene/DestroyScanner.cs b/Assets/Scripts/GameScene/DestroyScanner.cs
new file mode 100644
index 0000000..20d5618
--- /dev/null
+++ b/Assets/Scripts/GameScene/DestroyScanner.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DestroyScanner : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    private void OnTriggerExit2D(Collider2D collision)
+    {
+        Destroy(collision.gameObject);
+    }
+}
diff --git a/Assets/Scripts/GameScene/DestroyScanner.cs.meta b/Assets/Scripts/GameScene/DestroyScanner.cs.meta
new file mode 100644
index 0000000..e70ea83
--- /dev/null
+++ b/Assets/Scripts/GameScene/DestroyScanner.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2e386a9af92c72140910ee7319eae6a8
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
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+  assetBundleVariant: 
diff --git a/Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs b/Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs
new file mode 100644
index 0000000..cb78328
--- /dev/null
+++ b/Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// Platform destroyer
+/// Original script found in: https://stackoverflow.com/questions/75924903/instantiating-and-destroying-unity-prefabs.
+/// </summary>
+
+public class OffScreenDestroyPlatform : MonoBehaviour
+{
+    public static Vector2? screenBounds;
+
+    private void FixedUpdate()
+    {
+        if (screenBounds == null) screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z));
+        
+        if (transform.position.x < screenBounds.Value.x * 5)
+        {
+            Destroy(gameObject);
+        }
+    }
+}
diff --git a/Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs.meta b/Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs.meta
new file mode 100644
index 0000000..dfb4f01
--- /dev/null
+++ b/Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6e1f87050f92a0048829711096bc7730
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/GameScene/PlatformGenerator.cs b/Assets/Scripts/GameScene/PlatformGenerator.cs
index 9a03706..dbef1c8 100644
--- a/Assets/Scripts/GameScene/PlatformGenerator.cs
+++ b/Assets/Scripts/GameScene/PlatformGenerator.cs
@@ -6,7 +6,7 @@ using UnityEngine;
 
 public class PlatformGenerator : MonoBehaviour
 {
-
+    /*
     [SerializeField] private Transform platformStart;
     [SerializeField] private System.Collections.Generic.List<Transform> platformList;
     [SerializeField] Vector2 nextSpawnPos;
@@ -38,5 +38,5 @@ public class PlatformGenerator : MonoBehaviour
     {
         Transform platformLevelTransform = Instantiate(levelPlat, spawnPosition, Quaternion.identity);
         return platformLevelTransform;
-    }
+    }*/
 }
diff --git a/Assets/Scripts/GameScene/PlatformSpawner.cs b/Assets/Scripts/GameScene/PlatformSpawner.cs
new file mode 100644
index 0000000..43b5a64
--- /dev/null
+++ b/Assets/Scripts/GameScene/PlatformSpawner.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// Platform spawner
+/// Original script found in: https://stackoverflow.com/questions/75924903/instantiating-and-destroying-unity-prefabs.
+/// </summary>
+
+public class PlatformSpawner : MonoBehaviour
+{
+    [SerializeField] private int platformCount;
+    [SerializeField] private OffScreenDestroyPlatform platformPrefab;
+
+    void Start()
+    {
+        for (int i = 0; i < platformCount; i++) 
+        {
+            var spawnPosition = new Vector2(Random.Range(1f, 10f), Random.Range(-2f, 2f));
+            Instantiate(platformPrefab, spawnPosition, Quaternion.identity);
+        }
+    }
+}
diff --git a/Assets/Scripts/GameScene/PlatformSpawner.cs.meta b/Assets/Scripts/GameScene/PlatformSpawner.cs.meta
new file mode 100644
index 0000000..6d42b1a
--- /dev/null
+++ b/Assets/Scripts/GameScene/PlatformSpawner.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c31972b8c73d95d4098ee6aca9c698e9
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+  userData: 
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+  assetBundleVariant: 
diff --git a/Assets/Scripts/GameScene/PlayerController.cs b/Assets/Scripts/GameScene/PlayerController.cs
index e322906..d463606 100644
--- a/Assets/Scripts/GameScene/PlayerController.cs
+++ b/Assets/Scripts/GameScene/PlayerController.cs
@@ -8,8 +8,9 @@ using UnityEngine;
 /// </summary>
 public class PlayerController : MonoBehaviour
 {
-    [SerializeField] public float speed;
+    /*[SerializeField] public float speed;
     [SerializeField] public float acceleration;
+    */
     [SerializeField] public float jumpPower;
 
     private Rigidbody2D body;
@@ -25,9 +26,11 @@ public class PlayerController : MonoBehaviour
 
     private void Update()
     {
+        /*
         // run logic auto
         speed += acceleration * Time.deltaTime;
         transform.Translate(new Vector2(1f, 0f) * speed * Time.deltaTime);
+        */
 
         // jump logic + jump animation
         if (Input.GetKey(KeyCode.W) && isGround)
diff --git a/Assets/Scripts/GameScene/SpawnScanner.cs b/Assets/Scripts/GameScene/SpawnScanner.cs
new file mode 100644
index 0000000..51a74fe
--- /dev/null
+++ b/Assets/Scripts/GameScene/SpawnScanner.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SpawnScanner : MonoBehaviour
+{
+    [SerializeField] private GameObject platform;
+    private void OnTriggerExit2D(Collider2D collision)
+    {
+        Spawn();
+    }
+
+    private void Spawn()
+    {
+        Vector3 ggg = new Vector3(1f, 4f, 4f);
+        Instantiate(platform, ggg, Quaternion.identity);
+    }
+}
diff --git a/Assets/Scripts/GameScene/SpawnScanner.cs.meta b/Assets/Scripts/GameScene/SpawnScanner.cs.meta
new file mode 100644
index 0000000..54b1a60
--- /dev/null
+++ b/Assets/Scripts/GameScene/SpawnScanner.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: abc71bc493ba9934db2ea213b5133ba0
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/GameScene/movePlatform.cs b/Assets/Scripts/GameScene/movePlatform.cs
new file mode 100644
index 0000000..c18ebac
--- /dev/null
+++ b/Assets/Scripts/GameScene/movePlatform.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class movePlatform : MonoBehaviour
+{
+     [SerializeField] private float speed;
+     public float acceleration;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        speed += acceleration * Time.deltaTime;
+        transform.Translate(new Vector2(-1f, 0f) * speed * Time.deltaTime);
+    }
+}
diff --git a/Assets/Scripts/GameScene/movePlatform.cs.meta b/Assets/Scripts/GameScene/movePlatform.cs.meta
new file mode 100644
index 0000000..7594841
--- /dev/null
+++ b/Assets/Scripts/GameScene/movePlatform.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cd6ee5b0f1fa5844b8e9c942d62e9028
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/MenuScene/ChangeScene.cs b/Assets/Scripts/MenuScene/ChangeScene.cs
new file mode 100644
index 0000000..70eddf1
--- /dev/null
+++ b/Assets/Scripts/MenuScene/ChangeScene.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+/// <summary>
+/// Change scene
+/// </summary>
+
+public class ChangeScene : MonoBehaviour
+{
+    public void MoveToGameScene()
+    {
+        SceneManager.LoadSceneAsync("GameScene");
+    }
+
+    public void Quit()
+    {
+#if     UNITY_EDITOR
+        UnityEditor.EditorApplication.isPlaying = false;
+#else
+        Application.Quit();
+#endif
+    }
+}
diff --git a/Assets/Scripts/MenuScene/ChangeScene.cs.meta b/Assets/Scripts/MenuScene/ChangeScene.cs.meta
new file mode 100644
index 0000000..dad8f78
--- /dev/null
+++ b/Assets/Scripts/MenuScene/ChangeScene.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 45e7dae11c5b90043b7b716843727a0a
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/MenuScene/MenuScript.cs b/Assets/Scripts/MenuScene/MenuScript.cs
index 4b4c3e7..07b2b17 100644
--- a/Assets/Scripts/MenuScene/MenuScript.cs
+++ b/Assets/Scripts/MenuScene/MenuScript.cs
@@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
 
 public class MenuScript : MonoBehaviour
 {
-    // time logic
+    /* // time logic
     public TextMeshProUGUI TimeText;
 
     void Start()
@@ -26,6 +26,7 @@ public class MenuScript : MonoBehaviour
 
         // gameObject.transform.Rotate(0, 0, -400 * Time.deltaTime);
     }
+    */
     public void ChangeScene()
     {
         SceneManager.LoadSceneAsync("GameScene");
diff --git a/Assets/Sprites/UI/MenuScene/button.png b/Assets/Sprites/UI/MenuScene/button.png
index a0da1c5ba7323ff69256f4e5dda8813302e5dde2..a2b73aaeaf6b26097db133b6ddb2795c75d7ccf3 100644
GIT binary patch
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diff --git a/Assets/Sprites/UI/MenuScene/button.png.meta b/Assets/Sprites/UI/MenuScene/button.png.meta
index bdff23b..8847d45 100644
--- a/Assets/Sprites/UI/MenuScene/button.png.meta
+++ b/Assets/Sprites/UI/MenuScene/button.png.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 600275ea2399ab443989a8fae8bcdeea
+guid: e5bfc99b704110645a91f000781bee76
 TextureImporter:
   internalIDToNameTable: []
   externalObjects: {}
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 1164969..ee211f1 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -8,4 +8,7 @@ EditorBuildSettings:
   - enabled: 1
     path: Assets/Scenes/MenuScene.unity
     guid: 2cda990e2423bbf4892e6590ba056729
+  - enabled: 1
+    path: Assets/Scenes/GameScene.unity
+    guid: 6e2ef5ea80cc01a469790ea0f591ac20
   m_configObjects: {}