using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// code is similar to health
/// </summary>
public class Stamina : MonoBehaviour
{

    public int maxStamina = 9;
    public int currentStamina = 9;
    public Image staminabar;

    // stamina logic
    void Start()
    {
        currentStamina = maxStamina;
    }

    // Update is called once per frame
    private void Update()
    {
        UseStamina();
    }

    void UseStamina()
    {
        // code from Christian
        staminabar.fillAmount = (float)currentStamina / (float)maxStamina;

        // cd for stamina

        // stamina reg

        if (currentStamina < 0)
        {
            // longer cd for stamina reg
        }
    }
}