using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NewBehaviourScript : MonoBehaviour
{
    public GameObject Ground1, Ground2, Ground3;
    bool hasGround = true;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public void SpawnGround()
    {

    }

    // platform "spawn" logic
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Ground"))
        {
            hasGround = true;
        }
    }

    private void OnTriggerExit2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Ground"))
        {
            hasGround = false;
        }
    }
}