48 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnScanner : MonoBehaviour
{
// Prefabs
[SerializeField] private GameObject platform;
[SerializeField] private GameObject enemy;
public bool isAllowedToSpawn = true;
// Platform Spawner
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.gameObject.tag.Equals("Ground") && isAllowedToSpawn)
{
Spawn();
}
}
private void Spawn()
{
float height = Random.Range(-2f, -1f);
Vector3 positionPLat = new Vector3(12f, height, 0f);
GameObject newPlatform = Instantiate(platform, positionPLat, Quaternion.identity);
int würfel = Random.Range(1, 4);
if (würfel == 3)
{
SpawnEnemy(newPlatform);
}
}
// Enemy spawns on platform
private void SpawnEnemy(GameObject platformAdress)
{
Vector3 enemyPosition = platformAdress.transform.position + new Vector3(0f, 1f, 0f);
GameObject newEnemy = Instantiate(enemy, enemyPosition, Quaternion.identity);
// Enemy moves along the platform
newEnemy.transform.parent = platformAdress.transform;
}
public void stopSpawn()
{
isAllowedToSpawn = false;
}
}