Lost_in_the_Nyadows/Assets/Scripts/GameScene/OffScreenDestroyPlatform.cs

24 lines
675 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Platform destroyer
/// Original script found in: https://stackoverflow.com/questions/75924903/instantiating-and-destroying-unity-prefabs.
/// </summary>
public class OffScreenDestroyPlatform : MonoBehaviour
{
public static Vector2? screenBounds;
private void FixedUpdate()
{
if (screenBounds == null) screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z));
if (transform.position.x < screenBounds.Value.x * 5)
{
Destroy(gameObject);
}
}
}