using UnityEngine; public class AudioManager : MonoBehaviour { [Header("Audio Source")] [SerializeField] AudioSource m_Source; [SerializeField] AudioSource SFXSource; [Header("Audio Clip")] public AudioClip backgroundGameScene; public AudioClip backgroundMenu; public AudioClip backgroundMainMenu; public AudioClip ButtonClick; public AudioClip NetzSpawn; public AudioClip NetzDestroy; public AudioClip SharkDeath; public AudioClip SharkCaught; public AudioClip GameOver; public AudioClip EnemyApproach; public AudioClip Wave; public AudioClip Fisch; public void Start() { m_Source.clip = backgroundGameScene; m_Source.Play(); } public void PlaySFX(AudioClip clip) { SFXSource.PlayOneShot(clip); } }