using System.Collections; using System.Collections.Generic; using JetBrains.Annotations; using Unity.VisualScripting; using UnityEngine; public class BulletScript : MonoBehaviour { public PlayerScript PlayerScript; [SerializeField] public int speed = 3; [SerializeField] public float maxY = 12f; [SerializeField] public float BulletLiveTime; [SerializeField] public float BulletLive; [SerializeField] private int maxSpawns = 4; [SerializeField] private float spawnTimer = 5; [SerializeField] private float counter = 0; [SerializeField] private int spawnCounter = 0; public Vector3 direction = Vector3.up; public GameObject WaveBullet; public Transform firePoint; public Rigidbody rb; // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (spawnCounter < maxSpawns) { counter += Time.deltaTime; if (counter >= spawnTimer) { Shoot(); counter = 0; } } } void Shoot() { Instantiate(WaveBullet, firePoint.position, firePoint.rotation); rb.velocity = transform.up * speed * Time.deltaTime; } } }