using System.Collections; using System.Collections.Generic; using UnityEngine; public class FishPoints2 : MonoBehaviour { GameObject Fisch2; public PlayerScript playerScript; AudioManager audioManager; private void Awake() { audioManager = GameObject.FindGameObjectWithTag("Audio").GetComponent(); } private void OnTriggerEnter2D(Collider2D kaputt) { FishPoints2 Fish = kaputt.GetComponent(); if (Fish != null) { GetCollected(); } } public void GetCollected() { if (Fisch2 != null) { Destroy(Fisch2); audioManager.PlaySFX(audioManager.Fisch); playerScript.Fisch2Collected = true; } } }