using System.Collections; using System.Collections.Generic; using UnityEngine; public class FishPoints3 : MonoBehaviour { GameObject Fisch3; PlayerScript playerScript; AudioManager audioManager; private void Awake() { audioManager = GameObject.FindGameObjectWithTag("Audio").GetComponent(); } private void OnTriggerEnter2D(Collider2D kaputt) { FishPoints3 Fish = kaputt.GetComponent(); if (Fish != null) { GetCollected(); } } public void GetCollected() { if (Fisch3 != null) { Destroy(Fisch3); audioManager.PlaySFX(audioManager.Fisch); playerScript.Fisch3Collected = true; } } }