using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenueScript : MonoBehaviour { public void About() { SceneManager.LoadSceneAsync(4); } public void StartGame() { SceneManager.LoadSceneAsync(1); } bool isPaused = false; public void pauseGame() { Time.timeScale = 0; isPaused = true; SceneManager.LoadSceneAsync(2); } public void Unpause() { SceneManager.UnloadSceneAsync(2); SceneManager.LoadScene(1); if (isPaused == true) { Time.timeScale = 1; isPaused = false; } } public void Quit() { Application.Quit(); } }