using System.Collections; using System.Collections.Generic; using UnityEngine; public class Netz_1Script : MonoBehaviour { public GameObject Netz1; public GameObject Fisch1; public Transform fishPoint; [SerializeField] public int life = 2; [SerializeField] private int dmg = 1; public void TakeDamage() { life -= dmg; if (life == 0) { Destroy(Netz1); Instantiate(Fisch1); } } } public class Netz_2Script : MonoBehaviour { public GameObject Netz2; public GameObject Fisch2; public Transform fishPoint; [SerializeField] public int life = 2; [SerializeField] private int dmg = 1; public void TakeDamage() { life -= dmg; if (life == 0) { Destroy(Netz2); Instantiate(Fisch2); } } } public class Netz_3Script : MonoBehaviour { public GameObject Netz3; public GameObject Fisch3; public Transform fishPoint; [SerializeField] public int life = 2; [SerializeField] private int dmg = 1; public void TakeDamage() { life -= dmg; if (life == 0) { Destroy(Netz3); Instantiate(Fisch3); } } }