using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { public PlayerScript playerScript; public Text sharkPointsTx; public Text HaiscoreTx; public int sharkPoints = 0; public int haiscore = 0; // Start is called before the first frame update void Update() { if (playerScript != null) { sharkPointsTx.text = playerScript.GetSharkPoints().ToString(); //HaiscoreTx.text = "Haiscore: " + haiscore.ToString(); } } }