using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FishPoints2 : MonoBehaviour
{
    GameObject Fisch2;
    public PlayerScript playerScript;
    AudioManager audioManager;

    private void Awake()
    {
        audioManager = GameObject.FindGameObjectWithTag("Audio").GetComponent<AudioManager>();
    }
    private void OnTriggerEnter2D(Collider2D kaputt)
    {
        FishPoints2 Fish = kaputt.GetComponent<FishPoints2>();
        if (Fish != null)
        {
            GetCollected();
        }
    }
    public void GetCollected()
    {
        if (Fisch2 != null)
        {
            Destroy(Fisch2);
            audioManager.PlaySFX(audioManager.Fisch);
            playerScript.Fisch2Collected = true;

        }
    }
}