using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.SocialPlatforms.Impl; using UnityEngine.UI; public class PlayerScript : MonoBehaviour { [SerializeField] private float horizontalSpeed = 2; [SerializeField] private float verticalSpeed = 4; [SerializeField] private int MaxYCoordinate = 0; [SerializeField] private int MinYCoordinate = -10; [SerializeField] private int MaxXCoordinate = 10; [SerializeField] private int MinXCoordinate = -10; [SerializeField] private Text FischLabel; public bool Fisch1Collected = false; public bool Fisch2Collected = false; public bool Fisch3Collected = false; [SerializeField] private int sharkPoints = 2; private int score1 = 2; private int score2 = 5; private int score3 = 10; public GameObject WaveBullet; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { handleMovement(); MovementControlls(); } private void MovementControlls() { Vector3 pos = transform.position; if (Input.GetKey("w")) { pos.y += verticalSpeed * Time.deltaTime; } if (Input.GetKey("s")) { pos.y -= verticalSpeed * Time.deltaTime; } if (Input.GetKey("d")) { pos.x += horizontalSpeed * Time.deltaTime; } if (Input.GetKey("a")) { pos.x -= horizontalSpeed * Time.deltaTime; } if (Input.GetButtonDown("Cancel")) { SceneManager.LoadSceneAsync(2); //if () //{ // if (Input.GetButtonDown("Cancel")) // { // SceneMan // } //} } transform.position = pos; } private void handleMovement() { float deltaX = Input.GetAxis("Horizontal") * horizontalSpeed; // Horizontal float deltaY = Input.GetAxis("Vertical") * verticalSpeed; // Vertical Vector3 movementDirection = new Vector3(deltaX, deltaY, 0); // x-movement transform.position += movementDirection * Time.deltaTime; if (transform.position.x < MinXCoordinate) { transform.position = new Vector3(MinXCoordinate, transform.position.y, transform.position.z); } else if (transform.position.x > MaxXCoordinate) { transform.position = new Vector3(MaxXCoordinate, transform.position.y, transform.position.z); } // y-movement if (transform.position.y < MinYCoordinate) { transform.position = new Vector3(transform.position.x, MinYCoordinate, transform.position.z); } else if (transform.position.y > MaxYCoordinate) { transform.position = new Vector3(transform.position.x, MaxYCoordinate, transform.position.z); } } private void HaiScore() { if (Fisch1Collected == true) { sharkPoints += score1; Fisch1Collected = false; } if (Fisch2Collected == true) { sharkPoints += score2; Fisch2Collected = false; } if (Fisch3Collected == true) { sharkPoints += score3; Fisch3Collected = false; } if (sharkPoints <= 0) { SceneManager.LoadSceneAsync(3); } } private void OnTriggerEnter2D(Collider2D kaputt) { FishPoints Fischi = kaputt.GetComponent(); if (Fischi != null) { Fischi.GetCollected(); Fisch1Collected = true; HaiScore(); } } public int GetSharkPoints() { return sharkPoints; } }