using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Spin : MonoBehaviour
{
    private float time = 0;

    public float speed;

    public void spinY(float add){
        transform.rotation = Quaternion.Euler(0f,220f + add,0f);
    }

    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        time += Time.deltaTime + speed * Time.deltaTime;
        spinY(time);
    }
}