using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)] public class DataBullet : ScriptableObject { public float damage = 10; public float speed = 5f; public Vector3 direction = new Vector3(); public int ammo; public void setDamage(float damage){ this.damage = damage; } }