using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
public class DataBullet : ScriptableObject
{
    public float damage = 10;

    public float speed = 5f;

    public int ammo;
}