106 lines
2.4 KiB
JavaScript
106 lines
2.4 KiB
JavaScript
// animation
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let playerAnim = [];
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let tomAnim = [];
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let enemyAnim = [];
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//player
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let playerAnimState = 0;
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let runDirection = 0;
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let runSpeed = 20;
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let animationSpeed = 50;
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let currentPosition = 0;
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let player = document.querySelector("#fuchs");
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let playerSprite = document.querySelector("#fuchs img");
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let dIsPressed = false;
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let aIsPressed = false;
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let runAnimation;
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// Map
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const boxBorderLeft = -40;
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const boxBorderRight = 840;
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fillArrays();
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startAnimation();
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//currentPosition = window.getComputedStyle(player).left;
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// Pictures
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function fillArrays()
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{
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fillArray("fuchs_", 8, playerAnim);
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fillArray("tom_", 3, tomAnim);
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fillArray("enemy_",3, enemyAnim);
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}
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// startGame
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let start = setInterval(gameLoop, 50);
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function gameLoop()
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{
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move();
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}
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//-------------------------------------------------------------- Animation -----------------------------------------------------------------------
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function startAnimation()
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{
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runAnimation = setInterval(playerRunAnim, animationSpeed);
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}
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function playerRunAnim()
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{
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if(playerAnimState == 8)
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{
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playerAnimState = 0;
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}
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playerSprite.src = playerAnim[playerAnimState];
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playerAnimState++;
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}
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//------------------------------------------------------------- checkInput ------------------------------------------------------------------
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document.addEventListener('keydown', function(event) {
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if(event.key == "d")
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{
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if(runDirection != 1)
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{
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playerSprite.style.transform = 'scaleX(1)';
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}
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runDirection = 1;
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dIsPressed = true;
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}
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else if(event.key == "a")
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{
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if(runDirection != -1)
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{
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playerSprite.style.transform = 'scaleX(-1)';
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}
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runDirection = -1;
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aIsPressed = true;
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}
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});
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document.addEventListener('keyup', function(event)
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{
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if(event.key == "d")
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{
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dIsPressed = false;
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}
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else if(event.key == "a")
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{
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aIsPressed = false;
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}
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if(!aIsPressed && !dIsPressed)
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{
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runDirection = 0;
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}
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});
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//---------------------------------------------------------- Move Player ------------------------------------------------------------
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function move()
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{
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let nextPosition = currentPosition + runDirection * runSpeed;
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if(nextPosition > boxBorderLeft && nextPosition < boxBorderRight)
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{
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currentPosition = nextPosition;
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}
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player.style.left = currentPosition + "px";
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}
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