using System;
using System.Collections.Generic;
using UnityEditor.Graphing;

namespace UnityEditor.ShaderGraph.Legacy
{
    [Serializable]
    class AbstractMaterialNode0
    {
        public string m_GuidSerialized;

        public List<SerializationHelper.JSONSerializedElement> m_SerializableSlots;

        public string m_PropertyGuidSerialized;

        public string m_KeywordGuidSerialized;

        public string m_GroupGuidSerialized;
    }
}