{ "name": "com.unity.shadergraph", "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", "version": "14.0.8", "unity": "2022.2", "displayName": "Shader Graph", "dependencies": { "com.unity.render-pipelines.core": "14.0.8", "com.unity.searcher": "4.9.2" }, "samples": [ { "displayName": "Procedural Patterns", "description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag", "path": "Samples~/ProceduralPatterns" }, { "displayName": "Node Reference", "description": "This set of Shader Graph assets provides reference material for the nodes available in the Shader Graph node library. Each graph contains a description for a specific node, examples of how it can be used, and useful tips. Some example assets also show a break-down of the math that the node is doing. You can use these samples along with the documentation to learn more about the behavior of individual nodes.", "path": "Samples~/NodeReference" } ] }