namespace UnityEngine.Rendering { /// <summary> /// Bit depths of a Depth render texture. /// Some values may not be supported on all platforms. /// </summary> public enum DepthBits { /// <summary>No Depth Buffer.</summary> None = 0, /// <summary>8 bits Depth Buffer.</summary> Depth8 = 8, /// <summary>16 bits Depth Buffer.</summary> Depth16 = 16, /// <summary>24 bits Depth Buffer.</summary> Depth24 = 24, /// <summary>32 bits Depth Buffer.</summary> Depth32 = 32 } }