2024-09-20 20:30:10 +02:00

22 lines
597 B
C#

using UnityEditor.IMGUI.Controls;
using PlasticGui;
using PlasticGui.WorkspaceWindow.PendingChanges;
namespace Unity.PlasticSCM.Editor.Views.PendingChanges
{
internal class ChangeTreeViewItem : TreeViewItem
{
internal PendingChangeInfo ChangeInfo { get; private set; }
internal ChangeTreeViewItem(int id, PendingChangeInfo change, int depth)
: base(id, depth)
{
ChangeInfo = change;
displayName = change.GetColumnText(PlasticLocalization.GetString(
PlasticLocalization.Name.ItemColumn));
}
}
}