2024-09-20 20:30:10 +02:00

18 lines
890 B
C#

using System.Collections;
using System.Linq;
using UnityEngine.TestTools.TestRunner;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class LegacyPlayerRunTask : TestTaskBase
{
public override IEnumerator Execute(TestJobData testJobData)
{
var executionSettings = testJobData.executionSettings;
var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(executionSettings.filters.Select(filter => filter.ToRuntimeTestRunnerFilter(executionSettings.runSynchronously)).ToArray(), testJobData.executionSettings.orderedTestNames);
var launcher = new PlayerLauncher(settings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath);
launcher.Run();
yield return null;
}
}
}