Charakter Sounds
This commit is contained in:
parent
67dff91f1b
commit
861d1af312
Content
Blueprints
Emmy_Testing.umapEmmy_Testing_BuiltData.uassetFang
Fang_AnimBP.uassetFang_Anim_rig_Dance.uassetFang_Anim_rig_Interaction.uassetFang_Anim_rig_JumpEND.uassetFang_Anim_rig_JumpSTART.uassetFang_Anim_rig_Running.uassetFang_Anim_rig_Walking.uasset
Sounds
Intermediate
Saved
Autosaves
Config
CrashReportClient/UE4CC-Windows-9A3FC40D4BE2A187BA51629F81486EA9
Windows
Logs
SaveGames
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Content/Sounds/Dino_sounds/Dino-things_jump.uasset
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Content/Sounds/Dino_sounds/Dino-things_jump.uasset
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Content/Sounds/Dino_sounds/Dino-things_landing.uasset
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Content/Sounds/Dino_sounds/Dino-things_landing.uasset
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Content/Sounds/Dino_sounds/Dino-things_noise.uasset
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Content/Sounds/Dino_sounds/Dino-things_noise.uasset
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Content/Sounds/level_sound/Wüsten_Theme.uasset
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Content/Sounds/level_sound/Wüsten_Theme.uasset
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Content/Sounds/level_sound/level_sound/Bolder.uasset
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Content/Sounds/level_sound/level_sound/Bolder.uasset
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Content/Sounds/level_sound/level_sound/Kristall.uasset
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Content/Sounds/level_sound/level_sound/Kristall.uasset
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Content/Sounds/level_sound/level_sound/crumbling_rocks.uasset
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Content/Sounds/level_sound/level_sound/crumbling_rocks.uasset
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Content/Sounds/level_sound/level_sound/door.uasset
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Content/Sounds/level_sound/level_sound/door.uasset
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Content/Sounds/level_sound/level_sound/fackeln_etc.uasset
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Content/Sounds/level_sound/level_sound/fackeln_etc.uasset
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Content/Sounds/level_sound/level_sound/flammenwerfer.uasset
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Content/Sounds/level_sound/level_sound/flammenwerfer.uasset
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Content/Sounds/level_sound/level_sound/magic_1_.uasset
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Content/Sounds/level_sound/level_sound/magic_1_.uasset
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Content/Sounds/level_sound/level_sound/magic_2.uasset
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Content/Sounds/level_sound/level_sound/magic_2.uasset
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Content/Sounds/level_sound/level_sound/water.uasset
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Content/Sounds/level_sound/level_sound/water.uasset
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Content/Sounds/steps/steps/Fang_Steps.uasset
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Content/Sounds/steps/steps/Fang_Steps.uasset
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Content/Sounds/steps/steps/Sand-steps_1.uasset
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Content/Sounds/steps/steps/Sand-steps_1.uasset
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Content/Sounds/steps/steps/Sand-steps_2.uasset
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Content/Sounds/steps/steps/Sand-steps_2.uasset
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Content/Sounds/steps/steps/Sand-steps_3.uasset
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Content/Sounds/steps/steps/Sand-steps_3.uasset
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Content/Sounds/steps/steps/Sand-steps_4.uasset
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Content/Sounds/steps/steps/Sand-steps_4.uasset
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Content/Sounds/steps/steps/Sand-steps_5.uasset
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Content/Sounds/steps/steps/Sand-steps_6.uasset
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Content/Sounds/steps/steps/Sand-steps_6.uasset
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Content/Sounds/steps/steps/Sand-steps_8.uasset
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Content/Sounds/steps/steps/sand_step-87182.uasset
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Content/Sounds/steps/steps/sand_step-87182.uasset
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Saved/Config/CrashReportClient/UE4CC-Windows-9A3FC40D4BE2A187BA51629F81486EA9/CrashReportClient.ini
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Saved/Config/CrashReportClient/UE4CC-Windows-9A3FC40D4BE2A187BA51629F81486EA9/CrashReportClient.ini
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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|
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@ -127,13 +127,10 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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CurrentPosGridSize=1
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[EditorStartup]
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LastLevel=/Game/Map
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LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
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OpenAssetsAtExit=/Game/Blueprints/BP_Lever.BP_Lever
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OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
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CleanShutdown=False
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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@ -1120,8 +1117,8 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
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AnimationEditor.LastCompileMethod=Unknown
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[MRU]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Emmy_Testing
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MRUItem0=/Game/Emmy_Testing
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MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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[PlacementMode]
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@ -2089,6 +2086,29 @@ BP_MovingPlatform_C.Collision=True
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BP_MovingPlatform_C.Input=True
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BP_MovingPlatform_C.Actor=True
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BP_MovingPlatform_C.Tick=True
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SoundCue.Memory=True
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SoundCue.Sound=True
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SoundCue.Attenuation=True
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SoundCue.Effects=True
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SoundCue.Developer=True
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SoundCue.Voice Management=True
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SoundNodeRandom.Random=True
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SoundNodeModulator.Modulation=True
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EditorNotifyObject.AnimNotify=True
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EditorNotifyObject.Trigger Settings=True
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EditorNotifyObject.Category=True
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SoundWave.Format=True
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SoundWave.Playback=True
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SoundWave.Sound=True
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SoundWave.Loading=True
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SoundWave.Subtitles=True
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SoundWave.Analysis=True
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SoundWave.Info=True
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SoundWave.File Path=True
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SoundWave.Developer=True
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SoundWave.Voice Management=True
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SoundWave.Effects=True
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SoundWave.Attenuation=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2212,26 +2232,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem1=/Game/Blueprints/BP_BrokenPlattform
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MRUItem2=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
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MRUItem3=/Game/Textures/schalter/DefaultMaterial_Roughness
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MRUItem4=/Game/Materials/schlatter
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MRUItem5=/Game/Blueprints/BP_Lever
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MRUItem6=/Game/Blueprints/BP_Door
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MRUItem7=/Game/Blueprints/BP_Spawner
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MRUItem8=/Game/Map
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MRUItem9=/Game/Fang/Fang_Dance
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MRUItem10=/Game/Blueprints/BPI_JumpAndRun
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MRUItem11=/Game/Blueprints/BP_Dance
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MRUItem12=/Game/Blueprints/BP_Deathbox
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MRUItem13=/Game/Fang/Fang_Anim_rig_Walking
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MRUItem14=/Game/Fang/Fang_Anim_rig_Running
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MRUItem15=/Game/Fang/Fang_InteractionMon
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MRUItem16=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem17=/Game/Fang/Walk_RunBS
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MRUItem18=/Game/Fang/Fang_Anim_rig_JumpFLYING
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MRUItem19=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem0=/Game/Blueprints/BP_Projectile
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MRUItem1=/Game/Sounds/level_sound/level_sound/door
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MRUItem2=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem3=/Game/Blueprints/BP_Lever
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MRUItem4=/Game/Blueprints/BP_Door
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MRUItem5=/Game/Fang/Fang_Anim_rig_JumpEND
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MRUItem6=/Game/Sounds/Dino_sounds/Dino-things_landing
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MRUItem7=/Game/Fang/Walk_RunBS
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MRUItem8=/Game/Fang/Fang_AnimBP
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MRUItem9=/Game/Sounds/steps/steps/Fang_Steps
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MRUItem10=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem11=/Game/Blueprints/BP_BrokenPlattform
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MRUItem12=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
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MRUItem13=/Game/Textures/schalter/DefaultMaterial_Roughness
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MRUItem14=/Game/Materials/schlatter
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MRUItem15=/Game/Blueprints/BP_Spawner
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MRUItem16=/Game/Map
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MRUItem17=/Game/Fang/Fang_Dance
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MRUItem18=/Game/Blueprints/BPI_JumpAndRun
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MRUItem19=/Game/Blueprints/BP_Dance
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2310,6 +2330,10 @@ None=======
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/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
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/Game/Materials/schlatter.schlatter=0
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/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
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/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=1
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/Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing=0
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/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance=0
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/Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND=0
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[MaterialEditor]
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PrimType=1
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@ -2390,8 +2414,8 @@ ShowUnusedLayers=True
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[DetailCustomWidgetExpansion]
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LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
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AssetViewerSettings=AssetViewerSettings.Settings.Environment,
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ThirdPersonCharacter_C=
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CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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CapsuleComponent=
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CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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@ -2471,9 +2495,9 @@ TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettin
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UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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SceneComponent=
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BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_Door_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
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K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_Lever_C=
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BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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StaticMeshComponent=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
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BP_Projectile_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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@ -2492,7 +2516,7 @@ BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_
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[DetailPropertyExpansion]
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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MaterialExpression=
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Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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Object=
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MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
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MaterialExpressionParameter="\"Object.DefaultValue\" "
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ThirdPersonCharacter_C=
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@ -2506,13 +2530,13 @@ None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ShapeComponent=
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StaticMesh=
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StreamableRenderAsset=
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SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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Saved/Logs/DesertGame-backup-2024.07.05-14.10.36.log
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Saved/Logs/DesertGame-backup-2024.07.05-14.10.36.log
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Saved/SaveGames/1.sav
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Saved/SaveGames/1.sav
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