Polishing
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834b6d865e
commit
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Content/Assets/vase.uasset
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Content/Assets/vase.uasset
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Content/Map.umap
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Content/Map.umap
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Content/Textures/Vase/DefaultMaterial_AO.uasset
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Content/Textures/Vase/DefaultMaterial_AO.uasset
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Content/Textures/Vase/DefaultMaterial_albedo.uasset
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Content/Textures/Vase/DefaultMaterial_albedo.uasset
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Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 75 KiB |
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -131,14 +131,13 @@ LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Shader+Effekte/Flamethrower.Flamethrower
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
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OpenAssetsAtExit=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.000 Y=38.400
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1342.400 Y=782.400
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WindowSize=X=1344.000 Y=784.000
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None=======
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InitiallyMaximized=True
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@ -167,7 +166,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Assets
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ContentBrowserTab1.SelectedPaths=
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -1124,6 +1123,9 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Assets/schutt.schutt;
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RecentlyPlaced=/Game/Materials/Vase.Vase;
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RecentlyPlaced=/Game/Assets/vase.vase;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue.flammenwerfer_Cue;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Lagerfeuer.Lagerfeuer;
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@ -1131,7 +1133,6 @@ RecentlyPlaced=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue;
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RecentlyPlaced=/Game/Shader+Effekte/Shader+Effekte/Glitter.Glitter;
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RecentlyPlaced=/Game/Shader+Effekte/dust.dust;
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RecentlyPlaced=/Game/Materials/Vase.Vase;
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RecentlyPlaced=/Game/Materials/gen3.gen3;
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RecentlyPlaced=/Game/Assets/Vase4.Vase4;
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RecentlyPlaced=/Game/Assets/Vase1.Vase1;
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@ -1142,8 +1143,6 @@ RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Vase2.Vase2;
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RecentlyPlaced=/Game/Assets/Vase6.Vase6;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Assets/Vase3.Vase3;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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None=======
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None=======
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@ -2185,6 +2184,7 @@ SkyLight.SkyLight=True
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SkyLight.Tags=True
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SkyLight.Cooking=True
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SkyLight.Actor=True
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BP_Sky_Sphere_C.Tick=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2192,6 +2192,7 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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@ -2307,26 +2308,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Assets/Vase2
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MRUItem1=/Game/Assets/Vase1
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MRUItem2=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem3=/Game/Shader+Effekte/Flamethrower
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MRUItem4=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
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MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem6=/Game/Sounds/level_sound/level_sound/magic_1_
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MRUItem7=/Game/BlueprintTheo/BP_movingPlato
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MRUItem8=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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MRUItem9=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
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MRUItem10=/Game/Sounds/level_sound/level_sound/magic_1__Cue
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MRUItem11=/Game/Sounds/level_sound/level_sound/water
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MRUItem12=/Game/Sounds/level_sound/level_sound/water_Cue
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MRUItem13=/Game/Blueprints/BPI_JumpAndRun
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MRUItem14=/Game/Blueprints/BP_Deathbox
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MRUItem15=/Game/Blueprints/BP_CheckpointGame
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MRUItem16=/Game/Blueprints/BP_Checkpoint
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MRUItem17=/Game/Sounds/level_sound/level_sound/flammenwerfer
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MRUItem18=/Game/Assets/Vase6
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MRUItem19=/Game/Assets/Schutt
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MRUItem0=/Engine/EngineSky/BP_Sky_Sphere
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MRUItem1=/Game/Textures/Vase/DefaultMaterial_AO
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MRUItem2=/Game/Materials/Vase
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MRUItem3=/Game/Assets/Vase4
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MRUItem4=/Game/Assets/Vase3
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MRUItem5=/Game/Assets/Vase2
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MRUItem6=/Game/Assets/Vase1
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MRUItem7=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem8=/Game/Shader+Effekte/Flamethrower
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MRUItem9=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
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MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem11=/Game/Sounds/level_sound/level_sound/magic_1_
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MRUItem12=/Game/BlueprintTheo/BP_movingPlato
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MRUItem13=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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MRUItem14=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
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MRUItem15=/Game/Sounds/level_sound/level_sound/magic_1__Cue
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MRUItem16=/Game/Sounds/level_sound/level_sound/water
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MRUItem17=/Game/Sounds/level_sound/level_sound/water_Cue
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MRUItem18=/Game/Blueprints/BPI_JumpAndRun
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MRUItem19=/Game/Blueprints/BP_Deathbox
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2440,6 +2441,8 @@ None=======
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/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato=0
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/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect.Squeaky-Toy-Sound-Effect=0
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/Game/Assets/Vase2.Vase2=0
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/Game/Assets/Vase4.Vase4=0
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/Game/Assets/Vase3.Vase3=0
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[MaterialEditor]
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PrimType=1
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@ -2795,7 +2798,7 @@ CompileEventDisplayThresholdMs=5
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NodeTemplateCacheCapMB=20.000000
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[SelectionDetails]
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PreserveScaleRatio=False
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PreserveScaleRatio=True
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DecalSize_PreserveScaleRatio=False
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[FoliageEdit]
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2359
Saved/Logs/DesertGame-backup-2024.07.06-15.42.11.log
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2359
Saved/Logs/DesertGame-backup-2024.07.06-15.42.11.log
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