Map Update 16
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parent
f01ba8fad9
commit
ff0ba52811
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Content/Assets/M_Sandstone_basecolor.uasset
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Content/Assets/M_Sandstone_basecolor.uasset
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Content/Assets/M_Sandstone_normal.uasset
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Content/Assets/M_Sandstone_normal.uasset
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Content/Assets/M_Sandstone_roughness.uasset
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Content/Assets/M_Sandstone_roughness.uasset
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Content/Assets/Material.uasset
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Content/Assets/Material.uasset
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Content/Assets/wand_destroyed2.uasset
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Content/Assets/wand_destroyed2.uasset
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Content/Map.umap
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Content/Map.umap
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Content/Materials/gen3.uasset
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Content/Materials/gen3.uasset
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Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 35 KiB |
@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -131,6 +131,7 @@ LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/gen3.gen3
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OpenAssetsAtExit=/Game/Materials/Treppe.Treppe
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato
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@ -142,7 +143,7 @@ OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.000 Y=38.400
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1337.600 Y=777.600
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WindowSize=X=1339.200 Y=779.200
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None=======
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InitiallyMaximized=True
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@ -171,7 +172,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Assets
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ContentBrowserTab1.SelectedPaths=/Game/Materials
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -1128,26 +1129,26 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Materials/gen3.gen3;
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RecentlyPlaced=/Game/Assets/Vase4.Vase4;
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RecentlyPlaced=/Game/Assets/Vase1.Vase1;
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RecentlyPlaced=/Game/Assets/Vase5.Vase5;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Vase2.Vase2;
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RecentlyPlaced=/Game/Assets/Vase6.Vase6;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Assets/Vase3.Vase3;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/wand_destroyed2.wand_destroyed2;
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RecentlyPlaced=/Game/Assets/Schutt.Schutt;
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RecentlyPlaced=/Game/Assets/VaseInside_MatMain.VaseInside_MatMain;
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RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
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RecentlyPlaced=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
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RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
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RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
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RecentlyPlaced=/Game/Assets/Trap.Trap;
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RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
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RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
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RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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None=======
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None=======
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@ -2140,6 +2141,7 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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@ -2255,26 +2257,26 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Materials/Wandgemälde
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MRUItem1=/Game/Textures/WandgemäldeNew
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MRUItem2=/Game/Shader+Effekte/Flamethrower
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MRUItem3=/Game/BlueprintTheo/BP_movingPlato
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MRUItem4=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem5=/Game/Assets/saeule_destroyed
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MRUItem6=/Game/Assets/treppe_Cube_002
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MRUItem7=/Game/Assets/treppe_Cube_001
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MRUItem8=/Game/Assets/treppe_Cube
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MRUItem9=/Game/Textures/Treppe/Treppe_Roughness
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MRUItem10=/Game/Textures/Treppe/Treppe_Mixed_AO
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MRUItem11=/Game/Materials/Treppe
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MRUItem12=/Game/Sounds/steps/steps/Fang_Steps
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MRUItem13=/Game/Sounds/level_sound/Hintergrund-Musik
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MRUItem14=/Game/Sounds/level_sound/Wüsten-Theme
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MRUItem15=/Engine/VREditor/Sounds/UI/Camera_Shutter
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MRUItem16=/Game/Blueprints/BP_Lever
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MRUItem17=/Game/Sounds/level_sound/level_sound/door__new
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MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem19=/Game/Fang/Fang_AnimBP
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MRUItem0=/Game/Assets/VaseInside_MatMain
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MRUItem1=/Game/Assets/Vase_MatMain
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MRUItem2=/Game/Materials/Wandgemälde
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MRUItem3=/Game/Shader+Effekte/Flamethrower
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MRUItem4=/Game/Assets/saeule_destroyed
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MRUItem5=/Game/BlueprintTheo/BP_movingPlato
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MRUItem6=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem7=/Game/Materials/Treppe
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MRUItem8=/Game/Materials/gen3
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MRUItem9=/Game/Textures/WandgemäldeNew
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MRUItem10=/Game/Assets/treppe_Cube_002
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MRUItem11=/Game/Assets/treppe_Cube_001
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MRUItem12=/Game/Assets/treppe_Cube
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MRUItem13=/Game/Textures/Treppe/Treppe_Roughness
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MRUItem14=/Game/Textures/Treppe/Treppe_Mixed_AO
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MRUItem15=/Game/Sounds/steps/steps/Fang_Steps
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MRUItem16=/Game/Sounds/level_sound/Hintergrund-Musik
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MRUItem17=/Game/Sounds/level_sound/Wüsten-Theme
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MRUItem18=/Engine/VREditor/Sounds/UI/Camera_Shutter
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MRUItem19=/Game/Blueprints/BP_Lever
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2366,6 +2368,8 @@ None=======
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/Game/Sounds/level_sound/Wüsten-Theme.Wüsten-Theme=0
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/Game/Map.Map:PersistentLevel.Map=0
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/Engine/VREditor/Sounds/UI/Camera_Shutter.Camera_Shutter=0
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/Game/Assets/VaseInside_MatMain.VaseInside_MatMain=0
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/Game/Assets/Vase_MatMain.Vase_MatMain=0
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[MaterialEditor]
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PrimType=1
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@ -2716,7 +2720,7 @@ CompileEventDisplayThresholdMs=5
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NodeTemplateCacheCapMB=20.000000
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[SelectionDetails]
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PreserveScaleRatio=False
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PreserveScaleRatio=True
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DecalSize_PreserveScaleRatio=False
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[FoliageEdit]
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Saved/Logs/DesertGame-backup-2024.07.05-19.42.45.log
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Saved/Logs/DesertGame-backup-2024.07.05-19.42.45.log
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