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No commits in common. "4773d1e9d2c14043bc6614e7d864fee13138a325" and "202805f852e3aacaee6a5ac357f16abc26203fd4" have entirely different histories.
4773d1e9d2
...
202805f852
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Content/Map.umap
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Content/Map.umap
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Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 52 KiB |
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@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -130,20 +130,15 @@ CurrentPosGridSize=1
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LastLevel=/Game/Emmy_Testing
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LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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[AssetEditorSubsystem]
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<<<<<<< HEAD
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/Tür.Tür
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=======
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CleanShutdown=False
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Fang/Base.Base
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OpenAssetsAtExit=/Game/Fang/Base.Base
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OpenAssetsAtExit=/Game/Fang/Fang.Fang
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OpenAssetsAtExit=/Game/Fang/Fang.Fang
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>>>>>>> origin/main
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[RootWindow]
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.800 Y=39.200
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1334.400 Y=774.400
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WindowSize=X=1332.800 Y=772.800
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None=======
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None=======
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InitiallyMaximized=True
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InitiallyMaximized=True
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@ -172,7 +167,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Materials
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ContentBrowserTab1.SelectedPaths=/Game/Blueprints
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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FavoritePaths=
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@ -1129,8 +1124,6 @@ MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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MRUItem2=/Game/Test
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[PlacementMode]
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[PlacementMode]
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<<<<<<< HEAD
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=======
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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@ -1139,36 +1132,18 @@ RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
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RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
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>>>>>>> origin/main
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand4.wand4;
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RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
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RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
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<<<<<<< HEAD
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Assets/wand3.wand3;
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RecentlyPlaced=/Game/Assets/wand6.wand6;
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RecentlyPlaced=/Game/Assets/wand5.wand5;
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RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
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RecentlyPlaced=/Game/Assets/wand.wand;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Materials/Tür.Tür;
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RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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=======
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RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
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RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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RecentlyPlaced=/Game/Assets/wand7.wand7;
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RecentlyPlaced=/Game/Assets/wand7.wand7;
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>>>>>>> origin/main
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None=======
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None=======
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None=======
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None=======
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@ -2185,28 +2160,6 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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[ContentBrowserRecent]
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<<<<<<< HEAD
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MRUItem0=/Game/Materials/M_Water
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MRUItem1=/Game/Blueprints/BP_Door
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MRUItem2=/Game/Textures/Tür/Texture/DefaultMaterial_Roughness
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MRUItem3=/Game/Textures/Tür/Texture/DefaultMaterial_Mixed_AO
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MRUItem4=/Game/Materials/Tür
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MRUItem5=/Game/Map
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MRUItem6=/Game/Assets/Plattform_broken__1_
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MRUItem7=/Game/Assets/Plattform_broken
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MRUItem8=/Game/Materials/platform_broken
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MRUItem9=/Game/Assets/FeuFeu
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MRUItem10=/Game/Assets/Fackel1
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MRUItem11=/Game/Assets/Fackel3
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MRUItem12=/Game/Materials/coals
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MRUItem13=/Game/Assets/Fackel2
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MRUItem14=/Game/Assets/flame
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MRUItem15=/Game/Assets/holders
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MRUItem16=/Game/Assets/metal
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MRUItem17=/Game/Materials/Fackeln/Lagerfeuer
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MRUItem18=/Game/Blueprints/BPI_JumpAndRun
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MRUItem19=/Game/Blueprints/BP_Spawner
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=======
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MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem1=/Game/Fang/Fang_AnimBP
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MRUItem1=/Game/Fang/Fang_AnimBP
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MRUItem2=/Game/Fang/Base
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MRUItem2=/Game/Fang/Base
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@ -2227,7 +2180,6 @@ MRUItem16=/Game/Assets/Fackel2
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MRUItem17=/Game/Assets/flame
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MRUItem17=/Game/Assets/flame
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MRUItem18=/Game/Assets/holders
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MRUItem18=/Game/Assets/holders
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MRUItem19=/Game/Assets/metal
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MRUItem19=/Game/Assets/metal
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>>>>>>> origin/main
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[AssetEditorToolkitTabLocation]
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2283,7 +2235,7 @@ None=======
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/Game/Blueprints/BP_GameInstance.BP_GameInstance=0
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/Game/Blueprints/BP_GameInstance.BP_GameInstance=0
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/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
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/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
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/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
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/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
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/Game/Materials/M_Water.M_Water=0
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/Game/Materials/M_Water.M_Water=1
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/Game/Assets/Fackel2.Fackel2=0
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/Game/Assets/Fackel2.Fackel2=0
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/Game/Assets/Fackel3.Fackel3=1
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/Game/Assets/Fackel3.Fackel3=1
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/Game/Assets/door_Cube_001.door_Cube_001=1
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/Game/Assets/door_Cube_001.door_Cube_001=1
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@ -2472,16 +2424,10 @@ PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshCompone
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K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
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PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
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<<<<<<< HEAD
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PreviewMeshCollection=
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Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PrimitiveComponent=
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=======
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PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
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PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
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CharacterMovementComponent=
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CharacterMovementComponent=
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Fang_AnimBP_C=
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Fang_AnimBP_C=
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Character=
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Character=
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>>>>>>> origin/main
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[DetailPropertyExpansion]
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[DetailPropertyExpansion]
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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@ -2499,17 +2445,10 @@ GeomModifier="\"Object.Settings\" "
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None=======
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None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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<<<<<<< HEAD
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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=======
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MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.NavMovement.NavAgentProps\" "
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ActorComponent="\"Object.NavMovement.NavAgentProps\" "
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>>>>>>> origin/main
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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CapsuleComponent=
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2077
Saved/Logs/DesertGame-backup-2024.07.03-20.57.07.log
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2077
Saved/Logs/DesertGame-backup-2024.07.03-20.57.07.log
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