GARGame/Saved/Logs/DesertGame.log
2024-06-26 11:08:07 +02:00

1926 lines
200 KiB
Plaintext

Log file open, 06/26/24 09:57:36
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.225829
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.06.26-07.57.37:109][ 0]LogInit: Selected Device Profile: [Windows]
[2024.06.26-07.57.37:109][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.06.26-07.57.37:109][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.06.26-07.57.37:109][ 0]LogInit: Going up to parent DeviceProfile []
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.06.26-07.57.37:116][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.26-07.57.37:116][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini]
[2024.06.26-07.57.37:116][ 0]LogInit: Computer: NB-PBM2H22CUN
[2024.06.26-07.57.37:116][ 0]LogInit: User: bib
[2024.06.26-07.57.37:116][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.06.26-07.57.37:116][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.06.26-07.57.37:116][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.06.26-07.57.37:116][ 0]LogMemory: Platform Memory Stats for Windows
[2024.06.26-07.57.37:116][ 0]LogMemory: Process Physical Memory: 149.46 MB used, 149.46 MB peak
[2024.06.26-07.57.37:116][ 0]LogMemory: Process Virtual Memory: 118.79 MB used, 118.79 MB peak
[2024.06.26-07.57.37:116][ 0]LogMemory: Physical Memory: 10487.18 MB used, 5581.53 MB free, 16068.70 MB total
[2024.06.26-07.57.37:116][ 0]LogMemory: Virtual Memory: 134202936.00 MB used, 14790.45 MB free, 134217728.00 MB total
[2024.06.26-07.57.37:120][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.06.26-07.57.37:274][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.06.26-07.57.37:275][ 0]LogInit: Using OS detected language (de-DE).
[2024.06.26-07.57.37:275][ 0]LogInit: Using OS detected locale (de-DE).
[2024.06.26-07.57.37:278][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.06.26-07.57.37:299][ 0]LogInit: Setting process to per monitor DPI aware
[2024.06.26-07.57.37:321][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.06.26-07.57.37:351][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.06.26-07.57.37:351][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.06.26-07.57.39:499][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.06.26-07.57.39:502][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 adapters:
[2024.06.26-07.57.39:534][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.06.26-07.57.39:534][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.06.26-07.57.39:535][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: VendorId : 8086
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DeviceId : 4628
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: SubSysId : b061028
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Revision : 000c
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: AdapterLuid : 0 68030
[2024.06.26-07.57.39:541][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.06.26-07.57.39:541][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.06.26-07.57.39:541][ 0]LogWindows: EnumDisplayDevices:
[2024.06.26-07.57.39:541][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.06.26-07.57.39:542][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.26-07.57.39:542][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.26-07.57.39:542][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.26-07.57.39:542][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.06.26-07.57.39:542][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.06.26-07.57.39:548][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.06.26-07.57.39:548][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: VendorId : 8086
[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DeviceId : 4628
[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: SubSysId : b061028
[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: Revision : 000c
[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: AdapterLuid : 0 68030
[2024.06.26-07.57.39:570][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Async texture creation enabled
[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.06.26-07.57.39:586][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.06.26-07.57.39:857][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.06.26-07.57.39:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.06.26-07.57.39:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.06.26-07.57.39:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.06.26-07.57.39:900][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.06.26-07.57.39:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.06.26-07.57.39:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.06.26-07.57.39:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.06.26-07.57.39:919][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.06.26-07.57.39:922][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.06.26-07.57.39:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.06.26-07.57.39:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.06.26-07.57.39:954][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.06.26-07.57.39:957][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.06.26-07.57.39:960][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.06.26-07.57.39:963][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.06.26-07.57.39:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.06.26-07.57.39:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.06.26-07.57.39:975][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.06.26-07.57.39:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.06.26-07.57.39:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.06.26-07.57.39:983][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.06.26-07.57.39:983][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.06.26-07.57.40:026][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.06.26-07.57.40:078][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.06.26-07.57.40:129][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/1856/).
[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/4F0F31AD4CDF12D89935D2836D2B72B9/'.
[2024.06.26-07.57.40:130][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.06.26-07.57.43:059][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.06.26-07.57.43:128][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.06.26-07.57.43:128][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.06.26-07.57.43:159][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.06.26-07.57.43:160][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.06.26-07.57.43:160][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.06.26-07.57.43:255][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.10 seconds
[2024.06.26-07.57.43:256][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=10.72MBs, RandomWriteSpeed=110.95MBs. Assigned SpeedClass 'Local'
[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.06.26-07.57.43:318][ 0]LogSlate: Using FreeType 2.10.0
[2024.06.26-07.57.43:336][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.06.26-07.57.43:363][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
[2024.06.26-07.57.43:610][ 0]LogInit: Selected Device Profile: [Windows]
[2024.06.26-07.57.43:610][ 0]LogInit: Active device profile: [0000015D66584B00][0000015D661FD2C0 49] Windows
[2024.06.26-07.57.43:610][ 0]LogInit: Profiles: [0000015D66584B00][0000015D661FD2C0 49] Windows, [0000015D66556100][0000015D66205440 49] WindowsNoEditor, [0000015D66585900][0000015D662095C0 49] WindowsServer, [0000015D66556E00][0000015D6620D740 49] WindowsClient, [0000015D66587C00][0000015D60E8F8C0 49] IOS, [0000015D66554F00][0000015D60E93A40 49] iPadAir, [0000015D66587E00][0000015D60E97BC0 49] iPadAir2, [0000015D66508C00][0000015D60E9E300 49] IPadPro, [0000015D66508D00][0000015D60E9A340 49] iPadAir3, [0000015D66557B00][0000015D60EA24C0 49] iPadAir4, [0000015D6650B600][0000015D66200600 49] iPadMini2, [0000015D66557200][0000015D60EA6740 49] iPadMini3, [0000015D6650B800][0000015D60EAA880 49] iPadMini4, [0000015D66557800][0000015D60EAE9C0 49] iPadMini5, [0000015D66510600][0000015D60EBAC80 49] iPhone6, [0000015D66510700][0000015D60EB6CC0 49] iPodTouch6, [0000015D66586900][0000015D60EC2F80 49] iPhone7, [0000015D66586800][0000015D60EBEFC0 49] iPodTouch7, [0000015D66510100][0000015D60EC7140 49] iPhone5S, [0000015D66508700][0000015D60ECB2C0 49] iPhone6Plus, [0000015D66512500][0000015D60ECF440 49] iPhone6S, [0000015D66509300][0000015D60ED35C0 49] iPhone6SPlus, [0000015D66513B00][0000015D60ED7740 49] iPhone7Plus, [0000015D6650B500][0000015D60EDB8C0 49] iPhoneSE, [0000015D66586600][0000015D60EDFA40 49] iPhone8, [0000015D66508600][0000015D60EE3BC0 49] iPhone8Plus, [0000015D66586200][0000015D60D601C0 49] iPhoneX, [0000015D6650B300][0000015D60D64340 49] iPhoneXS, [0000015D66587400][0000015D60D684C0 49] iPhoneXSMax, [0000015D6650AD00][0000015D60D6C640 49] iPhoneXR, [0000015D66584200][0000015D60EB2780 49] iPhone11, [0000015D66509E00][0000015D60D708C0 49] iPhone11Pro, [0000015D66586A00][0000015D60D74A00 49] iPhone11ProMax, [0000015D6650B700][0000015D60D78B40 49] iPhoneSE2, [0000015D66584D00][0000015D60D80CC0 49] iPhone12Mini, [0000015D66509F00][0000015D60D84E40 49] iPhone12, [0000015D66584700][0000015D60D88FC0 49] iPhone12Pro, [0000015D66509400][0000015D60D8D140 49] iPhone12ProMax, [0000015D66584C00][0000015D60D912C0 49] iPadPro105, [0000015D66509700][0000015D60D95440 49] iPadPro129, [0000015D66584100][0000015D60D995C0 49] iPadPro97, [0000015D6650BC00][0000015D60D9D740 49] iPadPro2_129, [0000015D66584800][0000015D60DA18C0 49] iPad5, [0000015D6650B100][0000015D60DA5A40 49] iPad6, [0000015D66584500][0000015D60DA9BC0 49] iPad7, [0000015D6650A800][0000015D60DAC1C0 49] iPad8, [0000015D66585500][0000015D60DB0340 49] iPadPro11, [0000015D66509500][0000015D60DB44C0 49] iPadPro2_11, [0000015D66584F00][0000015D60DB8640 49] iPadPro3_129, [0000015D6650AC00][0000015D60DBC7C0 49] iPadPro4_129, [0000015D66586500][0000015D60DC0940 49] AppleTV, [0000015D66509100][0000015D60D7CA80 49] AppleTV4K, [0000015D66584400][0000015D60DC4BC0 49] TVOS, [0000015D6650A600][0000015D60DC8D00 49] Mac, [0000015D66587D00][0000015D60DD0E80 49] MacClient, [0000015D66509800][0000015D60DD5000 49] MacNoEditor, [0000015D66587100][0000015D60DD9180 49] MacServer, [0000015D6650B900][0000015D60DDD300 49] Linux, [0000015D66584900][0000015D60DE1480 49] LinuxAArch64, [0000015D6650BF00][0000015D60DE5600 49] LinuxNoEditor, [0000015D66585B00][0000015D63583780 49] LinuxAArch64NoEditor, [0000015D6650B400][0000015D63587900 49] LinuxClient, [0000015D66585C00][0000015D6358BA80 49] LinuxAArch64Client, [0000015D66509D00][0000015D6358FC00 49] LinuxServer, [0000015D66586F00][0000015D63592200 49] LinuxAArch64Server, [0000015D66508500][0000015D63596380 49] Android, [0000015D66585E00][0000015D6359A500 49] Android_Low, [0000015D6650B000][0000015D6359E680 49] Android_Mid, [0000015D66586400][0000015D635A2800 49] Android_High, [0000015D66508800][0000015D635A6980 49] Android_Default, [0000015D66587200][0000015D635AAB00 49] Android_Adreno4xx, [0000015D66556400][0000015D60DCCC40 49] Android_Adreno5xx_Low, [0000015D66511C00][0000015D635AED80 49] Android_Adreno5xx, [0000015D66557D00][0000015D635B2EC0 49] Android_Adreno6xx, [0000015D66512B00][0000015D635BB040 49] Android_Adreno6xx_Vulkan, [0000015D66557E00][0000015D635BF1C0 49] Android_Mali_T6xx, [0000015D66510F00][0000015D635C3340 49] Android_Mali_T7xx, [0000015D66555300][0000015D635C74C0 49] Android_Mali_T8xx, [0000015D66511F00][0000015D635CB640 49] Android_Mali_G71, [0000015D66555C00][0000015D635CF7C0 49] Android_Mali_G72, [0000015D66512400][0000015D635D3940 49] Android_Mali_G72_Vulkan, [0000015D66557600][0000015D635D7AC0 49] Android_Mali_G76, [0000015D66512100][0000015D635DA0C0 49] Android_Mali_G76_Vulkan, [0000015D66555B00][0000015D635DE240 49] Android_Mali_G77, [0000015D66510A00][0000015D635E23C0 49] Android_Mali_G77_Vulkan, [0000015D66557400][0000015D635E6540 49] Android_Mali_G78, [0000015D66511300][0000015D635EA6C0 49] Android_Mali_G78_Vulkan, [0000015D66556900][0000015D635EE840 49] Android_Mali_G710, [0000015D66513D00][0000015D635F29C0 49] Android_Mali_G710_Vulkan, [0000015D66555E00][0000015D635F6B40 49] Android_Vulkan_SM5, [0000015D66510900][0000015D635FACC0 49] Android_PowerVR_G6xxx, [0000015D66555F00][0000015D635B6E00 49] Android_PowerVR_GT7xxx, [0000015D66512700][0000015D635FEF40 49] Android_PowerVR_GE8xxx, [0000015D66556300][0000015D63603080 49] Android_PowerVR_GM9xxx, [0000015D66513200][0000015D636071C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000015D66557000][0000015D67577340 49] Android_TegraK1, [0000015D66511700][0000015D6757B4C0 49] Android_Unknown_Vulkan, [0000015D66557700][0000015D6757F640 49] Lumin, [0000015D66510200][0000015D675837C0 49] Lumin_Desktop, [0000015D66556200][0000015D67587940 49] HoloLens,
[2024.06.26-07.57.43:931][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.06.26-07.57.43:932][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.06.26-07.57.43:932][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.06.26-07.57.43:932][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.06.26-07.57.43:932][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.06.26-07.57.44:002][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.06.26-07.57.45:081][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.26-07.57.45:196][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.06.26-07.57.45:200][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.06.26-07.57.45:200][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.06.26-07.57.45:200][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.06.26-07.57.45:571][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 460D154C4BDB91B94DE3E3861B81CA6C | Instance: AD3D16944322F01FD57B0D83956FA8C2 (NB-PBM2H22CUN-1856).
[2024.06.26-07.57.45:689][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.06.26-07.57.45:693][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.06.26-07.57.45:705][ 0]LogPython: Using Python 3.7.7
[2024.06.26-07.57.46:353][ 0]SourceControl: Source control is disabled
[2024.06.26-07.57.46:353][ 0]SourceControl: Source control is disabled
[2024.06.26-07.57.46:358][ 0]SourceControl: Source control is disabled
[2024.06.26-07.57.46:372][ 0]SourceControl: Source control is disabled
[2024.06.26-07.57.46:383][ 0]SourceControl: Source control is disabled
[2024.06.26-07.57.46:387][ 0]LogUProjectInfo: Found projects:
[2024.06.26-07.57.46:533][ 0]LogOpenImageDenoise: OIDN starting up
[2024.06.26-07.57.46:544][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.06.26-07.57.46:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.06.26-07.57.46:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.06.26-07.57.46:960][ 0]LogOcInput: OculusInput pre-init called
[2024.06.26-07.57.47:168][ 0]LogCollectionManager: Loaded 0 collections in 0.001189 seconds
[2024.06.26-07.57.47:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s
[2024.06.26-07.57.47:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s
[2024.06.26-07.57.47:243][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s
[2024.06.26-07.57.47:243][ 0]LogEngine: Initializing Engine...
[2024.06.26-07.57.47:292][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.06.26-07.57.47:293][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.06.26-07.57.47:293][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.06.26-07.57.47:294][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.06.26-07.57.47:625][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.06.26-07.57.47:636][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.06.26-07.57.47:637][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.06.26-07.57.47:641][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.06.26-07.57.47:649][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.06.26-07.57.47:650][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.06.26-07.57.47:661][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.06.26-07.57.47:661][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.06.26-07.57.48:246][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.06.26-07.57.48:246][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.06.26-07.57.48:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.06.26-07.57.48:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.06.26-07.57.48:282][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.06.26-07.57.48:282][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.06.26-07.57.48:282][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.06.26-07.57.48:284][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.06.26-07.57.48:284][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.06.26-07.57.48:284][ 0]LogInit: FAudioDevice initialized.
[2024.06.26-07.57.48:284][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.06.26-07.57.48:284][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.06.26-07.57.48:364][ 0]LogDerivedDataCache: Saved boot cache 0.08s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.06.26-07.57.48:365][ 0]LogInit: Texture streaming: Enabled
[2024.06.26-07.57.48:379][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.06.26-07.57.48:383][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.06.26-07.57.48:383][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.06.26-07.57.48:384][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.06.26-07.57.48:418][ 0]LogInit: Transaction tracking system initialized
[2024.06.26-07.57.48:447][ 0]BlueprintLog: New page: Editor Load
[2024.06.26-07.57.48:535][ 0]LocalizationService: Localization service is disabled
[2024.06.26-07.57.48:574][ 0]TimingProfiler: Initialize
[2024.06.26-07.57.48:574][ 0]TimingProfiler: OnSessionChanged
[2024.06.26-07.57.48:574][ 0]LoadingProfiler: Initialize
[2024.06.26-07.57.48:574][ 0]LoadingProfiler: OnSessionChanged
[2024.06.26-07.57.48:574][ 0]NetworkingProfiler: Initialize
[2024.06.26-07.57.48:574][ 0]NetworkingProfiler: OnSessionChanged
[2024.06.26-07.57.48:574][ 0]MemoryProfiler: Initialize
[2024.06.26-07.57.48:574][ 0]MemoryProfiler: OnSessionChanged
[2024.06.26-07.57.49:168][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.06.26-07.57.49:168][ 0]LogCook: Display: Mobile HDR setting 1
[2024.06.26-07.57.49:400][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s
[2024.06.26-07.57.49:591][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.06.26-07.57.49:594][ 0]SourceControl: Source control is disabled
[2024.06.26-07.57.49:594][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 14.145
[2024.06.26-07.57.49:594][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.06.26-07.57.49:599][ 0]LightingResults: New page: Lighting Build
[2024.06.26-07.57.49:601][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.06.26-07.57.49:601][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.26-07.57.49:601][ 0]MapCheck: New page: Map Check
[2024.06.26-07.57.49:601][ 0]LightingResults: New page: Lighting Build
[2024.06.26-07.57.49:608][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.06.26-07.57.49:611][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2024.06.26-07.57.49:707][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.06.26-07.57.49:713][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2024.06.26-07.57.49:714][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2024.06.26-07.57.49:723][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.06.26-07.57.49:731][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.06.26-07.57.49:731][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.06.26-07.57.49:731][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete.
[2024.06.26-07.57.49:731][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.137
[2024.06.26-07.57.49:733][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 14.283
[2024.06.26-07.57.49:902][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.26-07.57.49:907][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.26-07.57.49:912][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.26-07.57.49:917][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.26-07.57.49:948][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0097 seconds. Added 3822 classes and 928 folders.
[2024.06.26-07.57.49:953][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.26-07.57.49:967][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.49:967][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.06.26-07.57.49:967][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.06.26-07.57.49:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.49:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.06.26-07.57.49:977][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051
[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.06.26-07.57.49:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.49:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.06.26-07.57.49:984][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040
[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.26-07.57.49:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.49:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.06.26-07.57.49:989][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.06.26-07.57.49:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.49:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.06.26-07.57.49:998][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.06.26-07.57.50:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.06.26-07.57.50:004][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030
[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.06.26-07.57.50:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.06.26-07.57.50:012][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072
[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.06.26-07.57.50:019][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:019][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.06.26-07.57.50:019][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.06.26-07.57.50:027][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.26-07.57.50:028][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:028][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.26-07.57.50:028][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:028][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.06.26-07.57.50:028][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.06.26-07.57.50:035][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:035][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.06.26-07.57.50:035][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.06.26-07.57.50:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.06.26-07.57.50:040][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049
[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.26-07.57.50:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.06.26-07.57.50:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.26-07.57.50:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.06.26-07.57.50:055][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.26-07.57.50:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.06.26-07.57.50:064][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061
[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.06.26-07.57.50:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.06.26-07.57.50:071][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.26-07.57.50:077][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:077][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.06.26-07.57.50:077][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.06.26-07.57.50:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.06.26-07.57.50:084][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039
[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.26-07.57.50:089][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:090][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.06.26-07.57.50:090][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.26-07.57.50:096][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:096][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.06.26-07.57.50:096][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.26-07.57.50:105][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:105][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.06.26-07.57.50:105][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030
[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.26-07.57.50:111][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:111][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.06.26-07.57.50:111][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037
[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.26-07.57.50:115][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:115][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.06.26-07.57.50:115][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031
[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.06.26-07.57.50:121][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:121][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.06.26-07.57.50:121][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.26-07.57.50:126][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:126][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.06.26-07.57.50:127][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.26-07.57.50:132][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:132][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.06.26-07.57.50:132][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031
[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.06.26-07.57.50:138][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.26-07.57.50:138][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.06.26-07.57.50:138][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2024.06.26-07.57.50:321][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.26-07.57.50:325][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
[2024.06.26-07.57.50:396][ 0]LogSlate: Took 0.005494 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.06.26-07.57.50:402][ 0]LogSlate: Took 0.005555 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.06.26-07.57.50:407][ 0]LogSlate: Took 0.003588 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.06.26-07.57.50:531][ 0]LogRenderer: Reallocating scene render targets to support 964x388 Format 10 NumSamples 1 (Frame:1).
[2024.06.26-07.57.50:699][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
[2024.06.26-07.57.50:699][ 0]LogLoad: (Engine Initialization) Total time: 15.25 seconds
[2024.06.26-07.57.50:699][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.06.26-07.57.50:866][ 0]LogAssetRegistry: Asset discovery search completed in 7.5045 seconds
[2024.06.26-07.57.50:910][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.06.26-07.57.50:912][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.06.26-07.57.50:982][ 2]LogSlate: Took 0.010531 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.06.26-07.57.51:723][ 34]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.06.26-07.57.59:662][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 53280D124A854706283297F0121E1F4DB78413BF), compiling.
[2024.06.26-07.57.59:691][492]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority
[2024.06.26-07.57.59:718][492]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.26-07.57.59:721][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F6FFDAD55259DCD15859AA5CE30F26361AEAABCE), compiling.
[2024.06.26-07.57.59:749][492]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.06.26-07.57.59:860][492]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.26-07.58.00:407][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C2523769733B19F480B11E8F83F699704F2376C0), compiling.
[2024.06.26-07.58.00:415][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 00BF612500A1E8CE697644EFDC976D77646DB21A), compiling.
[2024.06.26-07.58.00:423][492]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D726ACAFE602E93B6425B094FD3FE2AE1DE5EA3), compiling.
[2024.06.26-07.58.01:420][492]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-07.58.02:234][492]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-07.58.02:234][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-07.58.02:234][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-07.58.02:261][492]LogSlate: Took 0.013652 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.06.26-07.58.02:354][492]LogSlate: Took 0.015717 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.06.26-07.58.03:113][498]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-07.58.04:402][531]MaterialEditorStats: Texture samplers: 2/16
[2024.06.26-07.58.04:402][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-07.58.04:402][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-07.58.05:320][555]LogSlate: Took 0.008091 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.26-07.58.06:190][580]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.26-07.58.06:190][580]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-07.58.06:190][580]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-07.58.06:190][580]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-07.58.06:190][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-07.58.08:367][697]LogRenderer: Reallocating scene render targets to support 964x624 Format 10 NumSamples 1 (Frame:166).
[2024.06.26-07.58.08:760][720]LogSlate: Window 'Fire' being destroyed
[2024.06.26-07.58.16:403][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.06.26-07.58.16:479][157]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing
[2024.06.26-07.58.16:480][157]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.06.26-07.58.16:480][157]LightingResults: New page: Lighting Build
[2024.06.26-07.58.16:480][157]LoadErrors: New page: Loading map: Emmy_Testing.umap
[2024.06.26-07.58.16:481][157]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2024.06.26-07.58.16:481][157]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.26-07.58.16:482][157]MapCheck: New page: Map Check
[2024.06.26-07.58.16:482][157]LightingResults: New page: Lighting Build
[2024.06.26-07.58.16:487][157]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.06.26-07.58.16:488][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.26-07.58.16:489][157]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'.
[2024.06.26-07.58.16:517][157]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.06.26-07.58.16:517][157]LogAIModule: Creating AISystem for world Emmy_Testing
[2024.06.26-07.58.16:528][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
[2024.06.26-07.58.16:533][157]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.06.26-07.58.16:533][157]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,262ms to complete.
[2024.06.26-07.58.16:533][157]LogFileHelpers: Loading map 'Emmy_Testing' took 0.054
[2024.06.26-07.58.40:128][286]LogActorFactory: Actor Factory created Fackel1
[2024.06.26-07.58.41:819][387]LogActorFactory: Actor Factory created Fackel1
[2024.06.26-07.59.03:980][662]Cmd: DELETE
[2024.06.26-07.59.03:980][662]Cmd: ACTOR DELETE
[2024.06.26-07.59.03:989][662]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.26-07.59.03:995][662]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.26-07.59.03:996][662]LogEditorActor: Deleted 1 Actors (0.010 secs)
[2024.06.26-08.00.38:390][128]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.00.38:429][129]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.00.38:429][129]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.00.38:475][129]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.00.38:925][151]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.656259 sec (time since issued), 0.873112 sec (combined shader worker time).
[2024.06.26-08.00.40:474][239]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.00.44:008][448]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_10
[2024.06.26-08.00.44:011][448]LogNiagaraEditor: Finished moving!
[2024.06.26-08.00.44:216][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.00.44:221][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.00.44:245][450]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.00.44:246][450]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.00.44:246][450]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.00.44:292][450]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.00.44:729][474]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.624012 sec (time since issued), 0.844321 sec (combined shader worker time).
[2024.06.26-08.00.46:298][563]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.01.21:295][504]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.01.21:299][504]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.01.21:367][505]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: Total job queries 62, among them cache hits 0 (0.00%)
[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: Tracking 43 distinct input hashes that result in 26 distinct outputs (60.47%)
[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: RAM used: 0.27 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: ================================================
[2024.06.26-08.01.21:776][527]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.586418 sec (time since issued), 0.769677 sec (combined shader worker time).
[2024.06.26-08.01.23:370][608]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.09:821][267]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.09:825][267]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.09:895][268]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.10:311][290]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.585291 sec (time since issued), 0.820544 sec (combined shader worker time).
[2024.06.26-08.02.11:935][366]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.15:021][537]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.15:062][538]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.15:106][538]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.15:579][565]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.662664 sec (time since issued), 0.872149 sec (combined shader worker time).
[2024.06.26-08.02.17:116][653]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.17:940][703]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_11
[2024.06.26-08.02.17:941][703]LogNiagaraEditor: Finished moving!
[2024.06.26-08.02.18:110][704]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.18:116][704]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.18:662][734]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.656082 sec (time since issued), 0.893379 sec (combined shader worker time).
[2024.06.26-08.02.19:119][757]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.23:646][ 19]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.25:652][120]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.28:032][251]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.28:053][252]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.02.28:053][252]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.28:101][252]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.28:495][276]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.560890 sec (time since issued), 0.730855 sec (combined shader worker time).
[2024.06.26-08.02.30:096][357]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.33:664][554]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.35:675][668]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.44:807][215]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_12
[2024.06.26-08.02.44:808][215]LogNiagaraEditor: Finished moving!
[2024.06.26-08.02.45:003][217]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.47:009][332]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.48:783][427]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.48:810][428]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.02.48:810][428]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.49:020][438]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.49:277][453]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.597584 sec (time since issued), 0.793227 sec (combined shader worker time).
[2024.06.26-08.02.51:047][542]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.51:702][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.51:707][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.52:179][593]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.586804 sec (time since issued), 0.744833 sec (combined shader worker time).
[2024.06.26-08.02.53:071][634]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.55:071][748]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.02.57:263][861]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.57:268][861]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.02.57:330][862]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.02.57:662][880]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.501447 sec (time since issued), 0.706033 sec (combined shader worker time).
[2024.06.26-08.02.59:328][964]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.03.01:337][ 69]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.06.07:123][789]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}.
[2024.06.26-08.06.07:123][789]LogAudioMixer: Resetting audio stream to device id
[2024.06.26-08.06.07:175][789]LogAudioMixer: Display: 0: FrontLeft
[2024.06.26-08.06.07:175][789]LogAudioMixer: Display: 1: FrontRight
[2024.06.26-08.09.12:726][298]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.09.12:761][299]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.09.12:761][299]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.09.12:806][299]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: Total job queries 78, among them cache hits 0 (0.00%)
[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: Tracking 59 distinct input hashes that result in 39 distinct outputs (66.10%)
[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: RAM used: 0.59 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: ================================================
[2024.06.26-08.09.13:261][321]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.640713 sec (time since issued), 0.875353 sec (combined shader worker time).
[2024.06.26-08.09.14:812][405]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.12.41:584][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.12.41:644][739]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire1B2E53AD4D9EA3AF4F8FAD81EF54947F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.12.41:661][739]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.12.41:661][739]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.13.47:714][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.13.47:770][336]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF9B0D46F417A91E83FD7A1BC7B3AC2C2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.13.47:784][336]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.13.47:784][336]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.14.29:010][ 91]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.14.29:026][ 92]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.14.29:026][ 92]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.14.29:094][ 92]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: Total job queries 80, among them cache hits 0 (0.00%)
[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: Tracking 61 distinct input hashes that result in 41 distinct outputs (67.21%)
[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: RAM used: 0.64 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.08%
[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: ================================================
[2024.06.26-08.14.29:802][155]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.922287 sec (time since issued), 1.242044 sec (combined shader worker time).
[2024.06.26-08.14.31:086][272]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.14.44:107][561]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.14.46:119][729]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.15.08:032][712]Cmd: TRANSACTION UNDO
[2024.06.26-08.15.08:032][712]LogEditorTransaction: Undo Edit input local value.
[2024.06.26-08.15.08:046][712]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 12DA1714E64387E369D23BF23879586310EB5AC5), compiling.
[2024.06.26-08.15.08:326][712]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.15.08:326][712]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.08:326][712]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.08:430][714]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.26-08.15.08:430][714]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.15.08:430][714]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.15.08:430][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.08:430][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.08:469][715]Cmd: TRANSACTION UNDO
[2024.06.26-08.15.08:470][715]LogEditorTransaction: Undo Edit input local value.
[2024.06.26-08.15.08:474][715]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D3B4266DAEBCA351A0A6D81AAE50261A5BB89E09), compiling.
[2024.06.26-08.15.08:708][715]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.15.08:708][715]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.08:708][715]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.08:792][717]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.26-08.15.08:792][717]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.15.08:792][717]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.15.08:792][717]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.08:792][717]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.08:905][721]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.15.44:343][863]LogEditorTransaction: Undo Move Key
[2024.06.26-08.15.44:346][863]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD8D083F47B54DCBC584F2B0BE2091EB18FACBBC), compiling.
[2024.06.26-08.15.44:603][863]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.15.44:603][863]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.44:603][863]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.44:657][864]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.26-08.15.44:657][864]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.15.44:657][864]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.15.44:657][864]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.44:657][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.44:873][869]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.15.48:745][158]LogEditorTransaction: Undo Move Key
[2024.06.26-08.15.48:750][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F61ECD5C896F1C23CE5849BF2A407D215048FF64), compiling.
[2024.06.26-08.15.49:000][158]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.15.49:000][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.49:000][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.49:112][160]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.26-08.15.49:112][160]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.15.49:112][160]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.15.49:112][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.49:112][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.49:293][164]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.15.54:142][587]LogEditorTransaction: Undo Move Key
[2024.06.26-08.15.54:146][587]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DA2AF88DCD3A8B4DD2AD874CC869309764E78F86), compiling.
[2024.06.26-08.15.54:400][587]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.15.54:400][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.54:400][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.54:481][589]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.26-08.15.54:482][589]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.15.54:482][589]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.15.54:482][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.15.54:482][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.15.54:657][593]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.16.14:953][797]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.16.15:008][797]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire0E4860394C34FBFC4EFAE5B694285A5A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.16.15:020][797]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.16.15:021][797]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.17.08:584][838]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48F8514DE68CA750AC10B9901246E88623901EC3), compiling.
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.26-08.17.08:670][847]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.17.08:670][847]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.08:670][847]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.09:471][901]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.26-08.17.09:471][901]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.09:497][902]MaterialEditorStats: Texture samplers: 1/16
[2024.06.26-08.17.09:497][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.09:497][902]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.10:002][930]MaterialEditorStats: Texture samplers: 2/16
[2024.06.26-08.17.10:002][930]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.10:002][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.10:869][990]MaterialEditorStats: Base pass shader without light map: 101 instructions
[2024.06.26-08.17.10:869][990]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.17.10:869][990]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.10:869][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.10:869][990]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.14:988][385]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 21482EE6DA9A869BC4425462E049E4CA5F2518BC), compiling.
[2024.06.26-08.17.14:993][385]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.17.14:993][385]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.14:993][385]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.15:028][387]MaterialEditorStats: Base pass shader without light map: 101 instructions
[2024.06.26-08.17.15:028][387]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.17.15:028][387]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.15:028][387]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.15:028][387]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.22:555][ 44]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0AF864CA4E4913D477ABC4FB013F033C9BFBCB3F), compiling.
[2024.06.26-08.17.22:559][ 44]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8A2E115D7AF73635C7EBEED167343EF6AAFDFC59), compiling.
[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Base pass shader without light map: 101 instructions
[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.24:836][266]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0EAFA9DBFA0AFF07FD07BA071A220E3F00D159F2), compiling.
[2024.06.26-08.17.24:839][266]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C3FFC99B408D4BCA2E2F314343A81C134BB965BA), compiling.
[2024.06.26-08.17.24:842][266]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.17.24:842][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.24:842][266]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.24:860][268]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.24:860][268]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.24:860][268]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.24:878][269]MaterialEditorStats: Base pass shader without light map: 101 instructions
[2024.06.26-08.17.24:878][269]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.17.24:878][269]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.24:878][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.24:878][269]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.30:311][667]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F39865C95C19D26E377C2A53B4D0DAC6A528E59E), compiling.
[2024.06.26-08.17.30:315][667]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.17.30:315][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.30:315][667]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.30:325][669]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.26-08.17.30:770][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.26-08.17.30:770][695]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: Total job queries 182, among them cache hits 84 (46.15%)
[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 46 distinct outputs (63.89%)
[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: RAM used: 0.68 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.08%
[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: ================================================
[2024.06.26-08.17.30:791][696]MaterialEditorStats: Texture samplers: 1/16
[2024.06.26-08.17.30:791][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.30:791][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.31:631][743]MaterialEditorStats: Texture samplers: 2/16
[2024.06.26-08.17.31:632][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.31:632][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.32:109][776]MaterialEditorStats: Base pass shader without light map: 103 instructions
[2024.06.26-08.17.32:109][776]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.17.32:109][776]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.32:109][776]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.32:109][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.33:750][924]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5DF596844B420AF393971C36FA4B31A5DC88A501), compiling.
[2024.06.26-08.17.33:752][924]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.17.33:752][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.33:753][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.26-08.17.34:285][947]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.26-08.17.34:285][947]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.34:290][947]MaterialEditorStats: Texture samplers: 1/16
[2024.06.26-08.17.34:291][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.34:291][947]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.34:773][977]MaterialEditorStats: Texture samplers: 2/16
[2024.06.26-08.17.34:774][977]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.34:774][977]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.36:517][ 84]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2080F1D313204D8C5B20869CF217DCAB6415BBD7), compiling.
[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.26-08.17.37:011][108]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.26-08.17.37:011][108]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.37:014][108]MaterialEditorStats: Texture samplers: 1/16
[2024.06.26-08.17.37:014][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.37:014][108]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.37:560][144]MaterialEditorStats: Texture samplers: 2/16
[2024.06.26-08.17.37:560][144]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.37:560][144]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.38:247][206]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.17.38:247][206]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.17.38:247][206]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.38:247][206]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.38:247][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.41:924][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.17.41:979][494]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire69E6F2214E40C233DD9C9E983326AEFE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.17.41:991][494]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.17.41:991][494]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.17.43:668][625]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.26-08.17.43:935][625]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8B9BEDE472EAAD83D1C209D9F3DFF7B182ACE76B), compiling.
[2024.06.26-08.17.43:962][625]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A74C5E75856795419C9240C668069C4D52835DB3), compiling.
[2024.06.26-08.17.43:983][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.06.26-08.17.43:989][625]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.26-08.17.44:302][625]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.17.44:302][625]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.26-08.17.44:330][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2024.06.26-08.17.44:374][625]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority
[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26
[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22
[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18
[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14
[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.17.44:395][625]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.26-08.17.44:404][625]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial352C1F1041196EA868B634B62C8E7E23.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.26-08.17.44:426][625]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.26-08.17.44:426][625]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.26-08.17.44:436][625]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.44:436][625]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.44:436][625]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.17.48:875][855]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.17.48:875][855]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.17.48:875][855]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.17.48:875][855]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.17.48:875][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.18.22:025][798]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 2' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript
[2024.06.26-08.18.22:025][798]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 2' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript
[2024.06.26-08.18.22:200][799]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.18.22:205][799]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.18.22:286][800]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.18.22:850][839]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.748882 sec (time since issued), 1.084152 sec (combined shader worker time).
[2024.06.26-08.18.24:288][958]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.18.54:374][184]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.18.54:425][184]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire57F7112644A02B0D2026A9940141AE77.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.18.54:438][184]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.18.54:438][184]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.19.48:748][ 4]Cmd: TRANSACTION UNDO
[2024.06.26-08.19.48:749][ 4]LogEditorTransaction: Undo Edit input local value.
[2024.06.26-08.19.48:757][ 4]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B2605C403FB96D72C729C6FD7455E682AF4DA92C), compiling.
[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.19.49:303][ 10]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.19.51:045][152]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.19.51:108][152]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire7106947F450E92B9E7158CA0131FCD06.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.19.51:122][152]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.19.51:122][152]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.23.19:351][670]Cmd: TRANSACTION UNDO
[2024.06.26-08.23.19:351][670]LogEditorTransaction: Undo Edit Value
[2024.06.26-08.23.19:355][670]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F02EA0929F91B59E51E76A5031014FEDD6EF7069), compiling.
[2024.06.26-08.23.19:630][670]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.23.19:630][670]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.23.19:630][670]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: Total job queries 268, among them cache hits 123 (45.90%)
[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: Tracking 127 distinct input hashes that result in 59 distinct outputs (46.46%)
[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: RAM used: 0.77 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.09%
[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: ================================================
[2024.06.26-08.23.19:695][671]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.23.19:695][671]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.23.19:696][671]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.23.19:696][671]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.23.19:696][671]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.23.19:919][676]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.23.26:228][190]LogEditorTransaction: Undo Edit Value
[2024.06.26-08.23.26:233][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4EC85DE5D9708ABF976536A80CBD211E98E9256C), compiling.
[2024.06.26-08.23.26:562][190]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.23.26:562][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.23.26:562][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.23.26:639][191]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.23.26:639][191]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.23.26:639][191]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.23.26:639][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.23.26:639][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.23.26:852][196]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.23.29:617][422]LogEditorTransaction: Undo Edit Value
[2024.06.26-08.23.29:622][422]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5058EE9922FB78D18781CEB7C2C9A9504E440A9E), compiling.
[2024.06.26-08.23.29:883][422]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.23.29:883][422]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.23.29:883][422]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.23.29:942][423]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.23.29:942][423]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.23.29:942][423]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.23.29:942][423]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.23.29:942][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.23.30:163][428]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.23.32:175][587]Cmd: TRANSACTION UNDO
[2024.06.26-08.23.32:175][587]LogEditorTransaction: Undo Edit Value
[2024.06.26-08.23.32:185][587]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 21577156C7CB0236BB3E3926578396C074CBB71F), compiling.
[2024.06.26-08.23.32:451][587]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.23.32:451][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.23.32:451][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.23.32:512][589]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.23.32:512][589]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.23.32:512][589]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.23.32:512][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.23.32:512][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.23.32:623][593]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.23.36:302][837]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.23.36:362][837]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire45CA87AB46B8B3C7D0E394B38F1D8648.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.23.36:376][837]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.23.36:376][837]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.23.38:104][955]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.26-08.23.38:127][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.06.26-08.23.38:149][955]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing73DA65A34DBA2FFE60123499055DD91F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.26-08.23.38:171][955]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.26-08.23.38:171][955]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.26-08.24.19:014][582]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.24.19:019][582]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.24.19:108][583]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.24.19:675][624]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.777016 sec (time since issued), 1.014142 sec (combined shader worker time).
[2024.06.26-08.24.20:567][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.24.20:573][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.24.21:103][729]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.24.21:191][736]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.737758 sec (time since issued), 0.916409 sec (combined shader worker time).
[2024.06.26-08.24.23:110][938]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.24.39:324][366]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.24.39:359][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.24.39:407][367]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.24.40:070][430]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.862117 sec (time since issued), 1.135213 sec (combined shader worker time).
[2024.06.26-08.24.41:419][568]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.24.46:954][114]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.24.46:960][114]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.24.47:044][115]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.24.47:612][150]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.780269 sec (time since issued), 0.979785 sec (combined shader worker time).
[2024.06.26-08.24.49:054][282]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.24.49:407][319]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_21
[2024.06.26-08.24.49:409][319]LogNiagaraEditor: Finished moving!
[2024.06.26-08.24.51:053][456]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.26.04:263][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.26.04:268][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.26.04:341][819]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.26.05:008][874]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.872887 sec (time since issued), 1.123531 sec (combined shader worker time).
[2024.06.26-08.26.06:437][994]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.26.08:447][180]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.26.10:455][335]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.27.18:726][130]LogNiagaraEditor: Removed Var 'Constants.Fire.ScaleColor.Scale RGB' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript
[2024.06.26-08.27.18:726][130]LogNiagaraEditor: Removed Var 'Constants.Fire.ScaleColor.Scale RGB' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript
[2024.06.26-08.27.18:882][131]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.27.18:906][132]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.27.18:906][132]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.27.18:956][132]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: Total job queries 307, among them cache hits 150 (48.86%)
[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: Tracking 138 distinct input hashes that result in 65 distinct outputs (47.10%)
[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: RAM used: 0.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12%
[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: ================================================
[2024.06.26-08.27.19:515][172]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.739722 sec (time since issued), 0.983840 sec (combined shader worker time).
[2024.06.26-08.27.20:950][307]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.27.35:647][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:SystemSpawnScript
[2024.06.26-08.27.35:648][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:SystemUpdateScript
[2024.06.26-08.27.35:649][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript
[2024.06.26-08.27.35:649][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript
[2024.06.26-08.27.35:859][869]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.27.35:900][870]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.27.35:900][870]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.27.35:981][870]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.27.36:745][920]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.030495 sec (time since issued), 1.350919 sec (combined shader worker time).
[2024.06.26-08.27.37:964][ 5]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.27.46:136][353]Cmd: TRANSACTION UNDO
[2024.06.26-08.27.46:137][353]LogEditorTransaction: Undo Apply curve template
[2024.06.26-08.27.46:141][353]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 892245006752766E12E1A4A7FCCCF8FEEEAE5944), compiling.
[2024.06.26-08.27.46:429][353]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.27.46:429][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.27.46:429][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.27.46:552][355]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.27.46:552][355]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.27.46:552][355]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.27.46:552][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.27.46:552][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.27.46:751][359]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.28.27:858][637]Cmd: TRANSACTION UNDO
[2024.06.26-08.28.27:859][637]LogEditorTransaction: Undo Edit Value
[2024.06.26-08.28.27:862][637]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67F8FBACFCF551E0F96933F8985E6F12304C1A43), compiling.
[2024.06.26-08.28.28:115][637]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.28.28:115][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.28.28:115][637]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.28.28:213][639]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.28.28:213][639]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.28.28:213][639]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.28.28:213][639]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.28.28:214][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.28.28:377][643]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.28.28:838][672]Cmd: TRANSACTION UNDO
[2024.06.26-08.28.28:838][672]LogEditorTransaction: Undo Edit Time
[2024.06.26-08.28.28:848][672]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2688FD258177622A75F45FCD6B37DC823D001B31), compiling.
[2024.06.26-08.28.29:077][672]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.28.29:077][672]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.28.29:077][672]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.28.29:144][674]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.28.29:144][674]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.28.29:144][674]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.28.29:144][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.28.29:144][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.28.30:382][759]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.29.23:348][744]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.29.23:402][744]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF8750E94419143AA825EB6B0B341C2FA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.29.23:417][744]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.29.23:417][744]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.31.52:710][540]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.31.52:718][540]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.31.52:718][540]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.31.52:718][540]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.31.52:723][540]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.31.52:723][540]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.31.52:723][540]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.31.52:737][540]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.26-08.31.52:737][540]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.31.52:737][540]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: Total job queries 340, among them cache hits 177 (52.06%)
[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: Tracking 144 distinct input hashes that result in 71 distinct outputs (49.31%)
[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: RAM used: 1.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.13%
[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: ================================================
[2024.06.26-08.31.53:256][549]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.794332 sec (time since issued), 1.608947 sec (combined shader worker time).
[2024.06.26-08.31.53:686][559]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.32.01:781][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.32.01:788][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.32.02:106][155]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.570695 sec (time since issued), 0.512306 sec (combined shader worker time).
[2024.06.26-08.32.02:443][164]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.32.19:723][641]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.32.19:751][642]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.32.19:751][642]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.32.19:795][642]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.32.20:301][678]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.766648 sec (time since issued), 0.891125 sec (combined shader worker time).
[2024.06.26-08.32.22:115][740]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.33.52:706][151]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.33.52:738][152]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.33.52:738][152]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.33.52:800][152]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.33.53:342][185]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.841134 sec (time since issued), 1.000025 sec (combined shader worker time).
[2024.06.26-08.33.54:799][306]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.34.09:149][739]Cmd: TRANSACTION UNDO
[2024.06.26-08.34.09:149][739]LogEditorTransaction: Undo Edit input local value.
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[2024.06.26-08.34.09:543][739]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.34.09:543][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.34.09:543][739]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.34.09:655][741]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.34.09:655][741]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.34.09:655][741]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.34.09:655][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.34.09:655][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.34.09:817][747]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.34.11:032][850]Cmd: TRANSACTION UNDO
[2024.06.26-08.34.11:032][850]LogEditorTransaction: Undo Reset the input to its default local value.
[2024.06.26-08.34.11:045][850]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 51655DE8DD2A5BCE868D991F8768E111F181B965), compiling.
[2024.06.26-08.34.11:418][850]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.34.11:418][850]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.34.11:418][850]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.34.11:523][852]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.34.11:523][852]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.34.11:523][852]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.34.11:523][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.34.11:523][852]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.34.11:825][870]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.34.40:313][557]LogSlate: Window 'Color Picker' being destroyed
[2024.06.26-08.37.35:432][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
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[2024.06.26-08.37.35:536][768]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.37.35:536][768]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.37.39:117][ 64]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.37.39:129][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.37.39:130][ 64]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.37.39:130][ 64]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.37.39:523][ 64]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.37.39:523][ 64]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.37.39:523][ 64]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: Total job queries 366, among them cache hits 195 (53.28%)
[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: Tracking 153 distinct input hashes that result in 79 distinct outputs (51.63%)
[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: RAM used: 1.24 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.15%
[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: ================================================
[2024.06.26-08.37.39:555][ 65]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.772393 sec (time since issued), 0.843824 sec (combined shader worker time).
[2024.06.26-08.37.40:143][ 77]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.37.42:036][269]Cmd: TRANSACTION UNDO
[2024.06.26-08.37.42:036][269]LogEditorTransaction: Undo Paste clipboard contents
[2024.06.26-08.37.42:187][269]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 447D55A4290B64485FDC80B5A3B52C82F7059D55), compiling.
[2024.06.26-08.37.42:572][269]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.37.42:572][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.37.42:572][269]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.37.42:648][271]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.37.42:648][271]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.37.42:648][271]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.37.42:648][271]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.37.42:648][271]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.37.42:804][277]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.37.47:628][667]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.38.46:124][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.38.46:647][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.26-08.38.46:647][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.38.46:811][935]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.073079 sec (time since issued), 2.612363 sec (combined shader worker time).
[2024.06.26-08.38.47:665][949]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.39.06:367][561]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling.
[2024.06.26-08.39.06:395][561]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.06.26-08.39.06:435][561]LogMaterial: Display: Material /Game/Assets/DefaultMaterial.DefaultMaterial needed to have new flag set bUsedWithNiagaraSprites !
[2024.06.26-08.39.06:437][561]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 670FF5131947B2F0C3D8ED8EDD56AE09E1DDC3CB), compiling.
[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 32
[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority
[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27
[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.26-08.39.08:512][612]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.26-08.39.08:512][612]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.26-08.39.09:033][623]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.39.09:033][623]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.26-08.39.09:680][638]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 20
[2024.06.26-08.39.09:680][638]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.09:758][642]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17
[2024.06.26-08.39.09:758][642]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.10:427][659]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.06.26-08.39.10:427][659]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.10:942][671]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12
[2024.06.26-08.39.10:942][671]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.12:204][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6
[2024.06.26-08.39.12:204][695]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.13:410][724]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.06.26-08.39.13:410][724]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.39.13:887][735]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.26-08.39.13:887][735]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.41.19:635][840]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.43.00:910][824]LogSlate: Window 'Color Picker' being destroyed
[2024.06.26-08.43.23:516][137]LogSlate: Window 'Color Picker' being destroyed
[2024.06.26-08.44.56:298][454]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.44.56:426][454]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire066B0860401C1CB16F581E8D9476A259.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.44.56:442][454]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.44.56:442][454]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.46.04:007][750]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.46.04:012][750]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.46.04:073][751]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: Total job queries 459, among them cache hits 218 (47.49%)
[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: Tracking 206 distinct input hashes that result in 105 distinct outputs (50.97%)
[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: RAM used: 1.46 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18%
[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: ================================================
[2024.06.26-08.46.04:599][781]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.871868 sec (time since issued), 0.961672 sec (combined shader worker time).
[2024.06.26-08.46.06:081][908]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.46.08:086][ 36]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.46.19:054][196]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.46.19:086][197]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.46.19:086][197]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.46.19:120][197]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.46.19:739][235]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.974594 sec (time since issued), 1.041103 sec (combined shader worker time).
[2024.06.26-08.46.21:136][334]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.46.23:150][439]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.47.11:773][430]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.47.11:778][430]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.47.11:835][431]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.47.12:376][467]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.901282 sec (time since issued), 0.874466 sec (combined shader worker time).
[2024.06.26-08.47.13:840][589]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.47.26:568][733]28676_Fire_MessageLog: System compile status unknown.
[2024.06.26-08.47.28:582][914]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.47.57:722][460]Cmd: TRANSACTION UNDO
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[2024.06.26-08.47.57:732][460]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CF30C3028CF203C58252A686829E404507127F60), compiling.
[2024.06.26-08.47.58:166][460]Cmd: TRANSACTION UNDO
[2024.06.26-08.47.58:166][460]LogEditorTransaction: Undo Edit input local value.
[2024.06.26-08.47.58:172][460]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 092CE79B3685985D921C8366079244331FB6147C), compiling.
[2024.06.26-08.47.58:758][460]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.47.58:758][460]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.47.58:758][460]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.47.58:805][461]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.47.58:805][461]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.47.58:805][461]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.47.58:805][461]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.47.58:805][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.47.59:027][470]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.48.00:643][614]Cmd: TRANSACTION UNDO
[2024.06.26-08.48.00:643][614]LogEditorTransaction: Undo Edit input local value.
[2024.06.26-08.48.00:652][614]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EE61F41920D528A8F5FBBA0ADFCFD3CFC18214FE), compiling.
[2024.06.26-08.48.01:301][614]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.48.01:301][614]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.48.01:301][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.48.01:372][616]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.48.01:372][616]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.48.01:372][616]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.48.01:372][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.48.01:372][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.48.01:554][624]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.48.03:987][821]Cmd: TRANSACTION UNDO
[2024.06.26-08.48.03:987][821]LogEditorTransaction: Undo Edit input local value.
[2024.06.26-08.48.03:996][821]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48F7CD518D4920E2E89107600C37B646F6990671), compiling.
[2024.06.26-08.48.04:571][821]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-08.48.04:571][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.48.04:571][821]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.48.04:624][822]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-08.48.04:624][822]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-08.48.04:624][822]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-08.48.04:624][822]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-08.48.04:624][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-08.48.04:873][831]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.48.45:270][944]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.48.45:279][944]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-08.48.45:664][950]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.746144 sec (time since issued), 0.641208 sec (combined shader worker time).
[2024.06.26-08.48.46:068][961]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-08.48.49:990][291]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.48.50:119][291]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire4CD4001E4DEB8D7AE0300ABC90B87897.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.48.50:139][291]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.48.50:139][291]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.49.23:375][327]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.49.23:511][327]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire66F7BD6B40070B5D469D408C3D310228.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.49.23:529][327]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.49.23:529][327]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.49.26:952][543]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire)
[2024.06.26-08.50.01:025][ 21]LogContentBrowser: Deferred new asset file creation: Fire_Matrial1
[2024.06.26-08.50.01:051][ 21]LogContentBrowser: Creating deferred item: Fire_Matrial1
[2024.06.26-08.50.04:629][173]LogContentBrowser: Attempting asset rename: Fire_Matrial1 -> Fire_Matrial1
[2024.06.26-08.50.04:636][173]LogMaterial: Display: Missing cached shadermap for Fire_Matrial1 in PCD3D_SM5, Default, SM5 (DDC key hash: 36FD879872F511D9140C98568E62A165E62564D8), compiling.
[2024.06.26-08.50.04:661][173]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority
[2024.06.26-08.50.04:662][173]LogContentBrowser: End creating deferred item Fire_Matrial1
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority
[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: Total job queries 528, among them cache hits 245 (46.40%)
[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: Tracking 214 distinct input hashes that result in 111 distinct outputs (51.87%)
[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20%
[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: ================================================
[2024.06.26-08.50.08:380][320]LogUObjectHash: Compacting FUObjectHashTables data took 11.50ms
[2024.06.26-08.50.10:208][320]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.26-08.50.10:304][320]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
[2024.06.26-08.50.18:494][938]LogContentBrowser: Deferred new asset file creation: Fire1
[2024.06.26-08.50.18:515][938]LogContentBrowser: Creating deferred item: Fire1
[2024.06.26-08.50.32:414][802]LogContentBrowser: Attempting asset rename: Fire1 -> Fire1
[2024.06.26-08.50.32:498][802]LogContentBrowser: End creating deferred item Fire1
[2024.06.26-08.50.40:732][280]LogContentBrowser: Attempting asset rename: Fire1 -> FireSmall
[2024.06.26-08.50.40:810][280]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true
[2024.06.26-08.50.40:951][280]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmall45D68BC64E60F4C2A04970815E2EEF99.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset'
[2024.06.26-08.50.41:061][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2024.06.26-08.50.41:102][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2024.06.26-08.50.41:133][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.06.26-08.50.41:195][280]AssetCheck: New page: Asset Save: FireSmall
[2024.06.26-08.50.41:195][280]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall
[2024.06.26-08.52.28:983][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.26-08.52.29:117][727]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire8B8C15074F6FA56D1BD5AEAB71D7CD3E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.26-08.52.29:134][727]AssetCheck: New page: Asset Save: Fire
[2024.06.26-08.52.29:134][727]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.26-08.52.30:916][807]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall
[2024.06.26-08.52.31:779][817]191223_FireSmall_MessageLog: System successfully compiled.
[2024.06.26-08.52.44:699][820]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true
[2024.06.26-08.52.44:828][820]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmallA0A6885D4976D652A0D392A24FEC2E90.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset'
[2024.06.26-08.52.44:843][820]AssetCheck: New page: Asset Save: FireSmall
[2024.06.26-08.52.44:843][820]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall
[2024.06.26-08.55.49:353][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true
[2024.06.26-08.55.49:488][489]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmall1CA9D02047A64CD2410DEEB5A4863D3E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset'
[2024.06.26-08.55.49:508][489]AssetCheck: New page: Asset Save: FireSmall
[2024.06.26-08.55.49:508][489]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall
[2024.06.26-08.55.51:355][622]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.26-08.55.51:397][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms
[2024.06.26-08.55.51:420][622]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing10044410471AD26096AB96AD97466183.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.26-08.55.51:475][622]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.26-08.55.51:475][622]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.26-08.56.05:948][533]LogContentBrowser: Deferred new asset file creation: Fire1
[2024.06.26-08.56.05:965][533]LogContentBrowser: Creating deferred item: Fire1
[2024.06.26-08.56.12:029][971]LogContentBrowser: Attempting asset rename: Fire1 -> Flamethrower
[2024.06.26-08.56.12:125][971]LogContentBrowser: End creating deferred item Fire1
[2024.06.26-08.56.25:206][571]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower
[2024.06.26-08.56.26:060][581]183139_Flamethrower_MessageLog: System successfully compiled.
[2024.06.26-09.01.28:755][ 18]LogRenderer: Reallocating scene render targets to support 1204x624 Format 10 NumSamples 1 (Frame:41657).
[2024.06.26-09.01.46:750][ 43]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-09.01.46:764][ 43]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-09.01.46:764][ 43]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: Total job queries 530, among them cache hits 245 (46.23%)
[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 111 distinct outputs (44.40%)
[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20%
[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: ================================================
[2024.06.26-09.01.47:087][ 48]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.589532 sec (time since issued), 0.573314 sec (combined shader worker time).
[2024.06.26-09.01.47:530][ 57]183139_Flamethrower_MessageLog: System successfully compiled.
[2024.06.26-09.03.47:378][751]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-09.03.47:410][752]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-09.03.47:410][752]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-09.03.47:559][752]183139_Flamethrower_MessageLog: System compile status unknown.
[2024.06.26-09.03.48:025][780]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.852304 sec (time since issued), 1.017425 sec (combined shader worker time).
[2024.06.26-09.03.49:573][870]183139_Flamethrower_MessageLog: System successfully compiled.
[2024.06.26-09.05.39:323][245]Cmd: TRANSACTION UNDO
[2024.06.26-09.05.39:323][245]LogEditorTransaction: Undo Edit input local value.
[2024.06.26-09.05.39:331][245]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0208F97CB7BBCCE142C2BB3A5B04BAC2CB1C79AC), compiling.
[2024.06.26-09.05.40:875][245]MaterialEditorStats: Texture samplers: 0/16
[2024.06.26-09.05.40:875][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-09.05.40:875][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: Total job queries 541, among them cache hits 254 (46.95%)
[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: Tracking 253 distinct input hashes that result in 111 distinct outputs (43.87%)
[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20%
[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: ================================================
[2024.06.26-09.05.40:959][246]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.26-09.05.40:959][246]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.26-09.05.40:959][246]MaterialEditorStats: Texture samplers: 4/16
[2024.06.26-09.05.40:959][246]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.26-09.05.40:959][246]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.26-09.05.41:298][253]183139_Flamethrower_MessageLog: System successfully compiled.
[2024.06.26-09.05.43:257][371]28676_Fire_MessageLog: System successfully compiled.
[2024.06.26-09.05.43:478][371]191223_FireSmall_MessageLog: System successfully compiled.
[2024.06.26-09.06.01:547][301]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower)
[2024.06.26-09.06.02:806][362]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall)
[2024.06.26-09.06.03:967][423]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower)
[2024.06.26-09.06.04:763][463]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower)
[2024.06.26-09.06.05:310][491]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire)
[2024.06.26-09.06.06:536][554]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
[2024.06.26-09.06.16:998][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.26-09.06.17:013][140]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.26-09.06.17:013][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.26-09.06.17:434][148]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.809990 sec (time since issued), 0.712489 sec (combined shader worker time).
[2024.06.26-09.06.17:871][159]183139_Flamethrower_MessageLog: System successfully compiled.
[2024.06.26-09.06.58:095][732]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Flamethrower" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Flamethrower.uasset" SILENT=true
[2024.06.26-09.06.58:218][732]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FlamethrowerDD566415439C10F5AB0BA7B1EDC8F4F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Flamethrower.uasset'
[2024.06.26-09.06.58:240][732]AssetCheck: New page: Asset Save: Flamethrower
[2024.06.26-09.06.58:240][732]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower
[2024.06.26-09.07.06:913][245]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.26-09.07.06:974][245]LogUObjectHash: Compacting FUObjectHashTables data took 4.14ms
[2024.06.26-09.07.06:997][245]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing7E39F3784FADB5D3356A0EBDAEB99E24.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.26-09.07.07:033][245]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.26-09.07.07:033][245]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing