GARGame/Saved/Logs/DesertGame.log
2024-07-04 15:19:46 +02:00

2766 lines
295 KiB
Plaintext

Log file open, 07/04/24 11:33:04
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.357224
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.07.04-09.33.05:280][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.07.04-09.33.05:280][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.07.04-09.33.05:280][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.04-09.33.05:280][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.07.04-09.33.05:280][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.04-09.33.05:280][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.07.04-09.33.05:282][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.04-09.33.05:282][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.04-09.33.05:291][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.04-09.33.05:291][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.04-09.33.05:292][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.04-09.33.05:293][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.04-09.33.05:293][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.07.04-09.33.05:293][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.07.04-09.33.05:293][ 0]LogInit: Going up to parent DeviceProfile []
[2024.07.04-09.33.05:293][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.04-09.33.05:293][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.04-09.33.05:294][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.07.04-09.33.05:295][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.07.04-09.33.05:295][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.07.04-09.33.05:295][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.07.04-09.33.05:295][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.04-09.33.05:295][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini]
[2024.07.04-09.33.05:295][ 0]LogInit: Computer: NB-PBM2H22CST
[2024.07.04-09.33.05:295][ 0]LogInit: User: bib
[2024.07.04-09.33.05:295][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.07.04-09.33.05:295][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.07.04-09.33.05:295][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.07.04-09.33.05:295][ 0]LogMemory: Platform Memory Stats for Windows
[2024.07.04-09.33.05:295][ 0]LogMemory: Process Physical Memory: 146.36 MB used, 146.36 MB peak
[2024.07.04-09.33.05:295][ 0]LogMemory: Process Virtual Memory: 132.16 MB used, 132.16 MB peak
[2024.07.04-09.33.05:295][ 0]LogMemory: Physical Memory: 10963.38 MB used, 5105.33 MB free, 16068.70 MB total
[2024.07.04-09.33.05:295][ 0]LogMemory: Virtual Memory: 134204008.00 MB used, 13721.52 MB free, 134217728.00 MB total
[2024.07.04-09.33.05:302][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.07.04-09.33.05:333][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.07.04-09.33.05:334][ 0]LogInit: Using OS detected language (de-DE).
[2024.07.04-09.33.05:334][ 0]LogInit: Using OS detected locale (de-DE).
[2024.07.04-09.33.05:338][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.07.04-09.33.05:338][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.07.04-09.33.05:339][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.07.04-09.33.05:339][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.07.04-09.33.05:339][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.07.04-09.33.05:339][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.07.04-09.33.05:339][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.07.04-09.33.05:339][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.07.04-09.33.05:340][ 0]LogInit: Setting process to per monitor DPI aware
[2024.07.04-09.33.05:381][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.04-09.33.05:401][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.07.04-09.33.05:401][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.07.04-09.33.05:530][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.07.04-09.33.05:533][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.04-09.33.05:533][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.07.04-09.33.05:533][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.07.04-09.33.05:535][ 0]LogD3D11RHI: D3D11 adapters:
[2024.07.04-09.33.05:667][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.07.04-09.33.05:667][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: Revision : 000c
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.04-09.33.05:671][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.04-09.33.05:685][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.07.04-09.33.05:685][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.07.04-09.33.05:685][ 0]LogWindows: EnumDisplayDevices:
[2024.07.04-09.33.05:685][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.07.04-09.33.05:685][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.04-09.33.05:686][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.04-09.33.05:686][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.04-09.33.05:686][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.07.04-09.33.05:686][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.07.04-09.33.05:686][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.07.04-09.33.05:686][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.07.04-09.33.05:686][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: Revision : 000c
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.04-09.33.05:696][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.04-09.33.05:837][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.07.04-09.33.05:854][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.07.04-09.33.05:854][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.07.04-09.33.05:854][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.07.04-09.33.05:855][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.07.04-09.33.05:855][ 0]LogD3D11RHI: Async texture creation enabled
[2024.07.04-09.33.05:855][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.07.04-09.33.05:884][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.07.04-09.33.06:351][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.07.04-09.33.06:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.07.04-09.33.06:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.07.04-09.33.06:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.07.04-09.33.06:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.07.04-09.33.06:438][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.07.04-09.33.06:444][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.07.04-09.33.06:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.07.04-09.33.06:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.07.04-09.33.06:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.07.04-09.33.06:474][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.07.04-09.33.06:508][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.07.04-09.33.06:508][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.07.04-09.33.06:520][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.07.04-09.33.06:526][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.07.04-09.33.06:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.07.04-09.33.06:538][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.07.04-09.33.06:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.07.04-09.33.06:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.07.04-09.33.06:567][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.07.04-09.33.06:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.07.04-09.33.06:579][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.07.04-09.33.06:585][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.07.04-09.33.06:585][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.07.04-09.33.06:595][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.07.04-09.33.06:640][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.07.04-09.33.06:684][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.07.04-09.33.06:684][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/25972/).
[2024.07.04-09.33.06:684][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/985682BA46BE21DFA2ACBAB96D3D9BF0/'.
[2024.07.04-09.33.06:684][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.07.04-09.33.06:685][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.07.04-09.33.06:685][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.07.04-09.33.07:837][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.07.04-09.33.07:918][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.04-09.33.07:918][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.07.04-09.33.07:918][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.07.04-09.33.07:918][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.07.04-09.33.07:918][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.04-09.33.07:918][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.07.04-09.33.07:939][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.07.04-09.33.07:940][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.04-09.33.07:940][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.07.04-09.33.07:948][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.07.04-09.33.07:948][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1169.86MBs, RandomWriteSpeed=128.80MBs. Assigned SpeedClass 'Local'
[2024.07.04-09.33.07:950][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.07.04-09.33.07:950][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.07.04-09.33.07:950][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.07.04-09.33.08:007][ 0]LogSlate: Using FreeType 2.10.0
[2024.07.04-09.33.08:007][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.07.04-09.33.08:049][ 0]LogAssetRegistry: FAssetRegistry took 0.0040 seconds to start up
[2024.07.04-09.33.08:292][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.04-09.33.08:292][ 0]LogInit: Active device profile: [00000279CB1DCD00][00000279C9F26A40 49] Windows
[2024.07.04-09.33.08:292][ 0]LogInit: Profiles: [00000279CB1DCD00][00000279C9F26A40 49] Windows, [00000279CB19A300][00000279C9F74BC0 49] WindowsNoEditor, [00000279CB1DDC00][00000279C9F78D40 49] WindowsServer, [00000279CB19B100][00000279C9F7CEC0 49] WindowsClient, [00000279CB1DE900][00000279C9FDB040 49] IOS, [00000279CB199A00][00000279C9FDF1C0 49] iPadAir, [00000279CB1DFE00][00000279C9FE3340 49] iPadAir2, [00000279CBFFD100][00000279C9FEF600 49] IPadPro, [00000279CBFFD200][00000279C9FEB640 49] iPadAir3, [00000279CB198C00][00000279C9FF37C0 49] iPadAir4, [00000279CBFFDE00][00000279C9FFF940 49] iPadMini2, [00000279CB19B300][00000279CA00BAC0 49] iPadMini3, [00000279CBFFF900][00000279CA0160C0 49] iPadMini4, [00000279CB199000][00000279BF054240 49] iPadMini5, [00000279CB034900][00000279BF0B4500 49] iPhone6, [00000279CB034A00][00000279BF05C540 49] iPodTouch6, [00000279CB1DEE00][00000279C9F227C0 49] iPhone7, [00000279CB1DEF00][00000279BF0B8800 49] iPodTouch7, [00000279CBFFFE00][00000279BF0BC940 49] iPhone5S, [00000279CB1DD100][00000279BF0C0A80 49] iPhone6Plus, [00000279CB034100][00000279C4C90BC0 49] iPhone6S, [00000279CBFFC300][00000279C4C9CD40 49] iPhone6SPlus, [00000279CB036800][00000279C4CA0EC0 49] iPhone7Plus, [00000279CBFFE300][00000279C4CA5040 49] iPhoneSE, [00000279CB036600][00000279C4CA91C0 49] iPhone8, [00000279CBFFD000][00000279C4CAD340 49] iPhone8Plus, [00000279CB037100][00000279C4CB14C0 49] iPhoneX, [00000279CB1DD500][00000279C4CB5640 49] iPhoneXS, [00000279CB036B00][00000279C4CB97C0 49] iPhoneXSMax, [00000279CB1DC700][00000279C4CBD940 49] iPhoneXR, [00000279CB034700][00000279C4CC1AC0 49] iPhone11, [00000279CB1DCE00][00000279BED620C0 49] iPhone11Pro, [00000279CB035A00][00000279BED66240 49] iPhone11ProMax, [00000279CB1DF800][00000279BED6A3C0 49] iPhoneSE2, [00000279CB037800][00000279BED6E540 49] iPhone12Mini, [00000279CB1DE300][00000279BED726C0 49] iPhone12, [00000279CB036300][00000279BED76840 49] iPhone12Pro, [00000279CB1DC500][00000279C4C98980 49] iPhone12ProMax, [00000279CB035500][00000279BED7AAC0 49] iPadPro105, [00000279CB1DCA00][00000279BED7EC00 49] iPadPro129, [00000279CB037D00][00000279BED82D40 49] iPadPro97, [00000279CB1DD200][00000279BED8AEC0 49] iPadPro2_129, [00000279CB036A00][00000279BED8F040 49] iPad5, [00000279CB1DDD00][00000279BED931C0 49] iPad6, [00000279CB035300][00000279BED97340 49] iPad7, [00000279CB1DFA00][00000279CC3E94C0 49] iPad8, [00000279CB034300][00000279CC3ED640 49] iPadPro11, [00000279CB1DC100][00000279CC3F17C0 49] iPadPro2_11, [00000279CB035600][00000279CC3F5940 49] iPadPro3_129, [00000279CB1DF300][00000279CC3F9AC0 49] iPadPro4_129, [00000279CB035000][00000279CC3FC0C0 49] AppleTV, [00000279CB1DDB00][00000279CC400240 49] AppleTV4K, [00000279CB037200][00000279CC4043C0 49] TVOS, [00000279CB1DFB00][00000279CC408540 49] Mac, [00000279CB037700][00000279CC40C6C0 49] MacClient, [00000279CB1DFF00][00000279CC410840 49] MacNoEditor, [00000279CB037000][00000279CC4149C0 49] MacServer, [00000279CB1DEC00][00000279CC418B40 49] Linux, [00000279CB035D00][00000279BED86C80 49] LinuxAArch64, [00000279CB1DEA00][00000279CC41CDC0 49] LinuxNoEditor, [00000279CB037900][00000279CC420F00 49] LinuxAArch64NoEditor, [00000279CB1DF100][00000279CC429080 49] LinuxClient, [00000279CB036F00][00000279CC42D200 49] LinuxAArch64Client, [00000279CB1DF200][00000279C9F81380 49] LinuxServer, [00000279CB037F00][00000279C9F85500 49] LinuxAArch64Server, [00000279CB1DC200][00000279C9F89680 49] Android, [00000279CB034500][00000279C9F8D800 49] Android_Low, [00000279CB1DE200][00000279C9F91980 49] Android_Mid, [00000279CB037B00][00000279C9F95B00 49] Android_High, [00000279CB1DE000][00000279C9F98100 49] Android_Default, [00000279CB037300][00000279C9F9C280 49] Android_Adreno4xx, [00000279CB1DF700][00000279C9FA0400 49] Android_Adreno5xx_Low, [00000279CB034B00][00000279C9FA4580 49] Android_Adreno5xx, [00000279CB1DE600][00000279C9FA8700 49] Android_Adreno6xx, [00000279CB198500][00000279C9FAC880 49] Android_Adreno6xx_Vulkan, [00000279CBFFD300][00000279C9FB0A00 49] Android_Mali_T6xx, [00000279CB19BB00][00000279C9FB4B80 49] Android_Mali_T7xx, [00000279CBFFF300][00000279C9FB8D00 49] Android_Mali_T8xx, [00000279CB19AE00][00000279CC424E40 49] Android_Mali_G71, [00000279CBFFE800][00000279C9FBCF80 49] Android_Mali_G72, [00000279CB199400][00000279C9FC10C0 49] Android_Mali_G72_Vulkan, [00000279CBFFD500][00000279C9FC9240 49] Android_Mali_G76, [00000279CB19BD00][00000279C9FCD3C0 49] Android_Mali_G76_Vulkan, [00000279CBFFEC00][00000279C9FD1540 49] Android_Mali_G77, [00000279CB19B600][00000279C9FD56C0 49] Android_Mali_G77_Vulkan, [00000279CBFFD700][00000279CC031840 49] Android_Mali_G78, [00000279CB19A200][00000279CC0359C0 49] Android_Mali_G78_Vulkan, [00000279CBFFCB00][00000279CC039B40 49] Android_Mali_G710, [00000279CB198300][00000279CC03C140 49] Android_Mali_G710_Vulkan, [00000279CBFFC200][00000279CC0402C0 49] Android_Vulkan_SM5, [00000279CB198800][00000279CC044440 49] Android_PowerVR_G6xxx, [00000279CBFFE500][00000279CC0485C0 49] Android_PowerVR_GT7xxx, [00000279CB198E00][00000279CC04C740 49] Android_PowerVR_GE8xxx, [00000279CBFFD400][00000279CC0508C0 49] Android_PowerVR_GM9xxx, [00000279CB19B400][00000279CC054A40 49] Android_PowerVR_GM9xxx_Vulkan, [00000279CBFFC600][00000279CC058BC0 49] Android_TegraK1, [00000279CB199E00][00000279CC05CD40 49] Android_Unknown_Vulkan, [00000279CBFFE100][00000279CC060EC0 49] Lumin, [00000279CB199100][00000279C9FC5000 49] Lumin_Desktop, [00000279CBFFF400][00000279CC065140 49] HoloLens,
[2024.07.04-09.33.08:439][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.07.04-09.33.08:439][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.07.04-09.33.08:439][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.07.04-09.33.08:439][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.07.04-09.33.08:439][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.07.04-09.33.08:456][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.07.04-09.33.08:998][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.04-09.33.09:106][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.07.04-09.33.09:112][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.07.04-09.33.09:112][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.07.04-09.33.09:112][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.07.04-09.33.09:291][ 0]LogPython: Using Python 3.7.7
[2024.07.04-09.33.09:803][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.07.04-09.33.09:815][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.07.04-09.33.10:140][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 90BCD7CE4105051100CE64AAD576BEB3 | Instance: 1404460D48F503A6E37025A898C9BE75 (NB-PBM2H22CST-25972).
[2024.07.04-09.33.10:309][ 0]SourceControl: Source control is disabled
[2024.07.04-09.33.10:309][ 0]SourceControl: Source control is disabled
[2024.07.04-09.33.10:312][ 0]SourceControl: Source control is disabled
[2024.07.04-09.33.10:315][ 0]SourceControl: Source control is disabled
[2024.07.04-09.33.10:326][ 0]SourceControl: Source control is disabled
[2024.07.04-09.33.10:332][ 0]LogUProjectInfo: Found projects:
[2024.07.04-09.33.10:499][ 0]LogOpenImageDenoise: OIDN starting up
[2024.07.04-09.33.10:548][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.07.04-09.33.10:562][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.04-09.33.10:562][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.04-09.33.10:794][ 0]LogOcInput: OculusInput pre-init called
[2024.07.04-09.33.11:142][ 0]LogCollectionManager: Loaded 0 collections in 0.001835 seconds
[2024.07.04-09.33.11:224][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s
[2024.07.04-09.33.11:224][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s
[2024.07.04-09.33.11:224][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s
[2024.07.04-09.33.11:224][ 0]LogEngine: Initializing Engine...
[2024.07.04-09.33.11:227][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.07.04-09.33.11:227][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.04-09.33.11:227][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.07.04-09.33.11:228][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.07.04-09.33.11:379][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.07.04-09.33.11:388][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.07.04-09.33.11:397][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.07.04-09.33.11:401][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.07.04-09.33.11:402][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.07.04-09.33.11:404][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.07.04-09.33.11:404][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.07.04-09.33.11:404][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.04-09.33.11:404][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.04-09.33.11:404][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.04-09.33.11:404][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.04-09.33.11:404][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.04-09.33.11:404][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.04-09.33.11:404][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.04-09.33.11:404][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.04-09.33.11:405][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.04-09.33.11:405][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.04-09.33.11:405][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.04-09.33.11:405][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.04-09.33.11:427][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-09.33.11:427][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-09.33.11:905][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.07.04-09.33.11:909][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.04-09.33.11:911][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.04-09.33.11:911][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.04-09.33.11:912][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.04-09.33.11:912][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.04-09.33.11:912][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.04-09.33.11:914][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.04-09.33.11:914][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.04-09.33.11:914][ 0]LogInit: FAudioDevice initialized.
[2024.07.04-09.33.11:914][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.07.04-09.33.11:914][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.07.04-09.33.12:009][ 0]LogDerivedDataCache: Saved boot cache 0.09s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.04-09.33.12:009][ 0]LogInit: Texture streaming: Enabled
[2024.07.04-09.33.12:025][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.07.04-09.33.12:029][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.07.04-09.33.12:029][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.07.04-09.33.12:032][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.07.04-09.33.12:068][ 0]LogInit: Transaction tracking system initialized
[2024.07.04-09.33.12:094][ 0]BlueprintLog: New page: Editor Load
[2024.07.04-09.33.12:164][ 0]LocalizationService: Localization service is disabled
[2024.07.04-09.33.12:189][ 0]TimingProfiler: Initialize
[2024.07.04-09.33.12:189][ 0]TimingProfiler: OnSessionChanged
[2024.07.04-09.33.12:189][ 0]LoadingProfiler: Initialize
[2024.07.04-09.33.12:189][ 0]LoadingProfiler: OnSessionChanged
[2024.07.04-09.33.12:189][ 0]NetworkingProfiler: Initialize
[2024.07.04-09.33.12:190][ 0]NetworkingProfiler: OnSessionChanged
[2024.07.04-09.33.12:190][ 0]MemoryProfiler: Initialize
[2024.07.04-09.33.12:190][ 0]MemoryProfiler: OnSessionChanged
[2024.07.04-09.33.12:356][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.07.04-09.33.12:356][ 0]LogCook: Display: Mobile HDR setting 1
[2024.07.04-09.33.12:572][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s
[2024.07.04-09.33.12:902][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.07.04-09.33.12:905][ 0]SourceControl: Source control is disabled
[2024.07.04-09.33.12:905][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.329
[2024.07.04-09.33.12:906][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.04-09.33.12:906][ 0]LightingResults: New page: Lighting Build
[2024.07.04-09.33.12:907][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.07.04-09.33.12:907][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.04-09.33.12:908][ 0]MapCheck: New page: Map Check
[2024.07.04-09.33.12:908][ 0]LightingResults: New page: Lighting Build
[2024.07.04-09.33.12:918][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.04-09.33.12:921][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
[2024.07.04-09.33.14:014][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'.
[2024.07.04-09.33.14:015][ 0]LogAIModule: Creating AISystem for world Emmy_Testing
[2024.07.04-09.33.14:037][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.04-09.33.14:064][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.07.04-09.33.14:064][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.04-09.33.14:065][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,261ms to complete.
[2024.07.04-09.33.14:065][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 1.160
[2024.07.04-09.33.14:067][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.491
[2024.07.04-09.33.14:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.04-09.33.14:247][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.04-09.33.14:254][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.04-09.33.14:260][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.04-09.33.14:277][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0112 seconds. Added 3822 classes and 928 folders.
[2024.07.04-09.33.14:280][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2024.07.04-09.33.14:282][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.04-09.33.14:282][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:282][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.04-09.33.14:282][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:282][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.07.04-09.33.14:282][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2024.07.04-09.33.14:283][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.04-09.33.14:283][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:283][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.04-09.33.14:283][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:283][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.07.04-09.33.14:283][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046
[2024.07.04-09.33.14:283][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.07.04-09.33.14:283][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:283][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.07.04-09.33.14:283][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:283][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.07.04-09.33.14:283][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2024.07.04-09.33.14:284][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.04-09.33.14:284][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:284][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.04-09.33.14:284][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:284][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.07.04-09.33.14:284][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.04-09.33.14:285][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.04-09.33.14:285][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:285][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.04-09.33.14:285][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:285][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.07.04-09.33.14:285][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045
[2024.07.04-09.33.14:286][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.04-09.33.14:286][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:286][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.04-09.33.14:286][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:286][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.07.04-09.33.14:286][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2024.07.04-09.33.14:286][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.04-09.33.14:286][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:286][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.04-09.33.14:286][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:286][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.07.04-09.33.14:286][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040
[2024.07.04-09.33.14:287][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.04-09.33.14:287][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:287][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.04-09.33.14:287][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:287][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.07.04-09.33.14:287][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038
[2024.07.04-09.33.14:287][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.04-09.33.14:288][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:288][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.04-09.33.14:288][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:288][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.07.04-09.33.14:288][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040
[2024.07.04-09.33.14:289][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.04-09.33.14:289][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:289][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.04-09.33.14:289][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:289][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.07.04-09.33.14:289][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038
[2024.07.04-09.33.14:289][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.04-09.33.14:289][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:289][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.04-09.33.14:289][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:289][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.07.04-09.33.14:289][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2024.07.04-09.33.14:290][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.04-09.33.14:290][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:290][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.04-09.33.14:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.07.04-09.33.14:290][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.07.04-09.33.14:290][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.04-09.33.14:290][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:290][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.04-09.33.14:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.07.04-09.33.14:290][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.07.04-09.33.14:291][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.04-09.33.14:291][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:291][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.04-09.33.14:291][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:291][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.07.04-09.33.14:291][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039
[2024.07.04-09.33.14:291][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.04-09.33.14:291][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:291][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.04-09.33.14:291][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:292][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.07.04-09.33.14:292][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2024.07.04-09.33.14:292][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.04-09.33.14:292][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:292][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.04-09.33.14:292][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:292][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.07.04-09.33.14:292][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.07.04-09.33.14:293][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.04-09.33.14:293][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:293][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.04-09.33.14:293][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:293][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.07.04-09.33.14:293][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.04-09.33.14:293][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.04-09.33.14:293][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:293][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.04-09.33.14:293][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:293][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.07.04-09.33.14:293][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2024.07.04-09.33.14:294][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.04-09.33.14:294][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:294][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.04-09.33.14:294][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:294][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.07.04-09.33.14:294][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.07.04-09.33.14:294][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.04-09.33.14:294][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:294][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.04-09.33.14:294][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:294][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.07.04-09.33.14:294][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.04-09.33.14:295][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.04-09.33.14:295][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:295][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.04-09.33.14:295][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:295][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.07.04-09.33.14:295][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031
[2024.07.04-09.33.14:295][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.04-09.33.14:295][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:295][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.04-09.33.14:295][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:295][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.07.04-09.33.14:295][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.04-09.33.14:296][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.07.04-09.33.14:296][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:296][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.07.04-09.33.14:296][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:296][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.07.04-09.33.14:296][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.07.04-09.33.14:296][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.04-09.33.14:297][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:297][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.04-09.33.14:297][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:297][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.07.04-09.33.14:297][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.07.04-09.33.14:297][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.04-09.33.14:297][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:297][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.04-09.33.14:297][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:297][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.07.04-09.33.14:297][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.07.04-09.33.14:298][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.04-09.33.14:298][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.04-09.33.14:298][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.04-09.33.14:298][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.04-09.33.14:298][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.07.04-09.33.14:298][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.07.04-09.33.14:348][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2024.07.04-09.33.14:349][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
[2024.07.04-09.33.14:423][ 0]LogSlate: Took 0.000596 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.07.04-09.33.14:426][ 0]LogSlate: Took 0.000276 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.07.04-09.33.14:427][ 0]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.07.04-09.33.14:524][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1).
[2024.07.04-09.33.14:655][ 0]LogSlate: Took 0.000354 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.04-09.33.14:728][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2024.07.04-09.33.14:728][ 0]LogLoad: (Engine Initialization) Total time: 11.15 seconds
[2024.07.04-09.33.14:728][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.07.04-09.33.14:785][ 0]LogAssetRegistry: Asset discovery search completed in 6.7378 seconds
[2024.07.04-09.33.14:790][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.07.04-09.33.14:794][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.07.04-09.33.22:291][284]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2024.07.04-09.33.22:309][284]LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.04-09.33.22:554][284]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.07.04-09.33.22:554][284]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.04-09.33.22:554][284]LightingResults: New page: Lighting Build
[2024.07.04-09.33.22:554][284]LoadErrors: New page: Loading map: Map.umap
[2024.07.04-09.33.22:558][284]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true
[2024.07.04-09.33.22:558][284]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.04-09.33.22:558][284]MapCheck: New page: Map Check
[2024.07.04-09.33.22:558][284]LightingResults: New page: Lighting Build
[2024.07.04-09.33.22:571][284]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.04-09.33.22:577][284]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2024.07.04-09.33.22:578][284]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.07.04-09.33.22:656][284]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.04-09.33.22:656][284]LogAIModule: Creating AISystem for world Map
[2024.07.04-09.33.22:670][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.04-09.33.22:691][284]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.04-09.33.22:691][284]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,245ms to complete.
[2024.07.04-09.33.22:691][284]LogFileHelpers: Loading map 'Map' took 0.137
[2024.07.04-09.55.30:493][588]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-09.55.30:510][588]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-09.55.30:510][588]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-10.01.44:400][660]LogHttp: Warning: 00000279F9EB0800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B60D44F4B-4E24-76A5-AA9F-45B0E0571DE1%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
[2024.07.04-10.01.44:408][660]LogHttp: Warning: 00000279F9EB0800: request failed, libcurl error: 56 (Failure when receiving data from the peer)
[2024.07.04-10.01.44:408][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x279a52efeb0 [can pipeline])
[2024.07.04-10.01.44:408][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 1 (Re-using existing connection! (#0) with host datarouter.ol.epicgames.com)
[2024.07.04-10.01.44:408][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (44.206.113.143) port 443 (#0))
[2024.07.04-10.01.44:408][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):)
[2024.07.04-10.01.44:408][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):)
[2024.07.04-10.01.44:408][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 5 (We are completely uploaded and fine)
[2024.07.04-10.01.44:409][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 6 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054)
[2024.07.04-10.01.44:409][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 7 (Connection died, retrying a fresh connect)
[2024.07.04-10.01.44:409][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 8 (necessary data rewind wasn't possible)
[2024.07.04-10.01.44:409][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 9 (Closing connection 0)
[2024.07.04-10.01.44:409][660]LogHttp: Warning: 00000279F9EB0800: libcurl info message cache 10 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):)
[2024.07.04-10.01.44:409][660]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B60D44F4B-4E24-76A5-AA9F-45B0E0571DE1%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream
[2024.07.04-10.04.55:034][319]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\wand7.fbx)
[2024.07.04-10.04.55:054][319]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\wand7.fbx
[2024.07.04-10.04.55:062][319]LogFbx: FBX Scene Loaded Succesfully
[2024.07.04-10.05.06:662][319]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.04-10.05.06:729][319]LogFbx: Display: Triangulating static mesh Cube.002
[2024.07.04-10.05.06:732][319]LogStaticMesh: Building static mesh wand7...
[2024.07.04-10.05.06:738][319]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand7.wand7
[2024.07.04-10.05.06:748][319]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.04-10.05.06:924][319]LogSlate: Took 0.000837 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.07.04-10.05.08:608][365]LogSlate: Window 'Message Log' being destroyed
[2024.07.04-10.05.08:649][365]LogSlate: Window 'Message Log' being destroyed
[2024.07.04-10.05.11:553][429]LogActorFactory: Actor Factory created wand7
[2024.07.04-10.05.13:257][499]LogActorFactory: Actor Factory created wand7
[2024.07.04-10.05.21:146][626]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Feuersäule)
[2024.07.04-10.05.22:852][662]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand149)
[2024.07.04-10.05.51:785][674]Cmd: DUPLICATE
[2024.07.04-10.05.51:786][674]Cmd: ACTOR DUPLICATE
[2024.07.04-10.06.00:794][976]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand149)
[2024.07.04-10.06.01:493][997]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand139)
[2024.07.04-10.06.02:513][ 22]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand150)
[2024.07.04-10.06.04:931][ 99]Cmd: DUPLICATE
[2024.07.04-10.06.04:931][ 99]Cmd: ACTOR DUPLICATE
[2024.07.04-10.06.16:617][396]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand150)
[2024.07.04-10.06.17:515][419]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand151)
[2024.07.04-10.06.18:456][454]Cmd: DUPLICATE
[2024.07.04-10.06.18:456][454]Cmd: ACTOR DUPLICATE
[2024.07.04-10.06.42:111][ 90]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand151)
[2024.07.04-10.06.43:486][125]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand152)
[2024.07.04-10.06.45:390][170]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand75)
[2024.07.04-10.06.47:869][231]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand152)
[2024.07.04-10.06.52:698][345]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand151)
[2024.07.04-10.06.53:274][357]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand150)
[2024.07.04-10.06.53:825][369]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand149)
[2024.07.04-10.06.56:375][433]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand151)
[2024.07.04-10.06.57:145][451]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand150)
[2024.07.04-10.06.57:763][465]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand149)
[2024.07.04-10.06.58:439][479]Cmd: DUPLICATE
[2024.07.04-10.06.58:439][479]Cmd: ACTOR DUPLICATE
[2024.07.04-10.07.08:079][771]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand155)
[2024.07.04-10.07.08:595][788]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand77)
[2024.07.04-10.07.12:942][912]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand152)
[2024.07.04-10.07.13:643][928]Cmd: DUPLICATE
[2024.07.04-10.07.13:643][928]Cmd: ACTOR DUPLICATE
[2024.07.04-10.07.22:713][218]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand152)
[2024.07.04-10.07.24:993][271]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand156)
[2024.07.04-10.07.25:757][289]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.07.25:775][289]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
[2024.07.04-10.07.25:839][289]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC7F304C044758A762727119893CB0B86.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.07.25:861][289]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.07.26:162][289]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataDA04BAF2407342675FCE0694259B2A7E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.07.26:204][289]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.07.26:204][289]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.07.26:205][289]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.07.38:708][638]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.07.38:729][638]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.04-10.07.38:785][638]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapCC6CB9C04048CEE2345B0D940FF521BF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.07.38:808][638]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.07.39:001][638]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData21B4D9DF4B16B24FAE401AA9E8CE6BCC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.07.39:020][638]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.07.39:020][638]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.07.39:020][638]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.08.04:845][335]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.08.04:856][335]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.07.04-10.08.04:914][335]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapD850F8F8475C9D145B805F90CF30DB45.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.08.04:935][335]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.08.05:121][335]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1D5A0F964704D8BA15190190B22D220E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.08.05:139][335]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.08.05:139][335]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.08.05:139][335]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.09.00:545][694]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Downloads\pillar big.fbx)
[2024.07.04-10.09.00:559][694]LogFbx: Loading FBX Scene from C:\Users\bib\Downloads\pillar big.fbx
[2024.07.04-10.09.00:568][694]LogFbx: FBX Scene Loaded Succesfully
[2024.07.04-10.09.07:151][694]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.04-10.09.07:200][694]LogFbx: Display: Triangulating static mesh Cylinder
[2024.07.04-10.09.07:295][694]LogStaticMesh: Building static mesh pillar_big...
[2024.07.04-10.09.07:348][694]LogStaticMesh: Built static mesh [0.05s] /Game/Assets/pillar_big.pillar_big
[2024.07.04-10.09.07:373][694]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.04-10.09.09:013][726]LogSlate: Window 'Message Log' being destroyed
[2024.07.04-10.09.09:079][726]LogSlate: Window 'Message Log' being destroyed
[2024.07.04-10.09.14:043][802]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Feuersäule)
[2024.07.04-10.09.16:908][889]Cmd: DELETE
[2024.07.04-10.09.16:908][889]Cmd: ACTOR DELETE
[2024.07.04-10.09.16:929][889]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.09.16:948][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
[2024.07.04-10.09.16:950][889]LogEditorActor: Deleted 1 Actors (0.042 secs)
[2024.07.04-10.09.17:933][903]LogActorFactory: Actor Factory created pillar_big
[2024.07.04-10.09.19:209][936]LogActorFactory: Actor Factory created pillar_big
[2024.07.04-10.10.23:332][833]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\Pillar Textures/Pillar_Base_color.png)
[2024.07.04-10.10.23:505][833]LogTexture: Display: Building textures: Pillar_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.04-10.10.23:959][833]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.04-10.10.23:959][833]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.04-10.10.23:987][833]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\Pillar Textures/Pillar_Height.png)
[2024.07.04-10.10.24:058][833]LogTexture: Display: Building textures: Pillar_Height (OODLE_AutoDXT, 2048X2048)
[2024.07.04-10.10.24:323][833]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.04-10.10.24:324][833]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.04-10.10.24:379][833]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\Pillar Textures/Pillar_Normal.png)
[2024.07.04-10.10.24:830][833]LogTexture: Display: Building textures: Pillar_Normal (OODLE_BC5, 2048X2048)
[2024.07.04-10.10.25:157][833]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.04-10.10.25:157][833]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.04-10.10.25:247][833]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\Pillar Textures/Pillar_Normal_DirectX.png)
[2024.07.04-10.10.25:581][833]LogTexture: Display: Building textures: Pillar_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.04-10.10.25:797][833]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.04-10.10.25:797][833]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.04-10.10.25:851][833]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\Pillar Textures/Pillar_Roughness.png)
[2024.07.04-10.10.25:932][833]LogTexture: Display: Building textures: Pillar_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.04-10.10.26:386][833]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.04-10.10.26:386][833]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.04-10.10.37:608][ 74]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.07.04-10.10.37:628][ 74]LogContentBrowser: Creating deferred item: NewMaterial
[2024.07.04-10.10.42:180][148]LogContentBrowser: Attempting asset rename: NewMaterial -> Pillar
[2024.07.04-10.10.42:189][148]LogContentBrowser: End creating deferred item NewMaterial
[2024.07.04-10.10.43:628][168]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Pillar.Pillar
[2024.07.04-10.10.43:635][168]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 90F3F5998DE72A8ACABC41C1013B65F7998EADF4), compiling.
[2024.07.04-10.10.43:676][168]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.04-10.10.43:718][168]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10
[2024.07.04-10.10.43:718][168]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8
[2024.07.04-10.10.43:718][168]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2024.07.04-10.10.43:718][168]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2024.07.04-10.10.43:718][168]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.04-10.10.43:718][168]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.10.43:742][168]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.07.04-10.10.43:947][168]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.04-10.10.44:242][168]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 41FE5C59F9B585BEC29F04311496AC189A050B4D), compiling.
[2024.07.04-10.10.44:249][168]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 539F92256A5B74BD391AE8B631D8517852185632), compiling.
[2024.07.04-10.10.44:303][168]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.10.44:324][168]LogSlate: Took 0.002204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.07.04-10.10.45:572][185]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-10.10.45:572][185]LogShaderCompilers: Display: Total job queries 20, among them cache hits 0 (0.00%)
[2024.07.04-10.10.45:572][185]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%)
[2024.07.04-10.10.45:572][185]LogShaderCompilers: Display: RAM used: 0.01 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2024.07.04-10.10.45:572][185]LogShaderCompilers: Display: ================================================
[2024.07.04-10.10.46:470][205]LogSlate: Window 'Pillar' being destroyed
[2024.07.04-10.10.46:478][205]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.04-10.10.46:478][205]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.04-10.10.46:478][205]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.04-10.10.46:478][205]MaterialEditorStats: Texture samplers: 2/16
[2024.07.04-10.11.07:383][221]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 558687807333059DE9E6268F99D4DFE631BAB70C), compiling.
[2024.07.04-10.11.07:385][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B74AC1AACF0B0B5ACDA99C404E7D09F1851A724D), compiling.
[2024.07.04-10.11.07:389][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EF85BE7B13AE6A1838759357B119C18B9AFAADCA), compiling.
[2024.07.04-10.11.07:413][221]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: E1919AD7495C753970EE30ECE312DBCC90A6EFB3), compiling.
[2024.07.04-10.11.07:416][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: B3A07AED8C8813C152E63FD48F56915A3749047D), compiling.
[2024.07.04-10.11.07:418][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D6CB0166FA26E45EF360461B46112EEBE44757E0), compiling.
[2024.07.04-10.11.07:419][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 2623DACA3B7B48667D7CDCEA0818707D4E05DC5E), compiling.
[2024.07.04-10.11.07:427][221]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: D727103F1AED4A9696972A94FE83294A59A54018), compiling.
[2024.07.04-10.11.07:430][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 57059C102BBE40EA29A813DF54CEE3BC2037C6A8), compiling.
[2024.07.04-10.11.07:432][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5FEE8CBFA573DB142C3ECB5638CCAD8CBD6DD6DB), compiling.
[2024.07.04-10.11.07:434][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 683C3744F43C7D93F066669BB39ECA7A11CAC0DC), compiling.
[2024.07.04-10.11.07:435][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9BA879BB843162A58806FD581242C8B8D2DF49CA), compiling.
[2024.07.04-10.11.07:444][221]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: DB7B8BF480AFDED1096FF1FFC2CE41FE20A45B43), compiling.
[2024.07.04-10.11.07:446][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 9637FBB3B0F91409EAEEE6F3689676BA62502775), compiling.
[2024.07.04-10.11.07:448][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F6B46137E85260140F2847F06F730A9A8B77EAD), compiling.
[2024.07.04-10.11.07:450][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D90C847724B6006B6131F36BA949FABEA47F2DEE), compiling.
[2024.07.04-10.11.07:451][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 13DD124874D857C67753FE60516B344635F3A2D9), compiling.
[2024.07.04-10.11.07:452][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 223358A6ED143CB1CB68D33D6247E2E8C23CFB04), compiling.
[2024.07.04-10.11.07:461][221]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 25B330151BEDE24EE25D8D9A3BA508CC82C8CE71), compiling.
[2024.07.04-10.11.07:463][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 115FF6767CB454C6C3C85CBDE5D71214B0712ABF), compiling.
[2024.07.04-10.11.07:465][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BD3FD8429FA900ABFEDEC16C864D805E5018FE72), compiling.
[2024.07.04-10.11.07:466][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F58DEEBFB75C19452836CDA885C3F31E8337F45), compiling.
[2024.07.04-10.11.07:468][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: AA5C5E72294EDE073E0E0614C0E7920EDAB2A4DF), compiling.
[2024.07.04-10.11.07:469][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E26687136FC457AC4C573D73F5B920B366826FA1), compiling.
[2024.07.04-10.11.07:471][221]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 24BC52673BF6AFC0B2FC855E53FFAE7F08880206), compiling.
[2024.07.04-10.11.07:478][221]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.11.07:532][222]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.07:532][222]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.11.07:532][222]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.11.07:532][222]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.07:532][222]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.04-10.11.07:532][222]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.04-10.11.07:532][222]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.04-10.11.07:532][222]MaterialEditorStats: Texture samplers: 2/16
[2024.07.04-10.11.07:563][223]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.07:563][223]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.07:563][223]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.07:564][223]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2024.07.04-10.11.07:564][223]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
[2024.07.04-10.11.07:564][223]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.11.07:564][223]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2024.07.04-10.11.07:564][223]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.04-10.11.07:564][223]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.04-10.11.07:564][223]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.07:564][223]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.08:893][287]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.04-10.11.08:893][287]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.08:941][289]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.11.08:941][289]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.17:313][788]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 32C91E133274F61DF896B02B022815E555AD4144), compiling.
[2024.07.04-10.11.17:315][788]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.11.17:352][790]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.04-10.11.17:352][790]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.04-10.11.17:352][790]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.04-10.11.17:352][790]MaterialEditorStats: Texture samplers: 2/16
[2024.07.04-10.11.20:807][ 27]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 9AF8DA0C268D4C4E6E1E7EB8ECA919D1B4BD3587), compiling.
[2024.07.04-10.11.20:811][ 27]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.11.20:860][ 29]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.04-10.11.20:861][ 29]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.04-10.11.20:861][ 29]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.04-10.11.20:861][ 29]MaterialEditorStats: Texture samplers: 2/16
[2024.07.04-10.11.28:509][414]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 23AC3EA46FFF6BE885BDF04F5D5B5B31D70D3117), compiling.
[2024.07.04-10.11.28:521][414]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F6318AD06A5F40026E90464C6D4CA1C100C835FB), compiling.
[2024.07.04-10.11.28:526][414]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.11.28:527][414]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.04-10.11.28:527][414]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.28:532][415]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.28:539][416]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.11.28:539][416]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.11.28:539][416]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.28:543][416]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.11.28:545][416]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.11.28:545][416]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.11.28:545][416]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.11.28:545][416]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.11.28:545][416]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.11.29:690][469]MaterialEditorStats: Texture samplers: 3/16
[2024.07.04-10.11.29:690][469]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.04-10.11.29:691][469]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.31:014][524]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.04-10.11.31:014][524]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.04-10.11.31:014][524]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.11.31:014][524]MaterialEditorStats: Texture samplers: 3/16
[2024.07.04-10.11.31:014][524]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.04-10.11.31:014][524]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.37:071][853]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 96D650DF32965DC9B773E827C622CA0825E4A9FF), compiling.
[2024.07.04-10.11.37:074][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F5DE0D30B0626452DA4B1FCD4EF2C59CD9C9CD09), compiling.
[2024.07.04-10.11.37:080][853]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.11.37:080][853]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.04-10.11.37:080][853]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.37:085][854]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.37:091][855]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.11.37:091][855]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.11.37:091][855]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.37:095][855]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.11.37:095][855]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.11.37:095][855]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.11.37:095][855]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.11.37:095][855]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.11.37:095][855]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.11.40:013][974]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 8F1E761C6822552E1E374DAAF3D618AB1E6C817F), compiling.
[2024.07.04-10.11.40:022][974]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: A36AA9D0480B082CA2EBF647885DC15C5BC5CDA3), compiling.
[2024.07.04-10.11.40:026][974]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.11.40:026][974]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.40:026][974]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.40:032][975]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.40:040][976]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.11.40:040][976]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.11.40:040][976]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.40:040][976]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.11.40:045][976]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.11.40:045][976]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.11.40:045][976]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.11.40:045][976]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.11.40:045][976]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.11.41:160][ 27]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.11.41:160][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.41:161][ 27]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.42:519][100]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.11.42:519][100]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.11.42:519][100]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.11.42:519][100]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.11.42:519][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.42:519][100]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.46:234][232]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness
[2024.07.04-10.11.46:247][232]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0003 seconds. Added 1 classes and 2 folders.
[2024.07.04-10.11.47:857][368]LogTexture: Display: Building textures: Pillar_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.04-10.11.48:192][368]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.04-10.11.48:192][368]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.04-10.11.48:202][368]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 962E09B8004B37329EB58777020F80B02174223A), compiling.
[2024.07.04-10.11.48:203][368]LogMaterial: Warning: [AssetLog] /Engine/Transient.Pillar (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.04-10.11.48:203][368]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness
[2024.07.04-10.11.48:218][368]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness
[2024.07.04-10.11.49:925][459]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 0898D988976EDAE7B95B344AE87FE254ABE5F012), compiling.
[2024.07.04-10.11.49:926][459]LogMaterial: Warning: [AssetLog] /Engine/Transient.Pillar (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.04-10.11.49:926][459]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness
[2024.07.04-10.11.51:797][664]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: DE49C7585C451708C1F6EFDB43670D0ACD3AD6BE), compiling.
[2024.07.04-10.11.51:800][664]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 759F6E0B17CC8191EEF67BD702FA2EA1E3C5C87D), compiling.
[2024.07.04-10.11.51:803][664]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CFCC1A3F1FACD72268E4E8B7853A0E015EFA55B8), compiling.
[2024.07.04-10.11.51:816][664]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.11.51:816][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.51:816][664]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.51:834][665]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.51:835][665]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.11.51:835][665]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.11.51:835][665]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.51:835][665]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.11.51:842][666]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.11.51:843][666]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.11.51:843][666]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.11.51:843][666]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.11.51:843][666]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.11.51:852][666]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.51:853][666]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.04-10.11.51:853][666]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.04-10.11.51:853][666]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.53:149][730]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.11.53:149][730]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.53:149][730]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.53:369][743]LogMaterialEditor: Saving and Compiling material Pillar
[2024.07.04-10.11.53:935][743]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 52A3AC3BF7F54486701A3FE8C9F311711B611B83), compiling.
[2024.07.04-10.11.53:977][743]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: BE2F5E054BCB52B574443872D208F79AEF7610A6), compiling.
[2024.07.04-10.11.54:038][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
[2024.07.04-10.11.54:050][743]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.04-10.11.54:050][743]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.54:581][743]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.11.54:640][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.07.04-10.11.54:726][743]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.07.04-10.11.54:735][743]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.07.04-10.11.54:735][743]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.07.04-10.11.54:735][743]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.04-10.11.54:735][743]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.04-10.11.54:735][743]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.04-10.11.54:735][743]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.11.54:773][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Pillar" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset" SILENT=true
[2024.07.04-10.11.54:786][743]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar544900864D879DF9AC70F4A57BEC2F5A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset'
[2024.07.04-10.11.54:837][743]AssetCheck: New page: Asset Save: Pillar
[2024.07.04-10.11.54:837][743]LogContentValidation: Display: Validating Material /Game/Materials/Pillar.Pillar
[2024.07.04-10.11.54:839][743]MaterialEditorStats: Texture samplers: 3/16
[2024.07.04-10.11.54:839][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.54:839][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.54:851][744]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.11.54:851][744]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.54:851][744]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.56:225][811]MaterialEditorStats: Texture samplers: 6/16
[2024.07.04-10.11.56:225][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.56:225][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.56:284][814]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.11.56:284][814]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.11.56:284][814]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.11.56:284][814]MaterialEditorStats: Texture samplers: 6/16
[2024.07.04-10.11.56:284][814]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.11.56:284][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.11.58:385][954]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Roughness306CBDB34BAEDB181A9F31BB88B31580.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Pillar_Textures/Pillar_Roughness.uasset'
[2024.07.04-10.11.58:408][954]AssetCheck: New page: Asset Save: Pillar_Roughness
[2024.07.04-10.11.58:408][954]LogContentValidation: Display: Validating Texture2D /Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness
[2024.07.04-10.12.01:517][156]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand135)
[2024.07.04-10.12.02:103][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.12.02:125][169]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.07.04-10.12.02:184][169]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map94F8DD414390DB30E302C298332754D3.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.12.02:207][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.12.02:400][169]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataF984A12C412050C2938135906CC2092F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.12.02:421][169]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.12.02:421][169]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.12.02:421][169]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.12.54:254][384]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (pillar_big)
[2024.07.04-10.13.04:717][228]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: A1D8A4F1CBE73A6F0866A064A4DE71693A4B0BBC), compiling.
[2024.07.04-10.13.04:723][228]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.13.04:723][228]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.04:723][228]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.04:782][230]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.13.04:782][230]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.13.04:782][230]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.13.04:782][230]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.04:782][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.04:782][230]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.07:897][372]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 27D6ADE6EC2808B118560863A668A3DB205A869E), compiling.
[2024.07.04-10.13.07:900][372]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: ACDADFED4854BD1D476BA3AE9CEB8160B4941ADE), compiling.
[2024.07.04-10.13.07:906][372]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.13.07:906][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.07:906][372]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.07:931][374]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.07:931][374]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.07:931][374]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.07:968][375]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.13.07:968][375]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.13.07:968][375]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.13.07:968][375]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.07:968][375]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.07:968][375]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.09:972][473]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 0148B517C5044E7625812E84BB5948A70C04FF95), compiling.
[2024.07.04-10.13.09:983][473]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 95C15379308AAD8B7030D4EE7F139573E16C5B8C), compiling.
[2024.07.04-10.13.09:991][473]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.13.09:991][473]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.09:991][473]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.10:039][475]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.10:039][475]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.10:039][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.10:052][476]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.13.10:052][476]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.13.10:052][476]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.13.10:052][476]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.10:052][476]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.10:052][476]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.11:929][570]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 537CE113FB8A339CB6993D9134FA2C18A8765D9C), compiling.
[2024.07.04-10.13.11:931][570]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: E47C450798F451E66700CB5E2B89DA3E3BBEF756), compiling.
[2024.07.04-10.13.11:940][570]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.13.11:940][570]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.11:940][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.11:965][572]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.11:965][572]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.11:965][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.12:008][573]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.13.12:008][573]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.13.12:008][573]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.13.12:008][573]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.12:008][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.12:008][573]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.37:658][ 96]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: F840DE405992FCE201D34C88E6B9F93DFF95666C), compiling.
[2024.07.04-10.13.37:662][ 96]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: B01431162BAF870F6D8034AAFD59F45CBBAF803E), compiling.
[2024.07.04-10.13.37:665][ 96]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.13.37:665][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.37:665][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.37:671][ 97]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.13.37:676][ 98]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.13.37:677][ 98]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.13.37:677][ 98]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.13.37:685][ 98]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.13.37:697][ 98]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.13.37:698][ 98]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.13.37:698][ 98]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.13.37:698][ 98]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.13.37:698][ 98]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.13.39:054][169]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.39:054][169]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.39:054][169]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.40:473][242]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.04-10.13.40:473][242]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.04-10.13.40:473][242]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.13.40:473][242]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.40:473][242]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.40:473][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.41:131][276]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 263013655586BEF9E2BA0D502270CAE539E551F5), compiling.
[2024.07.04-10.13.41:136][276]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 8175C892C8C30F30D133447DCBD406B52E3D9149), compiling.
[2024.07.04-10.13.41:139][276]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.13.41:139][276]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.41:139][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.41:148][277]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.13.41:154][278]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.13.41:154][278]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.13.41:154][278]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.13.41:157][278]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.13.41:159][278]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.13.41:159][278]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.13.41:159][278]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.13.41:159][278]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.13.41:159][278]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.13.42:313][332]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.13.42:313][332]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.42:313][332]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.42:898][365]LogMaterialEditor: Saving and Compiling material Pillar
[2024.07.04-10.13.43:324][365]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 7423A6DB994BE4F9AC4381CDF34ACF60ACF82CA4), compiling.
[2024.07.04-10.13.43:389][365]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 10FCDB6409405D4A71A3D43BED715DB32E51CA9A), compiling.
[2024.07.04-10.13.43:464][365]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.07.04-10.13.43:474][365]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.04-10.13.43:474][365]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.04-10.13.43:474][365]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.04-10.13.43:474][365]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.04-10.13.43:474][365]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.04-10.13.43:474][365]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.04-10.13.43:474][365]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.13.43:483][365]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.07.04-10.13.44:289][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.07.04-10.13.44:618][365]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Pillar" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset" SILENT=true
[2024.07.04-10.13.44:627][365]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/PillarA412560246330565AE10CBAC45BBBCE4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset'
[2024.07.04-10.13.44:653][365]AssetCheck: New page: Asset Save: Pillar
[2024.07.04-10.13.44:653][365]LogContentValidation: Display: Validating Material /Game/Materials/Pillar.Pillar
[2024.07.04-10.13.44:655][365]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.04-10.13.44:655][365]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.04-10.13.44:655][365]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.13.44:655][365]MaterialEditorStats: Texture samplers: 6/16
[2024.07.04-10.13.44:655][365]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.44:655][365]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.51:316][645]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 6B3B1875AD75EEBA7D38735117A2D733B2BAA059), compiling.
[2024.07.04-10.13.51:322][645]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 1F441C0AB94A998C90474A55DC8D6221E33B113A), compiling.
[2024.07.04-10.13.51:328][645]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.13.51:328][645]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.51:328][645]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.13.51:336][646]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.13.51:341][647]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.13.51:342][647]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.13.51:342][647]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.13.51:347][647]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.13.51:348][647]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.13.51:348][647]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.13.51:348][647]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.13.51:348][647]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.13.51:348][647]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.13.52:145][690]LogMaterialEditor: Saving and Compiling material Pillar
[2024.07.04-10.13.52:585][690]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 12D43CF19193272F7EE9982F7036D527E3E88640), compiling.
[2024.07.04-10.13.52:641][690]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: E7A25F7930429F397657CD80754EA1C3B0EE108F), compiling.
[2024.07.04-10.13.52:662][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.07.04-10.13.52:673][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Total job queries 325, among them cache hits 187 (57.54%)
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: Tracking 96 distinct input hashes that result in 58 distinct outputs (60.42%)
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: RAM used: 0.35 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04%
[2024.07.04-10.13.52:777][690]LogShaderCompilers: Display: ================================================
[2024.07.04-10.13.53:298][690]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.04-10.13.53:298][690]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.13.53:298][690]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.13.53:298][690]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.13.53:335][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2024.07.04-10.13.54:055][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Pillar" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset" SILENT=true
[2024.07.04-10.13.54:067][690]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar7735AD4740A905E4F693B5B9C3788043.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset'
[2024.07.04-10.13.54:100][690]AssetCheck: New page: Asset Save: Pillar
[2024.07.04-10.13.54:100][690]LogContentValidation: Display: Validating Material /Game/Materials/Pillar.Pillar
[2024.07.04-10.13.54:102][690]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.04-10.13.54:102][690]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.04-10.13.54:102][690]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.13.54:102][690]MaterialEditorStats: Texture samplers: 6/16
[2024.07.04-10.13.54:102][690]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.13.54:102][690]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.00:751][ 14]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 82C9AC3D9AAA64449CDA03D90AC1C8F456165137), compiling.
[2024.07.04-10.14.00:755][ 14]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: E5D04F34151D02E6B98F22B18D28ED544229AD9B), compiling.
[2024.07.04-10.14.00:758][ 14]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.14.00:759][ 14]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.14.00:759][ 14]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.00:765][ 15]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.14.00:776][ 16]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.14.00:776][ 16]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.14.00:776][ 16]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.14.00:776][ 16]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.14.00:780][ 16]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.14.00:780][ 16]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.14.00:780][ 16]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.14.00:780][ 16]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.14.00:780][ 16]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.14.01:954][ 80]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.14.01:954][ 80]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.14.01:954][ 80]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.03:340][160]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.04-10.14.03:340][160]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.04-10.14.03:340][160]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.14.03:340][160]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.14.03:340][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.14.03:340][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.04:058][203]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 174796852B34D93C63E2A0C20D1FD6D8772F11C5), compiling.
[2024.07.04-10.14.04:063][203]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 166E4DC82720C546D326A53D03F64587348B4892), compiling.
[2024.07.04-10.14.04:066][203]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.14.04:066][203]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.14.04:066][203]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.04:071][204]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.14.04:081][205]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.04-10.14.04:083][205]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.04-10.14.04:083][205]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.04-10.14.04:083][205]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.04-10.14.04:083][205]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.04-10.14.04:083][205]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.04-10.14.04:083][205]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.04-10.14.04:083][205]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.14.04:083][205]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.14.05:409][277]LogMaterialEditor: Saving and Compiling material Pillar
[2024.07.04-10.14.05:910][277]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: A481BAA72C79119BE80403055DFCB355B68D686E), compiling.
[2024.07.04-10.14.05:949][277]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CB87A5D6C63BF9471B7275EDCE241FB26045A562), compiling.
[2024.07.04-10.14.05:969][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.07.04-10.14.05:980][277]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.04-10.14.06:714][277]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.04-10.14.06:750][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2024.07.04-10.14.07:418][277]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Pillar" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset" SILENT=true
[2024.07.04-10.14.07:435][277]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar80381A8442A64E343A4759B6AA2FAD96.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset'
[2024.07.04-10.14.07:497][277]AssetCheck: New page: Asset Save: Pillar
[2024.07.04-10.14.07:498][277]LogContentValidation: Display: Validating Material /Game/Materials/Pillar.Pillar
[2024.07.04-10.14.07:499][277]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.04-10.14.07:499][277]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.04-10.14.07:499][277]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.14.07:499][277]MaterialEditorStats: Texture samplers: 6/16
[2024.07.04-10.14.07:499][277]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.14.07:499][277]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.21:247][920]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: D4A215E495E747D8F6E2A60097DED8CEA79CBD4E), compiling.
[2024.07.04-10.14.21:249][920]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7A17A252D96B761E2B3EEDF384E8199F8C2EEBA2), compiling.
[2024.07.04-10.14.21:250][920]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: A3D4429016A57CA3492012DC76D04265C600A6C4), compiling.
[2024.07.04-10.14.21:258][920]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: A1C2637E58AAC47B1667F22CE172220459E1B678), compiling.
[2024.07.04-10.14.21:259][920]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.14.21:259][920]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.14.21:259][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.21:305][922]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.14.21:305][922]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.14.21:305][922]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.14.21:305][922]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.14.21:305][922]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.14.21:305][922]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.22:486][992]LogMaterialEditor: Saving and Compiling material Pillar
[2024.07.04-10.14.22:901][992]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 479AEF91489AA8C59FCD5C72C5B8124292B5C035), compiling.
[2024.07.04-10.14.22:943][992]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 4C6FF860F0364640A9D7F49C41CF202353C5B4AF), compiling.
[2024.07.04-10.14.22:963][992]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2024.07.04-10.14.23:156][992]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.07.04-10.14.23:269][992]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Pillar" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset" SILENT=true
[2024.07.04-10.14.23:279][992]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/PillarD14A50BF46A1D1254CDCFC856D74A06B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset'
[2024.07.04-10.14.23:298][992]AssetCheck: New page: Asset Save: Pillar
[2024.07.04-10.14.23:298][992]LogContentValidation: Display: Validating Material /Game/Materials/Pillar.Pillar
[2024.07.04-10.14.23:299][992]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.14.23:299][992]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.14.23:299][992]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.14.23:299][992]MaterialEditorStats: Texture samplers: 6/16
[2024.07.04-10.14.23:299][992]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.14.23:299][992]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.14.44:297][909]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand77)
[2024.07.04-10.14.59:452][331]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere3)
[2024.07.04-10.15.01:949][396]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand149)
[2024.07.04-10.15.05:624][494]Cmd: DUPLICATE
[2024.07.04-10.15.05:624][494]Cmd: ACTOR DUPLICATE
[2024.07.04-10.15.13:806][735]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand159)
[2024.07.04-10.15.14:643][755]Cmd: DELETE
[2024.07.04-10.15.14:643][755]Cmd: ACTOR DELETE
[2024.07.04-10.15.14:649][755]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.15.14:669][755]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms
[2024.07.04-10.15.14:670][755]LogEditorActor: Deleted 1 Actors (0.027 secs)
[2024.07.04-10.15.15:543][775]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand150)
[2024.07.04-10.15.19:191][859]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand139)
[2024.07.04-10.15.19:851][876]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand151)
[2024.07.04-10.15.20:285][885]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand139)
[2024.07.04-10.15.21:001][903]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand158)
[2024.07.04-10.15.23:522][979]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand157)
[2024.07.04-10.15.30:831][200]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand150)
[2024.07.04-10.15.32:659][243]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.15.32:683][243]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2024.07.04-10.15.32:748][243]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapBBFC15A54FA3F428BA2032BC23AB5A67.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.15.32:771][243]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.15.32:972][243]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataF3AA65534F8D58AD7F8D80B18A2A6E13.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.15.32:998][243]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.15.32:998][243]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.15.32:998][243]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.15.39:294][407]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule19)
[2024.07.04-10.15.45:132][553]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece8)
[2024.07.04-10.15.45:716][565]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule20)
[2024.07.04-10.15.50:085][675]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand149)
[2024.07.04-10.16.04:746][ 58]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand126)
[2024.07.04-10.16.13:721][336]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand151)
[2024.07.04-10.16.14:738][361]Cmd: DUPLICATE
[2024.07.04-10.16.14:738][361]Cmd: ACTOR DUPLICATE
[2024.07.04-10.16.21:104][521]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand152)
[2024.07.04-10.16.39:000][ 33]Cmd: TRANSACTION UNDO
[2024.07.04-10.16.39:001][ 33]LogEditorTransaction: Undo Move Actors
[2024.07.04-10.16.39:040][ 33]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 0A8C30926CB2E33C9D6B0DAE658F2E89E9389C64), compiling.
[2024.07.04-10.16.40:040][ 67]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.16.40:040][ 67]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.16.40:040][ 67]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.16.40:040][ 67]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.16.40:040][ 67]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.16.40:040][ 67]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.16.41:817][ 99]Cmd: DUPLICATE
[2024.07.04-10.16.41:817][ 99]Cmd: ACTOR DUPLICATE
[2024.07.04-10.16.44:767][201]Cmd: TRANSACTION UNDO
[2024.07.04-10.16.44:767][201]LogEditorTransaction: Undo Duplicate Actors
[2024.07.04-10.16.44:813][201]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: E3C6D69CFA3E2F9FE91D55041D44E81D1288D2E3), compiling.
[2024.07.04-10.16.44:822][201]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.16.44:823][201]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.16.44:823][201]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.16.45:014][204]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.16.45:015][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.16.45:015][204]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.16.45:100][205]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.16.45:100][205]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.16.45:100][205]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.16.45:100][205]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.16.45:100][205]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.16.45:100][205]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.16.47:867][297]Cmd: TRANSACTION UNDO
[2024.07.04-10.16.47:868][297]LogEditorTransaction: Undo Move Actors
[2024.07.04-10.16.47:880][297]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: D9B4AF77D20F564F179358481511C3159B177C55), compiling.
[2024.07.04-10.16.48:553][314]Cmd: DUPLICATE
[2024.07.04-10.16.48:553][314]Cmd: ACTOR DUPLICATE
[2024.07.04-10.17.04:003][831]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand155)
[2024.07.04-10.17.05:058][863]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand154)
[2024.07.04-10.17.05:954][888]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand153)
[2024.07.04-10.17.07:079][915]Cmd: DUPLICATE
[2024.07.04-10.17.07:080][915]Cmd: ACTOR DUPLICATE
[2024.07.04-10.17.09:090][966]Cmd: TRANSACTION UNDO
[2024.07.04-10.17.09:090][966]LogEditorTransaction: Undo Duplicate Actors
[2024.07.04-10.17.09:172][966]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 694D764B494222AC57535891B24454824CEBC056), compiling.
[2024.07.04-10.17.09:355][968]Cmd: TRANSACTION UNDO
[2024.07.04-10.17.09:355][968]LogEditorTransaction: Undo Clicking on Actors
[2024.07.04-10.17.09:381][968]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 41925471F048C62E48BE9847FE174E88EE40E065), compiling.
[2024.07.04-10.17.09:393][968]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-10.17.09:394][968]LogShaderCompilers: Display: Total job queries 462, among them cache hits 285 (61.69%)
[2024.07.04-10.17.09:394][968]LogShaderCompilers: Display: Tracking 136 distinct input hashes that result in 85 distinct outputs (62.50%)
[2024.07.04-10.17.09:394][968]LogShaderCompilers: Display: RAM used: 0.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2024.07.04-10.17.09:394][968]LogShaderCompilers: Display: ================================================
[2024.07.04-10.17.09:997][988]Cmd: TRANSACTION UNDO
[2024.07.04-10.17.09:997][988]LogEditorTransaction: Undo Clicking on Actors
[2024.07.04-10.17.10:026][988]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: C82420FFDDD8E9D869918A463BE92D4995057E33), compiling.
[2024.07.04-10.17.10:571][ 0]Cmd: TRANSACTION UNDO
[2024.07.04-10.17.10:572][ 0]LogEditorTransaction: Undo Clicking on Actors
[2024.07.04-10.17.10:634][ 0]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 35B144F121EB675CFC5E39F3606196C54544645B), compiling.
[2024.07.04-10.17.10:639][ 0]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.17.10:639][ 0]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.17.10:639][ 0]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.17.10:820][ 4]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.17.10:820][ 4]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.17.10:820][ 4]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.17.10:821][ 4]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.17.10:821][ 4]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.17.10:821][ 4]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.17.12:105][ 23]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand155)
[2024.07.04-10.17.13:011][ 40]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand154)
[2024.07.04-10.17.14:072][ 61]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand153)
[2024.07.04-10.17.14:903][ 82]Cmd: DUPLICATE
[2024.07.04-10.17.14:903][ 82]Cmd: ACTOR DUPLICATE
[2024.07.04-10.17.24:408][323]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand74)
[2024.07.04-10.17.28:145][425]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.17.28:166][425]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2024.07.04-10.17.28:226][425]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapD2CC4A384EAB0BBBC8C3299D9B7F6955.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.17.28:250][425]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.17.28:445][425]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataA0E6737D42E5CBE4BB4422A61D13F84F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.17.28:471][425]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.17.28:471][425]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.17.28:471][425]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.17.29:004][441]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand160)
[2024.07.04-10.17.36:030][658]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand161)
[2024.07.04-10.17.45:049][977]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand155)
[2024.07.04-10.17.56:558][304]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule21)
[2024.07.04-10.18.03:709][552]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand157)
[2024.07.04-10.18.21:654][ 22]Cmd: DUPLICATE
[2024.07.04-10.18.21:654][ 22]Cmd: ACTOR DUPLICATE
[2024.07.04-10.18.32:399][297]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand77)
[2024.07.04-10.18.39:619][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.18.39:636][462]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
[2024.07.04-10.18.39:697][462]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map5AC3A21E4BD01DC2731F8BA201AE6D68.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.18.39:705][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.18.39:886][462]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataCB14B1D8440540BC93EE948E370CC1BE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.18.39:917][462]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.18.39:917][462]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.18.39:917][462]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.18.56:480][ 17]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule19)
[2024.07.04-10.19.06:759][291]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (saeule20)
[2024.07.04-10.19.49:181][166]Cmd: TRANSACTION UNDO
[2024.07.04-10.19.49:182][166]LogEditorTransaction: Undo Set Scale
[2024.07.04-10.19.49:233][166]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 0059208DEE60C132B5439A799390BBBCB5C40E69), compiling.
[2024.07.04-10.19.49:449][171]Cmd: TRANSACTION UNDO
[2024.07.04-10.19.49:449][171]LogEditorTransaction: Undo Set Scale
[2024.07.04-10.19.49:453][171]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: C03C79FDAC20F91D821B4F80E7C38AB9D4388CBE), compiling.
[2024.07.04-10.20.23:957][208]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand177)
[2024.07.04-10.20.25:219][233]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand176)
[2024.07.04-10.20.26:757][268]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand177)
[2024.07.04-10.20.35:626][472]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand177)
[2024.07.04-10.20.36:618][491]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand161)
[2024.07.04-10.20.37:693][515]Cmd: DUPLICATE
[2024.07.04-10.20.37:693][515]Cmd: ACTOR DUPLICATE
[2024.07.04-10.20.50:537][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.20.50:555][859]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.07.04-10.20.50:620][859]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map66D5308440A107E44A1E92BB41A2135D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.20.50:629][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.20.50:810][859]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData4795B6E34621A2F3FEBBB8BDEE8F0ABE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.20.50:841][859]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.20.50:841][859]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.20.50:841][859]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.20.58:780][103]Cmd: DUPLICATE
[2024.07.04-10.20.58:780][103]Cmd: ACTOR DUPLICATE
[2024.07.04-10.21.21:839][722]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand172)
[2024.07.04-10.21.29:465][998]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand156)
[2024.07.04-10.21.49:739][719]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand76)
[2024.07.04-10.21.50:522][754]Cmd: TRANSACTION UNDO
[2024.07.04-10.21.50:522][754]LogEditorTransaction: Undo Clicking on Actors
[2024.07.04-10.21.50:551][754]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: DF6E4E0B9D6DD99A8429A3F46262EA031F1480D5), compiling.
[2024.07.04-10.21.50:564][754]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.21.50:564][754]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.21.50:564][754]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.21.50:736][756]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-10.21.50:736][756]LogShaderCompilers: Display: Total job queries 522, among them cache hits 345 (66.09%)
[2024.07.04-10.21.50:736][756]LogShaderCompilers: Display: Tracking 136 distinct input hashes that result in 85 distinct outputs (62.50%)
[2024.07.04-10.21.50:737][756]LogShaderCompilers: Display: RAM used: 0.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2024.07.04-10.21.50:737][756]LogShaderCompilers: Display: ================================================
[2024.07.04-10.21.50:796][757]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.21.50:796][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.21.50:796][757]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.21.50:877][758]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.21.50:877][758]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.21.50:877][758]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.21.50:877][758]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.21.50:878][758]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.21.50:878][758]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.21.50:943][759]Cmd: TRANSACTION UNDO
[2024.07.04-10.21.50:943][759]LogEditorTransaction: Undo Set Scale
[2024.07.04-10.21.50:947][759]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 3DB52FA66E9933C7A0851870F9415FC6C6470F88), compiling.
[2024.07.04-10.21.50:951][759]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.21.50:951][759]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.21.50:951][759]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.21.51:071][762]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.21.51:071][762]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.21.51:071][762]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.21.51:115][763]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.21.51:115][763]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.21.51:115][763]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.21.51:115][763]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.21.51:115][763]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.21.51:115][763]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.21.52:101][805]Cmd: DUPLICATE
[2024.07.04-10.21.52:101][805]Cmd: ACTOR DUPLICATE
[2024.07.04-10.22.23:657][ 54]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand172)
[2024.07.04-10.22.24:765][108]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand186)
[2024.07.04-10.22.31:395][333]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand172)
[2024.07.04-10.22.32:759][399]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand186)
[2024.07.04-10.22.33:862][458]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand186)
[2024.07.04-10.22.34:547][484]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.22.34:562][484]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
[2024.07.04-10.22.34:623][484]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapAF73F438434283E9E0EDC6BAA12B1EEA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.22.34:645][484]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.22.34:828][484]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataDEB47FD34E14B7D07F9FEA919BC120BF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.22.34:855][484]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.22.34:855][484]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.22.34:855][484]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.22.40:911][673]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule20)
[2024.07.04-10.22.50:257][930]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule19)
[2024.07.04-10.23.08:278][511]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule21)
[2024.07.04-10.23.13:371][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.23.13:392][693]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.07.04-10.23.13:464][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF3E5B24A4C0ECAA6A40EEEB47CBDD023.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.23.13:473][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.23.13:682][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1E3760D142F81EDA3154B8AD0BB15EA0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.23.13:701][693]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.23.13:701][693]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.23.13:701][693]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.23.20:206][842]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand182)
[2024.07.04-10.23.20:863][854]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand177)
[2024.07.04-10.23.24:076][916]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.23.24:098][916]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2024.07.04-10.23.24:165][916]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapD2ED65414B995F73149289B9C3F18956.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.23.24:190][916]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.23.24:384][916]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1A6E3EC24938B8F8389BD790C0EF9638.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.23.24:402][916]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.23.24:402][916]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.23.24:402][916]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.23.42:750][399]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand19)
[2024.07.04-10.23.43:543][430]Cmd: DELETE
[2024.07.04-10.23.43:543][430]Cmd: ACTOR DELETE
[2024.07.04-10.23.43:550][430]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.23.43:569][430]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.07.04-10.23.43:571][430]LogEditorActor: Deleted 1 Actors (0.027 secs)
[2024.07.04-10.23.50:869][792]Cmd: TRANSACTION UNDO
[2024.07.04-10.23.50:869][792]LogEditorTransaction: Undo Delete Actors
[2024.07.04-10.23.50:920][792]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 355AC285F53F763EED4E4AF33899EE81D3BF57D2), compiling.
[2024.07.04-10.23.50:934][792]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.23.50:934][792]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.23.50:934][792]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.23.51:137][795]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.23.51:137][795]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.23.51:137][795]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.23.51:137][795]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.23.51:137][795]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.23.51:137][795]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.24.11:004][473]Cmd: DELETE
[2024.07.04-10.24.11:004][473]Cmd: ACTOR DELETE
[2024.07.04-10.24.11:014][473]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.24.11:029][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.04-10.24.11:031][473]LogEditorActor: Deleted 1 Actors (0.027 secs)
[2024.07.04-10.24.19:407][721]LogActorFactory: Actor Factory created wand_destroyed
[2024.07.04-10.24.20:420][762]LogActorFactory: Actor Factory created wand_destroyed
[2024.07.04-10.24.20:570][766]LogActorFactory: Actor Factory created wand_destroyed
[2024.07.04-10.24.53:278][920]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece)
[2024.07.04-10.25.06:304][230]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand55)
[2024.07.04-10.25.07:572][276]Cmd: TRANSACTION UNDO
[2024.07.04-10.25.07:572][276]LogEditorTransaction: Undo Clicking on Actors
[2024.07.04-10.25.07:599][276]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: F7B4A4CF94C5914C6CDDDF2783B943B2C9797B7E), compiling.
[2024.07.04-10.25.07:621][276]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.25.07:621][276]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.07:621][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.07:783][278]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-10.25.07:783][278]LogShaderCompilers: Display: Total job queries 552, among them cache hits 375 (67.93%)
[2024.07.04-10.25.07:783][278]LogShaderCompilers: Display: Tracking 136 distinct input hashes that result in 85 distinct outputs (62.50%)
[2024.07.04-10.25.07:783][278]LogShaderCompilers: Display: RAM used: 0.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2024.07.04-10.25.07:783][278]LogShaderCompilers: Display: ================================================
[2024.07.04-10.25.07:827][279]Cmd: TRANSACTION UNDO
[2024.07.04-10.25.07:827][279]LogEditorTransaction: Undo Clicking on Actors
[2024.07.04-10.25.07:842][279]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CEA9F87E7955724F87E5D6B914CC8C4FEE8670F4), compiling.
[2024.07.04-10.25.08:021][281]Cmd: TRANSACTION UNDO
[2024.07.04-10.25.08:021][281]LogEditorTransaction: Undo Create Actors
[2024.07.04-10.25.08:033][281]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 9CA32DA26A80ABA1B156E48670CD275E41F8A201), compiling.
[2024.07.04-10.25.08:176][284]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.25.08:176][284]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.08:176][284]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.08:215][285]Cmd: TRANSACTION UNDO
[2024.07.04-10.25.08:215][285]LogEditorTransaction: Undo Move Actors
[2024.07.04-10.25.08:250][285]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: EB3F7D88EA0B08DC16D17CF86FFEDE7A6E2D65AE), compiling.
[2024.07.04-10.25.08:263][285]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.25.08:263][285]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.08:263][285]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.08:397][288]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.25.08:397][288]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.08:397][288]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.08:454][289]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.25.08:454][289]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.25.08:454][289]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.25.08:454][289]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.25.08:454][289]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.08:454][289]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.08:545][293]Cmd: TRANSACTION UNDO
[2024.07.04-10.25.08:545][293]LogEditorTransaction: Undo Move Actors
[2024.07.04-10.25.08:580][293]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 7B18E6C4CFF261ED452981B2381FA64CAE4DE0BD), compiling.
[2024.07.04-10.25.08:591][293]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.25.08:592][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.08:592][293]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.08:655][296]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.25.08:655][296]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.08:655][296]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.08:707][297]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.25.08:707][297]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.25.08:707][297]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.25.08:707][297]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.25.08:707][297]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.08:707][297]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.08:921][304]Cmd: TRANSACTION UNDO
[2024.07.04-10.25.08:921][304]LogEditorTransaction: Undo Move Actors
[2024.07.04-10.25.08:954][304]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: E57ED15A434D253AC31F3E1A4B5BFF7B4005EFA8), compiling.
[2024.07.04-10.25.08:965][304]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.25.08:966][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.08:966][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.09:041][307]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.25.09:041][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.09:041][307]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.09:090][308]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.25.09:090][308]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.25.09:090][308]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.25.09:090][308]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.25.09:090][308]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.09:090][308]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.09:229][312]Cmd: TRANSACTION UNDO
[2024.07.04-10.25.09:229][312]LogEditorTransaction: Undo Create Actors
[2024.07.04-10.25.09:276][312]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: E4DC548EB828E032A4544F80928D5D22C8C90E23), compiling.
[2024.07.04-10.25.09:283][312]MaterialEditorStats: Texture samplers: 0/16
[2024.07.04-10.25.09:284][312]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.09:284][312]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.09:444][315]Cmd: TRANSACTION UNDO
[2024.07.04-10.25.09:444][315]LogEditorTransaction: Undo Delete Actors
[2024.07.04-10.25.09:472][315]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 9E91A1DFE483C0B0CA4D6C55C8008B2E56D41140), compiling.
[2024.07.04-10.25.09:668][318]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.04-10.25.09:668][318]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.04-10.25.09:668][318]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.04-10.25.09:668][318]MaterialEditorStats: Texture samplers: 5/16
[2024.07.04-10.25.09:668][318]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.04-10.25.09:668][318]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.04-10.25.10:945][357]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand55)
[2024.07.04-10.25.11:631][377]Cmd: DELETE
[2024.07.04-10.25.11:631][377]Cmd: ACTOR DELETE
[2024.07.04-10.25.11:640][377]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.25.11:676][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.07.04-10.25.11:679][377]LogEditorActor: Deleted 1 Actors (0.048 secs)
[2024.07.04-10.25.16:568][476]LogActorFactory: Actor Factory created wand_destroyed
[2024.07.04-10.25.17:234][494]LogActorFactory: Actor Factory created wand_destroyed
[2024.07.04-10.25.42:832][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.25.42:852][228]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.07.04-10.25.42:914][228]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapAA8AF4CF48E18C2EB73422AC72EE488F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.25.42:936][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.25.43:133][228]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData070A61F94534CFB4274D0A823C02783E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.25.43:150][228]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.25.43:150][228]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.25.43:150][228]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.25.43:744][240]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.04-10.26.03:204][926]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (pillar_big)
[2024.07.04-10.26.25:280][672]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.26.25:303][672]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.04-10.26.25:369][672]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapAF6F6EC447BDA91842EF488A71F997FD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.26.25:388][672]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.26.25:508][672]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData16284218441C866855D3E794355E0FCF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.26.25:531][672]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.26.25:531][672]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.26.25:531][672]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.27.05:085][264]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.27.05:097][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2024.07.04-10.27.05:158][264]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2FB46CDC433F4F0F82122D9824DDCB31.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.27.05:175][264]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.27.05:291][264]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData54E1830C4BE240A54294A1981476F786.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.27.05:317][264]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.27.05:317][264]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.27.05:317][264]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.27.14:334][487]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.27.14:355][487]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.04-10.27.14:415][487]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map01E3C66E42DB672995FCC5B910DF1A62.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.27.14:433][487]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.27.14:550][487]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5633EDE04AC55FA62103C096267E1439.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.27.14:577][487]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.27.14:577][487]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.27.14:577][487]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.28.39:023][610]LogActorFactory: Actor Factory created Fackel2
[2024.07.04-10.28.40:013][642]LogActorFactory: Actor Factory created Fackel2
[2024.07.04-10.28.55:656][114]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand43)
[2024.07.04-10.28.56:559][141]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand43)
[2024.07.04-10.28.57:194][159]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand43)
[2024.07.04-10.28.57:788][177]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand43)
[2024.07.04-10.28.58:159][187]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand44)
[2024.07.04-10.28.59:307][222]Cmd: TRANSACTION UNDO
[2024.07.04-10.28.59:307][222]LogEditorTransaction: Undo Clicking on Actors
[2024.07.04-10.28.59:336][222]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: D8FC6838C4BB0B791C0B675B3B89D06C7E3E48BD), compiling.
[2024.07.04-10.28.59:473][224]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-10.28.59:473][224]LogShaderCompilers: Display: Total job queries 650, among them cache hits 473 (72.77%)
[2024.07.04-10.28.59:473][224]LogShaderCompilers: Display: Tracking 136 distinct input hashes that result in 85 distinct outputs (62.50%)
[2024.07.04-10.28.59:473][224]LogShaderCompilers: Display: RAM used: 0.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2024.07.04-10.28.59:473][224]LogShaderCompilers: Display: ================================================
[2024.07.04-10.28.59:733][227]Cmd: TRANSACTION UNDO
[2024.07.04-10.28.59:734][227]LogEditorTransaction: Undo Clicking on Actors
[2024.07.04-10.28.59:757][227]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: B8046151FBE25C28147B37BA919A48E56044092B), compiling.
[2024.07.04-10.29.00:766][263]Cmd: DELETE
[2024.07.04-10.29.00:767][263]Cmd: ACTOR DELETE
[2024.07.04-10.29.00:775][263]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.29.00:836][263]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.07.04-10.29.00:839][263]LogEditorActor: Deleted 1 Actors (0.072 secs)
[2024.07.04-10.29.08:676][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.29.08:694][489]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.07.04-10.29.08:755][489]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map531BFCD6462D2909C2EBD3B193E0039B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.29.08:774][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.29.08:932][489]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataB12E7C87422BF0C124F9B38FAEA726E8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.29.08:950][489]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.29.08:950][489]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.29.08:950][489]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.30.36:711][991]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand138)
[2024.07.04-10.30.38:970][ 45]Cmd: DELETE
[2024.07.04-10.30.38:970][ 45]Cmd: ACTOR DELETE
[2024.07.04-10.30.38:981][ 45]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.30.39:020][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.07.04-10.30.39:021][ 45]LogEditorActor: Deleted 1 Actors (0.050 secs)
[2024.07.04-10.30.39:978][ 68]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand123)
[2024.07.04-10.30.40:651][ 82]Cmd: DELETE
[2024.07.04-10.30.40:651][ 82]Cmd: ACTOR DELETE
[2024.07.04-10.30.40:661][ 82]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.30.40:677][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2024.07.04-10.30.40:677][ 82]LogEditorActor: Deleted 1 Actors (0.026 secs)
[2024.07.04-10.30.41:138][ 93]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand121)
[2024.07.04-10.30.41:318][ 96]Cmd: DELETE
[2024.07.04-10.30.41:318][ 96]Cmd: ACTOR DELETE
[2024.07.04-10.30.41:328][ 96]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.30.41:344][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.07.04-10.30.41:345][ 96]LogEditorActor: Deleted 1 Actors (0.027 secs)
[2024.07.04-10.30.41:806][107]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand137)
[2024.07.04-10.30.41:954][108]Cmd: DELETE
[2024.07.04-10.30.41:954][108]Cmd: ACTOR DELETE
[2024.07.04-10.30.41:963][108]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.30.41:974][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.07.04-10.30.41:974][108]LogEditorActor: Deleted 1 Actors (0.021 secs)
[2024.07.04-10.30.50:892][336]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube40)
[2024.07.04-10.30.57:831][491]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand35)
[2024.07.04-10.31.20:986][103]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube40)
[2024.07.04-10.31.22:948][145]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Geländer OG2)
[2024.07.04-10.31.27:144][241]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand35)
[2024.07.04-10.31.37:522][501]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece7)
[2024.07.04-10.32.24:285][808]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.32.27:443][845]LogActorFactory: Actor Factory created wand
[2024.07.04-10.32.28:294][871]LogActorFactory: Actor Factory created wand
[2024.07.04-10.32.51:997][651]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand55)
[2024.07.04-10.32.53:326][686]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.33.12:445][225]Cmd: DELETE
[2024.07.04-10.33.12:446][225]Cmd: ACTOR DELETE
[2024.07.04-10.33.12:454][225]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.33.12:488][225]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.07.04-10.33.12:491][225]LogEditorActor: Deleted 1 Actors (0.045 secs)
[2024.07.04-10.33.43:571][156]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand55)
[2024.07.04-10.33.44:891][190]Cmd: DELETE
[2024.07.04-10.33.44:891][190]Cmd: ACTOR DELETE
[2024.07.04-10.33.44:900][190]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.33.44:914][190]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2024.07.04-10.33.44:916][190]LogEditorActor: Deleted 1 Actors (0.024 secs)
[2024.07.04-10.33.46:106][225]Cmd: TRANSACTION UNDO
[2024.07.04-10.33.46:106][225]LogEditorTransaction: Undo Delete Actors
[2024.07.04-10.33.46:166][225]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: E994826BD0CBDAF16F5162BA116883CD8C04D3E3), compiling.
[2024.07.04-10.33.46:311][227]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-10.33.46:311][227]LogShaderCompilers: Display: Total job queries 670, among them cache hits 493 (73.58%)
[2024.07.04-10.33.46:312][227]LogShaderCompilers: Display: Tracking 136 distinct input hashes that result in 85 distinct outputs (62.50%)
[2024.07.04-10.33.46:312][227]LogShaderCompilers: Display: RAM used: 0.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2024.07.04-10.33.46:312][227]LogShaderCompilers: Display: ================================================
[2024.07.04-10.33.47:594][269]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.33.49:043][294]Cmd: DELETE
[2024.07.04-10.33.49:043][294]Cmd: ACTOR DELETE
[2024.07.04-10.33.49:052][294]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.33.49:065][294]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2024.07.04-10.33.49:066][294]LogEditorActor: Deleted 1 Actors (0.023 secs)
[2024.07.04-10.33.50:480][327]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand55)
[2024.07.04-10.33.55:163][471]Cmd: DUPLICATE
[2024.07.04-10.33.55:163][471]Cmd: ACTOR DUPLICATE
[2024.07.04-10.34.00:081][622]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.34.02:792][712]Cmd: DELETE
[2024.07.04-10.34.02:792][712]Cmd: ACTOR DELETE
[2024.07.04-10.34.02:801][712]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.02:816][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
[2024.07.04-10.34.02:818][712]LogEditorActor: Deleted 1 Actors (0.026 secs)
[2024.07.04-10.34.03:405][729]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand121)
[2024.07.04-10.34.04:022][746]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand55)
[2024.07.04-10.34.06:036][810]Cmd: DUPLICATE
[2024.07.04-10.34.06:036][810]Cmd: ACTOR DUPLICATE
[2024.07.04-10.34.11:157][958]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.34.12:108][985]Cmd: DELETE
[2024.07.04-10.34.12:108][985]Cmd: ACTOR DELETE
[2024.07.04-10.34.12:124][985]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.12:140][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.07.04-10.34.12:142][985]LogEditorActor: Deleted 1 Actors (0.034 secs)
[2024.07.04-10.34.12:847][ 9]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand137)
[2024.07.04-10.34.13:522][ 28]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand123)
[2024.07.04-10.34.17:193][156]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand121)
[2024.07.04-10.34.22:573][349]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.34.23:736][378]Cmd: DELETE
[2024.07.04-10.34.23:736][378]Cmd: ACTOR DELETE
[2024.07.04-10.34.23:747][378]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.23:761][378]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.07.04-10.34.23:762][378]LogEditorActor: Deleted 1 Actors (0.025 secs)
[2024.07.04-10.34.24:153][388]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.34.24:293][391]Cmd: DELETE
[2024.07.04-10.34.24:293][391]Cmd: ACTOR DELETE
[2024.07.04-10.34.24:301][391]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.24:316][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.07.04-10.34.24:317][391]LogEditorActor: Deleted 1 Actors (0.024 secs)
[2024.07.04-10.34.24:659][400]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.34.24:817][403]Cmd: DELETE
[2024.07.04-10.34.24:817][403]Cmd: ACTOR DELETE
[2024.07.04-10.34.24:824][403]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.24:839][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.07.04-10.34.24:840][403]LogEditorActor: Deleted 1 Actors (0.023 secs)
[2024.07.04-10.34.25:187][412]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale)
[2024.07.04-10.34.25:320][414]Cmd: DELETE
[2024.07.04-10.34.25:320][414]Cmd: ACTOR DELETE
[2024.07.04-10.34.25:329][414]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.25:342][414]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.07.04-10.34.25:343][414]LogEditorActor: Deleted 1 Actors (0.023 secs)
[2024.07.04-10.34.27:162][464]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand123)
[2024.07.04-10.34.28:367][493]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand137)
[2024.07.04-10.34.29:175][514]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand121)
[2024.07.04-10.34.29:793][528]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand55)
[2024.07.04-10.34.31:515][574]Cmd: DUPLICATE
[2024.07.04-10.34.31:515][574]Cmd: ACTOR DUPLICATE
[2024.07.04-10.34.52:075][182]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale)
[2024.07.04-10.34.53:554][235]Cmd: DELETE
[2024.07.04-10.34.53:554][235]Cmd: ACTOR DELETE
[2024.07.04-10.34.53:565][235]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.53:579][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.07.04-10.34.53:581][235]LogEditorActor: Deleted 1 Actors (0.026 secs)
[2024.07.04-10.34.54:021][248]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale)
[2024.07.04-10.34.54:150][250]Cmd: DELETE
[2024.07.04-10.34.54:150][250]Cmd: ACTOR DELETE
[2024.07.04-10.34.54:159][250]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.54:173][250]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.07.04-10.34.54:175][250]LogEditorActor: Deleted 1 Actors (0.025 secs)
[2024.07.04-10.34.54:695][265]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale)
[2024.07.04-10.34.54:808][266]Cmd: DELETE
[2024.07.04-10.34.54:808][266]Cmd: ACTOR DELETE
[2024.07.04-10.34.54:816][266]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.54:830][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2024.07.04-10.34.54:831][266]LogEditorActor: Deleted 1 Actors (0.024 secs)
[2024.07.04-10.34.55:212][277]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale)
[2024.07.04-10.34.55:359][280]Cmd: DELETE
[2024.07.04-10.34.55:359][280]Cmd: ACTOR DELETE
[2024.07.04-10.34.55:369][280]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.34.55:384][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.07.04-10.34.55:385][280]LogEditorActor: Deleted 1 Actors (0.026 secs)
[2024.07.04-10.34.55:935][295]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand189)
[2024.07.04-10.35.01:726][442]Cmd: TRANSACTION UNDO
[2024.07.04-10.35.01:726][442]LogEditorTransaction: Undo Move Actors
[2024.07.04-10.35.01:782][442]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 1B578C0359B4A2CDB2C41A6C37145615FDDF87DD), compiling.
[2024.07.04-10.35.02:684][474]Cmd: DUPLICATE
[2024.07.04-10.35.02:684][474]Cmd: ACTOR DUPLICATE
[2024.07.04-10.35.34:916][625]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand189)
[2024.07.04-10.35.45:043][916]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale)
[2024.07.04-10.35.46:067][941]Cmd: DELETE
[2024.07.04-10.35.46:068][941]Cmd: ACTOR DELETE
[2024.07.04-10.35.46:077][941]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.35.46:094][941]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.07.04-10.35.46:096][941]LogEditorActor: Deleted 1 Actors (0.028 secs)
[2024.07.04-10.35.46:722][957]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale)
[2024.07.04-10.35.46:952][962]Cmd: DELETE
[2024.07.04-10.35.46:952][962]Cmd: ACTOR DELETE
[2024.07.04-10.35.46:960][962]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.35.46:976][962]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.07.04-10.35.46:977][962]LogEditorActor: Deleted 1 Actors (0.025 secs)
[2024.07.04-10.35.47:467][975]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale)
[2024.07.04-10.35.47:644][978]Cmd: DELETE
[2024.07.04-10.35.47:644][978]Cmd: ACTOR DELETE
[2024.07.04-10.35.47:652][978]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.35.47:668][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2024.07.04-10.35.47:669][978]LogEditorActor: Deleted 1 Actors (0.025 secs)
[2024.07.04-10.35.48:069][987]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale)
[2024.07.04-10.35.49:041][ 12]Cmd: DELETE
[2024.07.04-10.35.49:041][ 12]Cmd: ACTOR DELETE
[2024.07.04-10.35.49:051][ 12]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-10.35.49:067][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
[2024.07.04-10.35.49:068][ 12]LogEditorActor: Deleted 1 Actors (0.027 secs)
[2024.07.04-10.35.50:027][ 36]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand193)
[2024.07.04-10.35.50:995][ 59]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand192)
[2024.07.04-10.35.51:577][ 73]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand191)
[2024.07.04-10.35.52:175][ 87]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand190)
[2024.07.04-10.36.12:852][220]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.36.12:876][220]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.07.04-10.36.12:935][220]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map7AB77CC0454E7B21025BF5B3DEEB359C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.36.12:957][220]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.36.13:125][220]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataACFEF1A44CDCD5A016E906A2C910FE4E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.36.13:149][220]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.36.13:149][220]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.36.13:149][220]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.44.29:382][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.44.29:400][774]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2024.07.04-10.44.29:492][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map20F818A1451A4CE1BC722D96F698492A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.44.29:514][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.44.29:753][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1EF5CB714A7602C08B6679BC88E9F826.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.44.29:791][774]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.44.29:791][774]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.44.29:791][774]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.44.56:384][344]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand172)
[2024.07.04-10.44.57:250][357]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule11)
[2024.07.04-10.45.03:907][481]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.45.03:926][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.07.04-10.45.04:011][481]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapB65E8708494F98969978F3B25764B811.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.45.04:037][481]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.45.04:277][481]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataFE2DFB6B4A9859E7FE2D19BAB1B110D1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.45.04:299][481]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.45.04:299][481]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.45.04:299][481]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.46.51:456][696]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed)
[2024.07.04-10.47.10:052][964]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand167)
[2024.07.04-10.47.14:006][993]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-10.47.14:035][993]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.07.04-10.47.14:176][993]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapEEB6834F440E201DE68AAE8594784C53.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-10.47.14:219][993]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-10.47.14:682][993]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData12122AC44E6FA4B756BCB4B2DB3D1277.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-10.47.14:757][993]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-10.47.14:757][993]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-10.47.14:757][993]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-10.47.19:867][ 47]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand140)
[2024.07.04-10.47.21:523][ 63]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand142)
[2024.07.04-10.47.34:543][107]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-10.47.34:663][107]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-10.47.34:663][107]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-10.47.36:119][108]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-10.47.36:396][108]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-10.47.36:397][108]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-10.47.38:269][109]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-10.47.38:494][109]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-10.47.38:497][109]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-10.47.42:564][110]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-10.47.42:734][110]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-10.47.42:734][110]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-10.47.46:421][111]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-10.47.46:528][111]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-10.47.46:528][111]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-13.17.17:977][112]LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
[2024.07.04-13.17.18:615][112]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-13.17.18:716][112]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-13.17.18:716][112]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-13.17.19:885][113]LogHttp: Warning: 0000027A02180100: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B60D44F4B-4E24-76A5-AA9F-45B0E0571DE1%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
[2024.07.04-13.17.19:885][113]LogHttp: Warning: 0000027A02180100: request failed, libcurl error: 6 (Couldn't resolve host name)
[2024.07.04-13.17.19:886][113]LogHttp: Warning: 0000027A02180100: libcurl info message cache 0 (Connection 1 seems to be dead!)
[2024.07.04-13.17.19:886][113]LogHttp: Warning: 0000027A02180100: libcurl info message cache 1 (Closing connection 1)
[2024.07.04-13.17.19:886][113]LogHttp: Warning: 0000027A02180100: libcurl info message cache 2 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):)
[2024.07.04-13.17.19:886][113]LogHttp: Warning: 0000027A02180100: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com)
[2024.07.04-13.17.19:886][113]LogHttp: Warning: 0000027A02180100: libcurl info message cache 4 (Closing connection 2)
[2024.07.04-13.17.20:076][113]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
[2024.07.04-13.17.20:076][113]FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
[2024.07.04-13.17.20:076][113]LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
[2024.07.04-13.17.20:097][113]LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
[2024.07.04-13.17.20:104][113]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-13.17.20:173][113]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-13.17.20:173][113]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-13.17.21:908][114]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
[2024.07.04-13.17.21:908][114]FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
[2024.07.04-13.17.21:908][114]LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
[2024.07.04-13.17.21:945][114]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B60D44F4B-4E24-76A5-AA9F-45B0E0571DE1%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream
[2024.07.04-13.17.21:955][114]LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
[2024.07.04-13.17.21:963][114]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-13.17.22:068][114]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-13.17.22:068][114]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-13.17.23:450][115]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
[2024.07.04-13.17.23:451][115]FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
[2024.07.04-13.17.23:451][115]LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
[2024.07.04-13.17.23:562][115]LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
[2024.07.04-13.17.23:577][115]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-13.17.23:698][115]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-13.17.23:703][115]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-13.17.24:895][116]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
[2024.07.04-13.17.24:896][116]FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
[2024.07.04-13.17.24:896][116]LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
[2024.07.04-13.17.24:929][116]LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
[2024.07.04-13.17.24:973][116]LogAudioMixer: Resetting audio stream to device id
[2024.07.04-13.17.25:077][116]LogAudioMixer: Display: 0: FrontLeft
[2024.07.04-13.17.25:077][116]LogAudioMixer: Display: 1: FrontRight
[2024.07.04-13.17.26:118][117]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
[2024.07.04-13.17.26:118][117]FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
[2024.07.04-13.17.26:118][117]LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
[2024.07.04-13.17.26:154][118]LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
[2024.07.04-13.17.28:730][124]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.04-13.17.28:733][124]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.017
[2024.07.04-13.17.28:736][124]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/wand7] ([1] browsable assets)...
[2024.07.04-13.17.28:770][124]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/wand7.wand7]
[2024.07.04-13.17.28:771][124]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/wand7]
[2024.07.04-13.17.28:771][124]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/wand7" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/wand7_Auto1.uasset" SILENT=false AUTOSAVING=true
[2024.07.04-13.17.28:786][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/wand7_Auto1EDFB672E435432DE7580428B30797D9C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/wand7_Auto1.uasset'
[2024.07.04-13.17.28:790][124]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/pillar_big] ([1] browsable assets)...
[2024.07.04-13.17.28:825][124]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/pillar_big.pillar_big]
[2024.07.04-13.17.28:825][124]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/pillar_big]
[2024.07.04-13.17.28:825][124]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/pillar_big" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/pillar_big_Auto1.uasset" SILENT=false AUTOSAVING=true
[2024.07.04-13.17.28:855][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/pillar_big_Auto108D5947E41C2F01AD97FB6B387D5678C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/pillar_big_Auto1.uasset'
[2024.07.04-13.17.28:859][124]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Pillar_Textures/Pillar_Base_color] ([1] browsable assets)...
[2024.07.04-13.17.28:869][124]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Pillar_Textures/Pillar_Base_color.Pillar_Base_color]
[2024.07.04-13.17.28:869][124]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Pillar_Textures/Pillar_Base_color]
[2024.07.04-13.17.28:953][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Base_color_Auto1FC4B7FEC483DC49F0AD4EF8F1321B439.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Pillar_Textures/Pillar_Base_color_Auto1.uasset'
[2024.07.04-13.17.28:956][124]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Pillar_Textures/Pillar_Height] ([1] browsable assets)...
[2024.07.04-13.17.28:970][124]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Pillar_Textures/Pillar_Height.Pillar_Height]
[2024.07.04-13.17.28:970][124]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Pillar_Textures/Pillar_Height]
[2024.07.04-13.17.29:004][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Height_Auto1F6D63BCE4FC997595533219F46997AF7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Pillar_Textures/Pillar_Height_Auto1.uasset'
[2024.07.04-13.17.29:006][124]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Pillar_Textures/Pillar_Normal] ([1] browsable assets)...
[2024.07.04-13.17.29:021][124]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Pillar_Textures/Pillar_Normal.Pillar_Normal]
[2024.07.04-13.17.29:022][124]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Pillar_Textures/Pillar_Normal]
[2024.07.04-13.17.29:227][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Normal_Auto14FA657E0405919C5FB9391A452F2097B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Pillar_Textures/Pillar_Normal_Auto1.uasset'
[2024.07.04-13.17.29:229][124]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Pillar_Textures/Pillar_Normal_DirectX] ([1] browsable assets)...
[2024.07.04-13.17.29:240][124]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Pillar_Textures/Pillar_Normal_DirectX.Pillar_Normal_DirectX]
[2024.07.04-13.17.29:240][124]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Pillar_Textures/Pillar_Normal_DirectX]
[2024.07.04-13.17.29:440][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Normal_DirectX_Auto1965B49F34FC3EA338E4E6AA4FF6C7B24.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Pillar_Textures/Pillar_Normal_DirectX_Auto1.uasset'
[2024.07.04-13.17.29:442][124]LogFileHelpers: Auto-saving content packages took 0.709
[2024.07.04-13.17.50:012][615]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand140)
[2024.07.04-13.17.51:168][669]Cmd: DELETE
[2024.07.04-13.17.51:168][669]Cmd: ACTOR DELETE
[2024.07.04-13.17.51:180][669]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.04-13.17.51:192][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.07.04-13.17.51:198][669]LogEditorActor: Deleted 1 Actors (0.029 secs)
[2024.07.04-13.17.54:805][810]LogActorFactory: Actor Factory created wand6
[2024.07.04-13.17.58:420][ 34]LogActorFactory: Actor Factory created wand6
[2024.07.04-13.18.55:554][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.04-13.18.55:563][185]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2024.07.04-13.18.55:607][185]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map1D0ED62E4814E01D8A6DAC89C5819794.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.04-13.18.55:622][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.04-13.18.55:715][185]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataB5AAC7F843A83A2A480E32876C7B6EB8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.04-13.18.55:727][185]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-13.18.55:727][185]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.04-13.18.55:728][185]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.04-13.19.09:377][409]LogSlate: Window 'Message' being destroyed
[2024.07.04-13.19.09:403][409]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Materials/Pillar.Pillar
(Selecting 'No' will cause all changes to be lost!)
[2024.07.04-13.19.09:887][409]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: B6E86EA09510190D153252CA5F60D0F4DDB061FC), compiling.
[2024.07.04-13.19.09:923][409]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 24DEA5B77B49FADB9488696A0FEF148EB6CE6685), compiling.
[2024.07.04-13.19.09:989][409]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.07.04-13.19.10:115][409]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-13.19.10:115][409]LogShaderCompilers: Display: Total job queries 706, among them cache hits 529 (74.93%)
[2024.07.04-13.19.10:115][409]LogShaderCompilers: Display: Tracking 136 distinct input hashes that result in 85 distinct outputs (62.50%)
[2024.07.04-13.19.10:115][409]LogShaderCompilers: Display: RAM used: 0.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2024.07.04-13.19.10:115][409]LogShaderCompilers: Display: ================================================
[2024.07.04-13.19.10:127][409]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.07.04-13.19.10:147][409]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.07.04-13.19.11:549][409]LogSlate: Window 'Save Content' being destroyed
[2024.07.04-13.19.11:623][409]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Pillar" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset" SILENT=true
[2024.07.04-13.19.11:631][409]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar28473716496F925FB445F3A4C25F81BE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset'
[2024.07.04-13.19.11:810][409]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Base_color137F04E84FD16DF01BB839B86ADE252D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Pillar_Textures/Pillar_Base_color.uasset'
[2024.07.04-13.19.11:811][409]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/pillar_big" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/pillar_big.uasset" SILENT=true
[2024.07.04-13.19.11:816][409]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/pillar_big774AC642433EB6EACBD7D08338DE3E9A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/pillar_big.uasset'
[2024.07.04-13.19.11:816][409]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Pillar_Textures/Pillar_Height" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Pillar_Textures/Pillar_Height.uasset" SILENT=true
[2024.07.04-13.19.11:863][409]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Height80E4AB5345CEE288EF385497204C5759.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Pillar_Textures/Pillar_Height.uasset'
[2024.07.04-13.19.11:864][409]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Pillar_Textures/Pillar_Normal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Pillar_Textures/Pillar_Normal.uasset" SILENT=true
[2024.07.04-13.19.12:281][409]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Normal0717A979401AC7FF096B96BD42CA3C0F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Pillar_Textures/Pillar_Normal.uasset'
[2024.07.04-13.19.12:695][409]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar_Normal_DirectX6928D7094D9C2941C2884CA67196EF95.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Pillar_Textures/Pillar_Normal_DirectX.uasset'
[2024.07.04-13.19.12:696][409]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/wand7" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/wand7.uasset" SILENT=true
[2024.07.04-13.19.12:698][409]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/wand7B9AE5635439DEDEFD64CD48AB7C0B954.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/wand7.uasset'
[2024.07.04-13.19.12:826][409]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.07.04-13.19.12:826][409]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.04-13.19.12:897][409]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed
[2024.07.04-13.19.13:175][409]AssetCheck: New page: Asset Save: multiple assets
[2024.07.04-13.19.13:175][409]LogContentValidation: Display: Validating Material /Game/Materials/Pillar.Pillar
[2024.07.04-13.19.13:175][409]LogContentValidation: Display: Validating StaticMesh /Game/Assets/pillar_big.pillar_big
[2024.07.04-13.19.13:175][409]LogContentValidation: Display: Validating StaticMesh /Game/Assets/wand7.wand7
[2024.07.04-13.19.13:175][409]LogContentValidation: Display: Validating Texture2D /Game/Textures/Pillar_Textures/Pillar_Normal_DirectX.Pillar_Normal_DirectX
[2024.07.04-13.19.13:175][409]LogContentValidation: Display: Validating Texture2D /Game/Textures/Pillar_Textures/Pillar_Normal.Pillar_Normal
[2024.07.04-13.19.13:175][409]LogContentValidation: Display: Validating Texture2D /Game/Textures/Pillar_Textures/Pillar_Height.Pillar_Height
[2024.07.04-13.19.13:175][409]LogContentValidation: Display: Validating Texture2D /Game/Textures/Pillar_Textures/Pillar_Base_color.Pillar_Base_color
[2024.07.04-13.19.13:178][410]Cmd: QUIT_EDITOR
[2024.07.04-13.19.13:178][410]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.07.04-13.19.13:183][410]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.07.04-13.19.13:192][410]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.07.04-13.19.13:193][410]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.07.04-13.19.13:193][410]LogAudio: Display: Audio Device unregistered from world 'Map'.
[2024.07.04-13.19.13:194][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.04-13.19.13:198][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.04-13.19.13:258][410]LogAudio: Display: Audio Device Manager Shutdown
[2024.07.04-13.19.13:258][410]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.04-13.19.13:278][410]LogExit: Preparing to exit.
[2024.07.04-13.19.13:732][410]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.07.04-13.19.14:007][410]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.07.04-13.19.14:008][410]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.07.04-13.19.14:234][410]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2024.07.04-13.19.14:270][410]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.07.04-13.19.14:273][410]LogExit: Editor shut down
[2024.07.04-13.19.14:277][410]LogExit: Transaction tracking system shut down
[2024.07.04-13.19.15:122][410]LogExit: Object subsystem successfully closed.
[2024.07.04-13.19.15:158][410]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.04-13.19.15:158][410]LogShaderCompilers: Display: Total job queries 706, among them cache hits 529 (74.93%)
[2024.07.04-13.19.15:158][410]LogShaderCompilers: Display: Tracking 136 distinct input hashes that result in 85 distinct outputs (62.50%)
[2024.07.04-13.19.15:158][410]LogShaderCompilers: Display: RAM used: 0.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2024.07.04-13.19.15:158][410]LogShaderCompilers: Display: ================================================
[2024.07.04-13.19.15:188][410]LogShaderCompilers: Display: Shaders left to compile 0
[2024.07.04-13.19.15:292][410]LogModuleManager: Shutting down and abandoning module TextureEditor (872)
[2024.07.04-13.19.15:292][410]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870)
[2024.07.04-13.19.15:292][410]LogModuleManager: Shutting down and abandoning module SceneOutliner (868)
[2024.07.04-13.19.15:292][410]LogModuleManager: Shutting down and abandoning module AddContentDialog (866)
[2024.07.04-13.19.15:306][410]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865)
[2024.07.04-13.19.15:306][410]LogModuleManager: Shutting down and abandoning module EditorWidgets (862)
[2024.07.04-13.19.15:306][410]LogModuleManager: Shutting down and abandoning module StatsViewer (860)
[2024.07.04-13.19.15:307][410]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858)
[2024.07.04-13.19.15:308][410]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856)
[2024.07.04-13.19.15:308][410]LogModuleManager: Shutting down and abandoning module AutomationWorker (854)
[2024.07.04-13.19.15:308][410]LogModuleManager: Shutting down and abandoning module SteamVREditor (852)
[2024.07.04-13.19.15:308][410]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2024.07.04-13.19.15:308][410]LogModuleManager: Shutting down and abandoning module TextureAlignMode (848)
[2024.07.04-13.19.15:308][410]LogModuleManager: Shutting down and abandoning module BspMode (846)
[2024.07.04-13.19.15:308][410]LogModuleManager: Shutting down and abandoning module GeometryMode (844)
[2024.07.04-13.19.15:309][410]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (842)
[2024.07.04-13.19.15:310][410]LogModuleManager: Shutting down and abandoning module TakeRecorder (841)
[2024.07.04-13.19.15:311][410]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (838)
[2024.07.04-13.19.15:311][410]LogModuleManager: Shutting down and abandoning module TakesCore (836)
[2024.07.04-13.19.15:311][410]LogModuleManager: Shutting down and abandoning module OpenXRInput (834)
[2024.07.04-13.19.15:312][410]LogModuleManager: Shutting down and abandoning module GooglePADEditor (832)
[2024.07.04-13.19.15:312][410]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (830)
[2024.07.04-13.19.15:312][410]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (828)
[2024.07.04-13.19.15:312][410]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (826)
[2024.07.04-13.19.15:312][410]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (824)
[2024.07.04-13.19.15:313][410]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (822)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (820)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (818)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (816)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (814)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (812)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (810)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (808)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module WebMMedia (806)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (804)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (802)
[2024.07.04-13.19.15:315][410]LogModuleManager: Shutting down and abandoning module SequenceRecorder (801)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (798)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (796)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (794)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (792)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (790)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (788)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (786)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module PlanarCut (784)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module CharacterAI (782)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module SmartSnapping (778)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module SessionServices (776)
[2024.07.04-13.19.15:316][410]LogModuleManager: Shutting down and abandoning module MeshPaint (774)
[2024.07.04-13.19.15:317][410]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772)
[2024.07.04-13.19.15:318][410]LogModuleManager: Shutting down and abandoning module FoliageEdit (770)
[2024.07.04-13.19.15:318][410]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768)
[2024.07.04-13.19.15:319][410]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766)
[2024.07.04-13.19.15:319][410]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764)
[2024.07.04-13.19.15:319][410]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762)
[2024.07.04-13.19.15:319][410]LogModuleManager: Shutting down and abandoning module PlacementMode (760)
[2024.07.04-13.19.15:319][410]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758)
[2024.07.04-13.19.15:319][410]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756)
[2024.07.04-13.19.15:319][410]LogModuleManager: Shutting down and abandoning module ClothPainter (754)
[2024.07.04-13.19.15:320][410]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753)
[2024.07.04-13.19.15:321][410]LogModuleManager: Shutting down and abandoning module LogVisualizer (750)
[2024.07.04-13.19.15:323][410]LogModuleManager: Shutting down and abandoning module IntroTutorials (748)
[2024.07.04-13.19.15:323][410]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747)
[2024.07.04-13.19.15:324][410]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744)
[2024.07.04-13.19.15:324][410]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742)
[2024.07.04-13.19.15:324][410]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740)
[2024.07.04-13.19.15:324][410]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739)
[2024.07.04-13.19.15:996][410]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736)
[2024.07.04-13.19.15:996][410]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734)
[2024.07.04-13.19.15:996][410]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732)
[2024.07.04-13.19.15:996][410]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730)
[2024.07.04-13.19.15:996][410]LogModuleManager: Shutting down and abandoning module TraceInsights (728)
[2024.07.04-13.19.16:001][410]MemoryProfiler: Shutdown
[2024.07.04-13.19.16:001][410]NetworkingProfiler: Shutdown
[2024.07.04-13.19.16:001][410]LoadingProfiler: Shutdown
[2024.07.04-13.19.16:001][410]TimingProfiler: Shutdown
[2024.07.04-13.19.16:003][410]LogModuleManager: Shutting down and abandoning module TraceServices (727)
[2024.07.04-13.19.16:006][410]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724)
[2024.07.04-13.19.16:006][410]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722)
[2024.07.04-13.19.16:006][410]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720)
[2024.07.04-13.19.16:008][410]LogModuleManager: Shutting down and abandoning module MergeActors (718)
[2024.07.04-13.19.16:009][410]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716)
[2024.07.04-13.19.16:010][410]LogModuleManager: Shutting down and abandoning module LocalizationService (715)
[2024.07.04-13.19.16:010][410]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712)
[2024.07.04-13.19.16:010][410]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710)
[2024.07.04-13.19.16:011][410]LogModuleManager: Shutting down and abandoning module UndoHistory (708)
[2024.07.04-13.19.16:011][410]LogModuleManager: Shutting down and abandoning module XmlParser (706)
[2024.07.04-13.19.16:011][410]LogModuleManager: Shutting down and abandoning module Blutility (704)
[2024.07.04-13.19.16:011][410]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702)
[2024.07.04-13.19.16:012][410]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701)
[2024.07.04-13.19.16:013][410]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698)
[2024.07.04-13.19.16:013][410]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697)
[2024.07.04-13.19.16:013][410]LogModuleManager: Shutting down and abandoning module SettingsEditor (694)
[2024.07.04-13.19.16:013][410]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692)
[2024.07.04-13.19.16:014][410]LogModuleManager: Shutting down and abandoning module SessionFrontend (690)
[2024.07.04-13.19.16:014][410]LogModuleManager: Shutting down and abandoning module ProfilerClient (688)
[2024.07.04-13.19.16:014][410]LogModuleManager: Shutting down and abandoning module DeviceManager (686)
[2024.07.04-13.19.16:015][410]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685)
[2024.07.04-13.19.16:048][410]LogModuleManager: Shutting down and abandoning module AutomationController (682)
[2024.07.04-13.19.16:049][410]LogModuleManager: Shutting down and abandoning module AutomationWindow (680)
[2024.07.04-13.19.16:050][410]LogModuleManager: Shutting down and abandoning module Layers (678)
[2024.07.04-13.19.16:052][410]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676)
[2024.07.04-13.19.16:052][410]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674)
[2024.07.04-13.19.16:052][410]LogModuleManager: Shutting down and abandoning module PackagesDialog (672)
[2024.07.04-13.19.16:052][410]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670)
[2024.07.04-13.19.16:057][410]LogModuleManager: Shutting down and abandoning module Persona (668)
[2024.07.04-13.19.16:058][410]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667)
[2024.07.04-13.19.16:058][410]LogModuleManager: Shutting down and abandoning module AnimGraph (665)
[2024.07.04-13.19.16:060][410]LogModuleManager: Shutting down and abandoning module Kismet (662)
[2024.07.04-13.19.16:065][410]LogModuleManager: Shutting down and abandoning module KismetWidgets (661)
[2024.07.04-13.19.16:065][410]LogModuleManager: Shutting down and abandoning module GraphEditor (658)
[2024.07.04-13.19.16:066][410]LogModuleManager: Shutting down and abandoning module StructViewer (656)
[2024.07.04-13.19.16:066][410]LogModuleManager: Shutting down and abandoning module ClassViewer (654)
[2024.07.04-13.19.16:066][410]LogModuleManager: Shutting down and abandoning module Toolbox (652)
[2024.07.04-13.19.16:066][410]LogModuleManager: Shutting down and abandoning module ModuleUI (650)
[2024.07.04-13.19.16:066][410]LogModuleManager: Shutting down and abandoning module OutputLog (648)
[2024.07.04-13.19.16:072][410]LogModuleManager: Shutting down and abandoning module GammaUI (646)
[2024.07.04-13.19.16:073][410]LogModuleManager: Shutting down and abandoning module Documentation (644)
[2024.07.04-13.19.16:073][410]LogModuleManager: Shutting down and abandoning module LiveCoding (642)
[2024.07.04-13.19.16:074][410]LogModuleManager: Shutting down and abandoning module LevelSequence (640)
[2024.07.04-13.19.16:074][410]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638)
[2024.07.04-13.19.16:074][410]LogModuleManager: Shutting down and abandoning module MovieScene (636)
[2024.07.04-13.19.16:075][410]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634)
[2024.07.04-13.19.16:076][410]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632)
[2024.07.04-13.19.16:076][410]LogModuleManager: Shutting down and abandoning module AnalyticsET (630)
[2024.07.04-13.19.16:076][410]LogModuleManager: Shutting down and abandoning module PortalServices (628)
[2024.07.04-13.19.16:076][410]LogModuleManager: Shutting down and abandoning module PortalRpc (626)
[2024.07.04-13.19.16:076][410]LogModuleManager: Shutting down and abandoning module MessagingRpc (624)
[2024.07.04-13.19.16:076][410]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622)
[2024.07.04-13.19.16:076][410]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621)
[2024.07.04-13.19.16:076][410]LogModuleManager: Shutting down and abandoning module AIModule (618)
[2024.07.04-13.19.16:077][410]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617)
[2024.07.04-13.19.16:077][410]LogModuleManager: Shutting down and abandoning module AITestSuite (615)
[2024.07.04-13.19.16:077][410]LogModuleManager: Shutting down and abandoning module NavigationSystem (613)
[2024.07.04-13.19.16:077][410]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610)
[2024.07.04-13.19.16:095][410]LogModuleManager: Shutting down and abandoning module ProfilerService (608)
[2024.07.04-13.19.16:295][410]LogModuleManager: Shutting down and abandoning module TaskGraph (606)
[2024.07.04-13.19.16:296][410]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604)
[2024.07.04-13.19.16:296][410]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (602)
[2024.07.04-13.19.16:296][410]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (600)
[2024.07.04-13.19.16:296][410]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598)
[2024.07.04-13.19.16:296][410]LogModuleManager: Shutting down and abandoning module CollectionManager (597)
[2024.07.04-13.19.16:297][410]LogModuleManager: Shutting down and abandoning module OculusEditor (594)
[2024.07.04-13.19.16:300][410]LogModuleManager: Shutting down and abandoning module OculusInput (592)
[2024.07.04-13.19.16:300][410]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (590)
[2024.07.04-13.19.16:304][410]LogModuleManager: Shutting down and abandoning module PluginBrowser (588)
[2024.07.04-13.19.16:306][410]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (586)
[2024.07.04-13.19.16:306][410]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (584)
[2024.07.04-13.19.16:306][410]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (582)
[2024.07.04-13.19.16:306][410]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (580)
[2024.07.04-13.19.16:306][410]LogModuleManager: Shutting down and abandoning module CryptoKeys (578)
[2024.07.04-13.19.16:306][410]LogModuleManager: Shutting down and abandoning module CurveEditorTools (576)
[2024.07.04-13.19.16:307][410]LogModuleManager: Shutting down and abandoning module TakeSequencer (574)
[2024.07.04-13.19.16:307][410]LogModuleManager: Shutting down and abandoning module TakeMovieScene (572)
[2024.07.04-13.19.16:307][410]LogModuleManager: Shutting down and abandoning module SynthesisEditor (570)
[2024.07.04-13.19.16:307][410]LogModuleManager: Shutting down and abandoning module Synthesis (568)
[2024.07.04-13.19.16:307][410]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (566)
[2024.07.04-13.19.16:307][410]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (564)
[2024.07.04-13.19.16:307][410]LogModuleManager: Shutting down and abandoning module OpenXREditor (562)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (560)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module GooglePAD (558)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module EditableMesh (556)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (554)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module CableComponent (552)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module AssetTags (550)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (548)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module AudioCapture (546)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (545)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (542)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module AppleImageUtils (540)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module AndroidPermission (538)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module ScreenshotTools (536)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (534)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (532)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module TemplateSequence (530)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (528)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (526)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (524)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (522)
[2024.07.04-13.19.16:308][410]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (520)
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module MediaCompositing (518)
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module ImgMedia (516)
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (514)
[2024.07.04-13.19.16:309][410]LogOpenImageDenoise: OIDN shutting down
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (512)
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module MotoSynth (510)
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module MeshConversion (508)
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module DynamicMesh (506)
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (504)
[2024.07.04-13.19.16:309][410]LogModuleManager: Shutting down and abandoning module GeometricObjects (502)
[2024.07.04-13.19.16:310][410]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (500)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (498)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (496)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (495)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (492)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (490)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (488)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (486)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (484)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module ChaosNiagara (482)
[2024.07.04-13.19.16:311][410]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (480)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module FractureEditor (478)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (477)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module BackChannel (474)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (472)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module AutomationUtils (470)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (468)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module AlembicImporter (466)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module AlembicLibrary (465)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module GeometryCache (464)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (463)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (458)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (456)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module UObjectPlugin (454)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (450)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module PluginUtils (448)
[2024.07.04-13.19.16:312][410]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (446)
[2024.07.04-13.19.16:313][410]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (444)
[2024.07.04-13.19.16:314][410]LogModuleManager: Shutting down and abandoning module GitSourceControl (442)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module SourceControl (441)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (436)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424)
[2024.07.04-13.19.16:316][410]LogModuleManager: Shutting down and abandoning module LiveLink (422)
[2024.07.04-13.19.16:990][410]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420)
[2024.07.04-13.19.16:990][410]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418)
[2024.07.04-13.19.16:990][410]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416)
[2024.07.04-13.19.16:992][410]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414)
[2024.07.04-13.19.16:993][410]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412)
[2024.07.04-13.19.16:993][410]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (410)
[2024.07.04-13.19.16:993][410]LogModuleManager: Shutting down and abandoning module Niagara (408)
[2024.07.04-13.19.16:995][410]LogModuleManager: Shutting down and abandoning module SignalProcessing (407)
[2024.07.04-13.19.16:995][410]LogModuleManager: Shutting down and abandoning module NiagaraEditor (405)
[2024.07.04-13.19.16:996][410]LogModuleManager: Shutting down and abandoning module NiagaraCore (402)
[2024.07.04-13.19.16:996][410]LogModuleManager: Shutting down and abandoning module DataValidation (400)
[2024.07.04-13.19.16:996][410]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (398)
[2024.07.04-13.19.16:996][410]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (396)
[2024.07.04-13.19.16:996][410]LogModuleManager: Shutting down and abandoning module FacialAnimation (394)
[2024.07.04-13.19.16:996][410]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (392)
[2024.07.04-13.19.16:997][410]LogModuleManager: Shutting down and abandoning module LevelEditor (391)
[2024.07.04-13.19.17:012][410]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (390)
[2024.07.04-13.19.17:013][410]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (388)
[2024.07.04-13.19.17:013][410]LogModuleManager: Shutting down and abandoning module MainFrame (386)
[2024.07.04-13.19.17:013][410]LogModuleManager: Shutting down and abandoning module HotReload (385)
[2024.07.04-13.19.17:014][410]LogModuleManager: Shutting down and abandoning module ToolMenus (381)
[2024.07.04-13.19.17:014][410]LogModuleManager: Shutting down and abandoning module ContentBrowser (379)
[2024.07.04-13.19.17:014][410]LogModuleManager: Shutting down and abandoning module ContentBrowserData (378)
[2024.07.04-13.19.17:014][410]LogModuleManager: Shutting down and abandoning module TreeMap (375)
[2024.07.04-13.19.17:015][410]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (372)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module SoundFields (368)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module SignificanceManager (366)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (364)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (362)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (360)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (358)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (356)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (354)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module ActorSequence (352)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (350)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (348)
[2024.07.04-13.19.17:016][410]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (346)
[2024.07.04-13.19.17:017][410]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (344)
[2024.07.04-13.19.17:017][410]LogMagicLeapPlanes: Planes tracker already destroyed.
[2024.07.04-13.19.17:017][410]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (342)
[2024.07.04-13.19.17:017][410]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (340)
[2024.07.04-13.19.17:017][410]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (338)
[2024.07.04-13.19.17:018][410]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (336)
[2024.07.04-13.19.17:018][410]LogModuleManager: Shutting down and abandoning module MagicLeapController (334)
[2024.07.04-13.19.17:018][410]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (332)
[2024.07.04-13.19.17:018][410]LogModuleManager: Shutting down and abandoning module MagicLeapAR (330)
[2024.07.04-13.19.17:018][410]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (328)
[2024.07.04-13.19.17:018][410]LogModuleManager: Shutting down and abandoning module UdpMessaging (326)
[2024.07.04-13.19.17:119][410]LogModuleManager: Shutting down and abandoning module TcpMessaging (324)
[2024.07.04-13.19.17:220][410]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (322)
[2024.07.04-13.19.17:220][410]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320)
[2024.07.04-13.19.17:220][410]LogModuleManager: Shutting down and abandoning module AnimationSharing (318)
[2024.07.04-13.19.17:220][410]LogModuleManager: Shutting down and abandoning module GameplayCameras (316)
[2024.07.04-13.19.17:220][410]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314)
[2024.07.04-13.19.17:220][410]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312)
[2024.07.04-13.19.17:221][410]LogModuleManager: Shutting down and abandoning module Paper2D (310)
[2024.07.04-13.19.17:221][410]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308)
[2024.07.04-13.19.17:264][410]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306)
[2024.07.04-13.19.17:265][410]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2024.07.04-13.19.17:265][410]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2024.07.04-13.19.17:265][410]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2024.07.04-13.19.17:265][410]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2024.07.04-13.19.17:266][410]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2024.07.04-13.19.17:266][410]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2024.07.04-13.19.17:266][410]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2024.07.04-13.19.17:266][410]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2024.07.04-13.19.17:266][410]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2024.07.04-13.19.17:267][410]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2024.07.04-13.19.17:267][410]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2024.07.04-13.19.17:267][410]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2024.07.04-13.19.17:268][410]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2024.07.04-13.19.17:268][410]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2024.07.04-13.19.17:268][410]LogModuleManager: Shutting down and abandoning module UMG (276)
[2024.07.04-13.19.17:269][410]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2024.07.04-13.19.17:269][410]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2024.07.04-13.19.17:269][410]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2024.07.04-13.19.17:272][410]LogModuleManager: Shutting down and abandoning module Slate (266)
[2024.07.04-13.19.17:272][410]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module Networking (250)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module Core (248)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2024.07.04-13.19.17:273][410]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2024.07.04-13.19.17:274][410]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2024.07.04-13.19.17:276][410]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2024.07.04-13.19.17:279][410]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2024.07.04-13.19.17:283][410]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2024.07.04-13.19.17:283][410]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2024.07.04-13.19.17:283][410]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2024.07.04-13.19.17:283][410]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2024.07.04-13.19.17:284][410]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2024.07.04-13.19.17:284][410]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2024.07.04-13.19.17:284][410]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2024.07.04-13.19.17:285][410]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2024.07.04-13.19.17:285][410]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2024.07.04-13.19.17:286][410]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2024.07.04-13.19.17:286][410]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2024.07.04-13.19.17:286][410]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2024.07.04-13.19.17:287][410]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2024.07.04-13.19.17:288][410]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2024.07.04-13.19.17:289][410]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2024.07.04-13.19.17:289][410]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2024.07.04-13.19.17:290][410]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2024.07.04-13.19.17:290][410]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2024.07.04-13.19.17:290][410]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2024.07.04-13.19.17:290][410]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2024.07.04-13.19.17:292][410]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2024.07.04-13.19.17:292][410]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2024.07.04-13.19.17:292][410]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2024.07.04-13.19.17:292][410]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2024.07.04-13.19.17:292][410]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2024.07.04-13.19.17:292][410]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2024.07.04-13.19.17:292][410]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2024.07.04-13.19.17:292][410]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2024.07.04-13.19.17:293][410]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2024.07.04-13.19.17:293][410]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2024.07.04-13.19.17:293][410]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2024.07.04-13.19.17:293][410]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2024.07.04-13.19.17:293][410]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2024.07.04-13.19.17:293][410]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2024.07.04-13.19.17:302][410]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2024.07.04-13.19.17:302][410]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2024.07.04-13.19.17:302][410]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2024.07.04-13.19.17:302][410]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2024.07.04-13.19.17:302][410]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2024.07.04-13.19.17:313][410]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2024.07.04-13.19.17:318][410]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2024.07.04-13.19.17:337][410]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2024.07.04-13.19.17:337][410]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2024.07.04-13.19.17:337][410]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2024.07.04-13.19.17:337][410]LogModuleManager: Shutting down and abandoning module Settings (130)
[2024.07.04-13.19.17:337][410]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2024.07.04-13.19.17:342][410]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2024.07.04-13.19.17:342][410]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2024.07.04-13.19.17:342][410]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2024.07.04-13.19.17:342][410]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2024.07.04-13.19.17:343][410]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2024.07.04-13.19.17:343][410]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2024.07.04-13.19.17:343][410]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2024.07.04-13.19.17:343][410]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2024.07.04-13.19.17:343][410]LogHMD: Freeing OpenVRDLLHandle.
[2024.07.04-13.19.17:343][410]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2024.07.04-13.19.17:343][410]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (108)
[2024.07.04-13.19.17:343][410]LogModuleManager: Shutting down and abandoning module NiagaraShader (106)
[2024.07.04-13.19.17:343][410]LogModuleManager: Shutting down and abandoning module OpenXRAR (104)
[2024.07.04-13.19.17:344][410]LogModuleManager: Shutting down and abandoning module AugmentedReality (103)
[2024.07.04-13.19.17:344][410]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (100)
[2024.07.04-13.19.17:344][410]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (98)
[2024.07.04-13.19.17:344][410]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.07.04-13.19.17:346][410]LogModuleManager: Shutting down and abandoning module OpenXRHMD (97)
[2024.07.04-13.19.17:346][410]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (94)
[2024.07.04-13.19.17:346][410]LogModuleManager: Shutting down and abandoning module ChunkDownloader (92)
[2024.07.04-13.19.17:346][410]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (90)
[2024.07.04-13.19.17:346][410]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (88)
[2024.07.04-13.19.17:346][410]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84)
[2024.07.04-13.19.17:350][410]LogModuleManager: Shutting down and abandoning module XMPP (79)
[2024.07.04-13.19.17:351][410]LogModuleManager: Shutting down and abandoning module WebSockets (78)
[2024.07.04-13.19.17:392][410]LogModuleManager: Shutting down and abandoning module HTTP (75)
[2024.07.04-13.19.17:392][410]LogHttp: Display: Http module shutting down, but needs to wait on 2 outstanding Http requests:
[2024.07.04-13.19.17:392][410]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B60D44F4B-4E24-76A5-AA9F-45B0E0571DE1%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2024.07.04-13.19.17:392][410]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B60D44F4B-4E24-76A5-AA9F-45B0E0571DE1%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2024.07.04-13.19.17:392][410]LogHttp: Display: cleaning up 2 outstanding Http requests.
[2024.07.04-13.19.17:419][410]LogModuleManager: Shutting down and abandoning module SSL (74)
[2024.07.04-13.19.17:422][410]LogModuleManager: Shutting down and abandoning module MLSDK (70)
[2024.07.04-13.19.17:422][410]LogModuleManager: Shutting down and abandoning module WmfMedia (68)
[2024.07.04-13.19.17:425][410]LogModuleManager: Shutting down and abandoning module Media (67)
[2024.07.04-13.19.17:427][410]LogModuleManager: Shutting down and abandoning module MediaInfo (66)
[2024.07.04-13.19.17:427][410]LogModuleManager: Shutting down and abandoning module MagicLeap (62)
[2024.07.04-13.19.17:427][410]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (60)
[2024.07.04-13.19.17:427][410]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58)
[2024.07.04-13.19.17:427][410]LogModuleManager: Shutting down and abandoning module DatasmithContent (56)
[2024.07.04-13.19.17:427][410]LogModuleManager: Shutting down and abandoning module ChaosCloth (54)
[2024.07.04-13.19.17:427][410]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2024.07.04-13.19.17:428][410]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2024.07.04-13.19.17:428][410]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2024.07.04-13.19.17:428][410]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2024.07.04-13.19.17:428][410]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2024.07.04-13.19.17:428][410]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2024.07.04-13.19.17:428][410]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2024.07.04-13.19.17:428][410]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2024.07.04-13.19.17:429][410]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2024.07.04-13.19.17:429][410]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2024.07.04-13.19.17:429][410]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2024.07.04-13.19.17:431][410]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2024.07.04-13.19.17:431][410]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2024.07.04-13.19.17:432][410]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2024.07.04-13.19.17:432][410]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2024.07.04-13.19.17:432][410]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2024.07.04-13.19.17:434][410]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2024.07.04-13.19.17:435][410]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2024.07.04-13.19.17:435][410]LogModuleManager: Shutting down and abandoning module Engine (16)
[2024.07.04-13.19.17:435][410]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2024.07.04-13.19.17:436][410]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2024.07.04-13.19.17:436][410]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2024.07.04-13.19.17:436][410]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2024.07.04-13.19.17:436][410]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2024.07.04-13.19.17:436][410]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2024.07.04-13.19.17:436][410]LogModuleManager: Shutting down and abandoning module RSA (3)
[2024.07.04-13.19.17:436][410]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2024.07.04-13.19.17:494][410]LogD3D11RHI: Shutdown
[2024.07.04-13.19.17:494][410]LogD3D11RHI: CleanupD3DDevice
[2024.07.04-13.19.17:517][410]LogD3D11RHI: Intel Extensions Framework unloaded
[2024.07.04-13.19.17:552][410]LogD3D11RHI: [IntelMetricsDiscovery] Stopped
[2024.07.04-13.19.17:553][410]LogExit: Exiting.
[2024.07.04-13.19.17:569][410]Log file closed, 07/04/24 15:19:17