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.vsconfig
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.vsconfig
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Assets/Scenes/GameOverScene.unity
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1498
Assets/Scenes/GameOverScene.unity
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6496
Assets/Scenes/LVL1.unity
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974
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7
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7
Assets/Scenes/MainMenu.unity.meta
Normal file
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8
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Normal file
8
Assets/Scripts.meta
Normal file
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23
Assets/Scripts/FlagScript.cs
Normal file
23
Assets/Scripts/FlagScript.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class FlagScript : MonoBehaviour
|
||||||
|
{
|
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|
private void OnTriggerEnter2D(Collider2D other)
|
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|
{
|
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|
if (other.CompareTag("Player"))
|
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|
{
|
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|
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|
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|
WinLevel();
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|
}
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|
}
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|
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|
private void WinLevel()
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|
{
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|
SceneManager.LoadScene("NextLevel");
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|
}
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|
}
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|
11
Assets/Scripts/FlagScript.cs.meta
Normal file
11
Assets/Scripts/FlagScript.cs.meta
Normal file
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25
Assets/Scripts/GameOver.cs
Normal file
25
Assets/Scripts/GameOver.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
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|
using UnityEngine.SceneManagement;
|
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|
|
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|
public class GameOverUI : MonoBehaviour
|
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|
{
|
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|
public void RestartGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("LVL1");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void GoToMainMenu()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("MainMenu");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
||||||
|
Debug.Log("Spiel beendet! (Funktioniert nur in einer Build-Version)");
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/GameOver.cs.meta
Normal file
11
Assets/Scripts/GameOver.cs.meta
Normal file
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20
Assets/Scripts/MainMenuUi.cs
Normal file
20
Assets/Scripts/MainMenuUi.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("LVL1");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
||||||
|
Debug.Log("Spiel beendet! (Funktioniert nur in einer Build-Version)");
|
||||||
|
Application.Quit();
|
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|
}
|
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|
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11
Assets/Scripts/MainMenuUi.cs.meta
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45
Assets/Scripts/PlayerMovement.cs
Normal file
45
Assets/Scripts/PlayerMovement.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerMovement2D : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed = 5f;
|
||||||
|
public float jumpForce = 10f;
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
private bool isGrounded;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Bewegung
|
||||||
|
float move = Input.GetAxis("Horizontal");
|
||||||
|
rb.velocity = new Vector2(move * speed, rb.velocity.y);
|
||||||
|
|
||||||
|
// Springen
|
||||||
|
if (Input.GetButtonDown("Jump") && isGrounded)
|
||||||
|
{
|
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|
rb.velocity = new Vector2(rb.velocity.x, jumpForce);
|
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|
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|
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|
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|
{
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|
if (collision.gameObject.CompareTag("Ground"))
|
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|
{
|
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|
isGrounded = true;
|
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|
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|
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|
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||||||
|
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|
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|
{
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|
if (collision.gameObject.CompareTag("Ground"))
|
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|
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|
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|
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Assets/Scripts/PlayerMovement.cs.meta
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Assets/Scripts/WallMovement.cs
Normal file
31
Assets/Scripts/WallMovement.cs
Normal file
@ -0,0 +1,31 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
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|
using UnityEngine;
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|
using UnityEngine.SceneManagement;
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public class DeathWall : MonoBehaviour
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{
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|
public Transform player;
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|
public float speed = 2f;
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||||||
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void Update()
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|
{
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|
if (player != null)
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|
{
|
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|
Vector3 targetPosition = new Vector3(player.position.x, transform.position.y, transform.position.z);
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transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime);
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{
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if (other.CompareTag("Player"))
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