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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
public GameObject Ground1, Ground2, Ground3;
bool hasGround = true;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SpawnGround()
{
}
// platform "spawn" logic
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
hasGround = true;
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
hasGround = false;
}
}
}