Seascape/Assets/Scripts/Fisch/FishPoints3.cs

34 lines
769 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FishPoints3 : MonoBehaviour
{
GameObject Fisch3;
PlayerScript playerScript;
AudioManager audioManager;
private void Awake()
{
audioManager = GameObject.FindGameObjectWithTag("Audio").GetComponent<AudioManager>();
}
private void OnTriggerEnter2D(Collider2D kaputt)
{
FishPoints3 Fish = kaputt.GetComponent<FishPoints3>();
if (Fish != null)
{
GetCollected();
}
}
public void GetCollected()
{
if (Fisch3 != null)
{
Destroy(Fisch3);
audioManager.PlaySFX(audioManager.Fisch);
playerScript.Fisch3Collected = true;
}
}
}