2024-06-13 20:03:23 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
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2024-06-14 10:35:34 +02:00
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public class DataBullet : ScriptableObject
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2024-06-13 20:03:23 +02:00
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{
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2024-06-14 10:35:34 +02:00
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public float damage = 10;
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2024-06-13 20:03:23 +02:00
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public float speed = 5f;
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public Vector3 direction = new Vector3();
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public int ammo;
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2024-06-14 10:35:34 +02:00
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public void setDamage(float damage){
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this.damage = damage;
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}
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2024-06-13 20:03:23 +02:00
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}
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