using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMover : MonoBehaviour
{
public KeyCode up = KeyCode.W;
public KeyCode down = KeyCode.S;
public KeyCode left = KeyCode.A;
public KeyCode right = KeyCode.D;
public Rigidbody2D rb;
public float speed = 2f;
// Start is called before the first frame update
void Start()
rb = GetComponent<Rigidbody2D>();
rb.gravityScale = 0;
}
// Update is called once per frame
void Update()
Move();
public void Move(){
Vector2 moveDirection = Vector2.zero;
if(Input.GetKey(up)){
moveDirection += Vector2.up;
if(Input.GetKey(down)){
moveDirection += Vector2.down;
if(Input.GetKey(left)){
moveDirection += Vector2.left;
if(Input.GetKey(right)){
moveDirection += Vector2.right;
if(moveDirection.magnitude > 1){
moveDirection.Normalize();
rb.velocity = moveDirection * speed * Time.deltaTime * 1000;