52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMover : MonoBehaviour
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{
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public KeyCode up = KeyCode.W;
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public KeyCode down = KeyCode.S;
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public KeyCode left = KeyCode.A;
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public KeyCode right = KeyCode.D;
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public Rigidbody2D rb;
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public float speed = 2f;
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// Start is called before the first frame update
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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rb.gravityScale = 0;
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}
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// Update is called once per frame
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void Update()
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{
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Move();
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}
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public void Move(){
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Vector2 moveDirection = Vector2.zero;
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if(Input.GetKey(up)){
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moveDirection += Vector2.up;
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}
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if(Input.GetKey(down)){
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moveDirection += Vector2.down;
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}
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if(Input.GetKey(left)){
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moveDirection += Vector2.left;
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}
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if(Input.GetKey(right)){
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moveDirection += Vector2.right;
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}
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if(moveDirection.magnitude > 1){
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moveDirection.Normalize();
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}
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rb.velocity = moveDirection * speed * Time.deltaTime * 1000;
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}
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}
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