mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/package.json
2024-09-20 20:30:10 +02:00

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{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "14.0.8",
"unity": "2022.2",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.8",
"com.unity.searcher": "4.9.2"
},
"samples": [
{
"displayName": "Procedural Patterns",
"description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag",
"path": "Samples~/ProceduralPatterns"
},
{
"displayName": "Node Reference",
"description": "This set of Shader Graph assets provides reference material for the nodes available in the Shader Graph node library. Each graph contains a description for a specific node, examples of how it can be used, and useful tips. Some example assets also show a break-down of the math that the node is doing. You can use these samples along with the documentation to learn more about the behavior of individual nodes.",
"path": "Samples~/NodeReference"
}
]
}