23 lines
1.5 KiB
JSON
23 lines
1.5 KiB
JSON
{
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"name": "com.unity.shadergraph",
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"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
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"version": "14.0.8",
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"unity": "2022.2",
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"displayName": "Shader Graph",
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"dependencies": {
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"com.unity.render-pipelines.core": "14.0.8",
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"com.unity.searcher": "4.9.2"
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},
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"samples": [
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{
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"displayName": "Procedural Patterns",
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"description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag",
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"path": "Samples~/ProceduralPatterns"
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},
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{
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"displayName": "Node Reference",
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"description": "This set of Shader Graph assets provides reference material for the nodes available in the Shader Graph node library. Each graph contains a description for a specific node, examples of how it can be used, and useful tips. Some example assets also show a break-down of the math that the node is doing. You can use these samples along with the documentation to learn more about the behavior of individual nodes.",
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"path": "Samples~/NodeReference"
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}
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]
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} |