Final Map Update
This commit is contained in:
parent
ff0ba52811
commit
0bf2a53e8b
Content
Assets
BlueprintTheo
Blueprints
Map.umapMap_BuiltData.uassetMaterials
BrokenPlatform.uassetCacti_1.uassetCacti_2.uassetCacti_3.uassetCacti_4.uassetCacti_5.uassetM_Trap.uassetVase.uassetplatform_broken.uasset
Shader+Effekte
Textures
Intermediate
Saved
AutoScreenshot.png
Config
CrashReportClient
UE4CC-Windows-C67F0AD64F58A61EA6AFCCAB435A6394
UE4CC-Windows-ECE8C6304887FAD93D728DB032D1D63C
Windows
Logs
SaveGames
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Content/Map.umap
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Content/Map.umap
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Content/Materials/BrokenPlatform.uasset
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Content/Materials/BrokenPlatform.uasset
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Content/Materials/Vase.uasset
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Content/Materials/Vase.uasset
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Content/Textures/BrokenPlatform/Material_Base_color.uasset
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Content/Textures/BrokenPlatform/Material_Base_color.uasset
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Content/Textures/BrokenPlatform/Material_Normal_DirectX.uasset
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Content/Textures/BrokenPlatform/Material_Normal_DirectX.uasset
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Content/Textures/BrokenPlatform/Material_Roughness.uasset
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Content/Textures/BrokenPlatform/Material_Roughness.uasset
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Content/Textures/Vase_Textur.uasset
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Content/Textures/Vase_Textur.uasset
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Before ![]() (image error) Size: 35 KiB After ![]() (image error) Size: 58 KiB ![]() ![]() |
5
Saved/Config/CrashReportClient/UE4CC-Windows-C67F0AD64F58A61EA6AFCCAB435A6394/CrashReportClient.ini
5
Saved/Config/CrashReportClient/UE4CC-Windows-C67F0AD64F58A61EA6AFCCAB435A6394/CrashReportClient.ini
@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -131,19 +131,19 @@ LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/gen3.gen3
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OpenAssetsAtExit=/Game/Materials/Treppe.Treppe
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
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OpenAssetsAtExit=/Game/Shader+Effekte/dust.dust
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OpenAssetsAtExit=/Game/Materials/BrokenPlatform.BrokenPlatform
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OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato
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OpenAssetsAtExit=/Game/Assets/saeule_destroyed.saeule_destroyed
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OpenAssetsAtExit=/Game/Shader+Effekte/Flamethrower.Flamethrower
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OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
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OpenAssetsAtExit=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame
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OpenAssetsAtExit=/Game/Blueprints/BP_GameInstance.BP_GameInstance
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.000 Y=38.400
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1339.200 Y=779.200
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WindowSize=X=1340.800 Y=780.800
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None=======
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InitiallyMaximized=True
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@ -172,7 +172,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Materials
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ContentBrowserTab1.SelectedPaths=/Game/Shader+Effekte
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -1129,6 +1129,8 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Shader+Effekte/dust.dust;
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RecentlyPlaced=/Game/Materials/Vase.Vase;
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RecentlyPlaced=/Game/Materials/gen3.gen3;
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RecentlyPlaced=/Game/Assets/Vase4.Vase4;
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RecentlyPlaced=/Game/Assets/Vase1.Vase1;
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@ -1147,8 +1149,6 @@ RecentlyPlaced=/Game/Assets/wand_destroyed2.wand_destroyed2;
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RecentlyPlaced=/Game/Assets/Schutt.Schutt;
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RecentlyPlaced=/Game/Assets/VaseInside_MatMain.VaseInside_MatMain;
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RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
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RecentlyPlaced=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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None=======
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None=======
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@ -1695,7 +1695,7 @@ ThirdPersonCharacter_C.Default=True
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ThirdPersonCharacter_C.Tick=True
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BP_Deathbox_C.Tick=True
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BP_Deathbox_C.Replication=True
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BP_Deathbox_C.Rendering=True
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BP_Deathbox_C.Rendering=False
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BP_Deathbox_C.Collision=True
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BP_Deathbox_C.Actor=True
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BP_Deathbox_C.Input=True
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@ -2141,7 +2141,6 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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@ -2254,29 +2253,29 @@ bForceFrontXAxis=False
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bConvertSceneUnit=False
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[MessageLog]
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LastLogListing=FBXImport
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Assets/VaseInside_MatMain
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MRUItem1=/Game/Assets/Vase_MatMain
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MRUItem2=/Game/Materials/Wandgemälde
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MRUItem3=/Game/Shader+Effekte/Flamethrower
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MRUItem4=/Game/Assets/saeule_destroyed
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MRUItem0=/Game/Shader+Effekte/dust
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MRUItem1=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem2=/Game/Blueprints/BP_GameInstance
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MRUItem3=/Game/Blueprints/BP_CheckpointGame
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MRUItem4=/Game/Blueprints/BP_Lever
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MRUItem5=/Game/BlueprintTheo/BP_movingPlato
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MRUItem6=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem7=/Game/Materials/Treppe
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MRUItem8=/Game/Materials/gen3
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MRUItem9=/Game/Textures/WandgemäldeNew
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MRUItem10=/Game/Assets/treppe_Cube_002
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MRUItem11=/Game/Assets/treppe_Cube_001
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MRUItem12=/Game/Assets/treppe_Cube
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MRUItem13=/Game/Textures/Treppe/Treppe_Roughness
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MRUItem14=/Game/Textures/Treppe/Treppe_Mixed_AO
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MRUItem15=/Game/Sounds/steps/steps/Fang_Steps
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MRUItem16=/Game/Sounds/level_sound/Hintergrund-Musik
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MRUItem17=/Game/Sounds/level_sound/Wüsten-Theme
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MRUItem18=/Engine/VREditor/Sounds/UI/Camera_Shutter
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MRUItem19=/Game/Blueprints/BP_Lever
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MRUItem6=/Game/Blueprints/BP_BrokenPlattform
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MRUItem7=/Game/Textures/BrokenPlatform/Material_Roughness
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MRUItem8=/Game/Materials/BrokenPlatform
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MRUItem9=/Game/Materials/Vase
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MRUItem10=/Game/Assets/VaseInside_MatMain
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MRUItem11=/Game/Assets/Vase_MatMain
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MRUItem12=/Game/Materials/Wandgemälde
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MRUItem13=/Game/Shader+Effekte/Flamethrower
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MRUItem14=/Game/Assets/saeule_destroyed
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MRUItem15=/Game/Materials/Treppe
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MRUItem16=/Game/Materials/gen3
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MRUItem17=/Game/Textures/WandgemäldeNew
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MRUItem18=/Game/Assets/treppe_Cube_002
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MRUItem19=/Game/Assets/treppe_Cube_001
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2370,6 +2369,7 @@ None=======
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/Engine/VREditor/Sounds/UI/Camera_Shutter.Camera_Shutter=0
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/Game/Assets/VaseInside_MatMain.VaseInside_MatMain=0
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/Game/Assets/Vase_MatMain.Vase_MatMain=0
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/Game/Materials/Vase.Vase=0
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[MaterialEditor]
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PrimType=1
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@ -2451,7 +2451,7 @@ ShowUnusedLayers=True
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LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
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AssetViewerSettings=AssetViewerSettings.Settings.Environment,
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ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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CapsuleComponent=
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CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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@ -2551,13 +2551,15 @@ BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_
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BP_Deathbox_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PrimitiveComponent=
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BP_movingPlato_C=
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BP_movingPlato_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_BrokenPlattform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_MovingPlatform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_GameInstance_C=
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[DetailPropertyExpansion]
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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MaterialExpression=
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Object=
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Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
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MaterialExpressionParameter="\"Object.DefaultValue\" "
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ThirdPersonCharacter_C=
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@ -2571,9 +2573,9 @@ None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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Saved/Logs/DesertGame-backup-2024.07.05-20.56.47.log
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Saved/Logs/DesertGame-backup-2024.07.05-20.56.47.log
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Saved/SaveGames/1.sav
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Saved/SaveGames/1.sav
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