21 lines
499 B
C#
21 lines
499 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Menü_Rotation : MonoBehaviour
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{
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void Update()
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{
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Movement();
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}
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private void Movement()
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{
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Vector3 mousePosition = Input.mousePosition;
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mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
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Vector2 direction = new Vector2(mousePosition.x - transform.position.x, mousePosition.y - transform.position.y);
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transform.up = direction;
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}
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}
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